EMB*_*EMB 0 c# stream tcpclient reactive-programming system.reactive
请考虑以下代码:
internal class Program
{
private static void Main(string[] args)
{
var client = new TcpClient();
client.ConnectAsync("localhost", 7105).Wait();
var stream = client.GetStream();
var observable = stream.ReadDataObservable().Repeat();
var s = from d in observable.Buffer(4)
let headerLength = IPAddress.NetworkToHostOrder(BitConverter.ToInt16(d.ToArray(), 2))
let b = observable.Take(headerLength)
select b.ToEnumerable().ToArray();
s.Subscribe(a => Console.WriteLine("{0}", a));
Console.ReadLine();
}
}
public static class Extensions
{
public static IObservable<byte> ReadDataObservable(this Stream stream)
{
return Observable.Defer(async () =>
{
var buffer = new byte[1024];
var readBytes = await stream.ReadAsync(buffer, 0, buffer.Length);
return buffer.Take(readBytes).ToObservable();
});
}
}
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基本上我想解析我通过Reactive Extensions收到的消息.使用Buffer(4)正确解析消息的头部,并获得消息剩余部分的长度.出现的问题是,当我执行stream.Take(headerLength)时,代码重新评估整个"链"并尝试从流中获取新消息,而不是返回已从流中读取的其余字节.更确切地说,第一个ReadAsync(...)返回38个字节,Buffer(4)返回前4个,observable.Take(headerLength)不返回剩余的34个字节,而是尝试读取新的使用ReadAsync的消息.
问题是,如何确保observable.Take(headerLength)接收已读取的34个字节而不尝试从流中读取新消息?我一直在寻找解决方案,但我无法弄清楚如何实现这一目标.
编辑:这个解决方案(使用Reactive Extensions(Rx)实现套接字编程?)不是我想要的.这不是读取流中的所有可用内容(最多为buffersize),而是从中获取连续的字节流.对我来说,这个解决方案似乎不是从流中读取的一种非常有效的方式,因此我的问题.
这种方法不起作用.问题是你使用observable的方式.Buffer将不会读取4个字节并退出,它将连续读取4个字节的块.该Take表格的第二签约,将读取的字节重叠.您会发现将流直接解析为消息要容易得多.
以下代码也为清理工作做了大量工作.
假设你Message就是这个,(ToString为测试添加):
public class Message
{
public byte[] PayLoad;
public override string ToString()
{
return Encoding.UTF8.GetString(PayLoad);
}
}
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你已经获得了一个,Stream你可以解析如下.首先,从流中读取确切字节数的方法:
public async static Task ReadExactBytesAsync(
Stream stream, byte[] buffer, CancellationToken ct)
{
var count = buffer.Length;
var totalBytesRemaining = count;
var totalBytesRead = 0;
while (totalBytesRemaining != 0)
{
var bytesRead = await stream.ReadAsync(
buffer, totalBytesRead, totalBytesRemaining, ct);
ct.ThrowIfCancellationRequested();
totalBytesRead += bytesRead;
totalBytesRemaining -= bytesRead;
}
}
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然后将流转换为IObservable<Message>:
public static IObservable<Message> ReadMessages(
Stream sourceStream,
IScheduler scheduler = null)
{
int subscribed = 0;
scheduler = scheduler ?? Scheduler.Default;
return Observable.Create<Message>(o =>
{
// first check there is only one subscriber
// (multiple stream readers would cause havoc)
int previous = Interlocked.CompareExchange(ref subscribed, 1, 0);
if (previous != 0)
o.OnError(new Exception(
"Only one subscriber is allowed for each stream."));
// we will return a disposable that cleans
// up both the scheduled task below and
// the source stream
var dispose = new CompositeDisposable
{
Disposable.Create(sourceStream.Dispose)
};
// use async scheduling to get nice imperative code
var schedule = scheduler.ScheduleAsync(async (ctrl, ct) =>
{
// store the header here each time
var header = new byte[4];
// loop until cancellation requested
while (!ct.IsCancellationRequested)
{
try
{
// read the exact number of bytes for a header
await ReadExactBytesAsync(sourceStream, header, ct);
}
catch (OperationCanceledException)
{
throw;
}
catch (Exception ex)
{
// pass through any problem in the stream and quit
o.OnError(new InvalidDataException("Error in stream.", ex));
return;
}
ct.ThrowIfCancellationRequested();
var bodyLength = IPAddress.NetworkToHostOrder(
BitConverter.ToInt16(header, 2));
// create buffer to read the message
var payload = new byte[bodyLength];
// read exact bytes as before
try
{
await ReadExactBytesAsync(sourceStream, payload, ct);
}
catch (OperationCanceledException)
{
throw;
}
catch (Exception ex)
{
o.OnError(new InvalidDataException("Error in stream.", ex));
return;
}
// create a new message and send it to client
var message = new Message { PayLoad = payload };
o.OnNext(message);
}
// wrap things up
ct.ThrowIfCancellationRequested();
o.OnCompleted();
});
// return the suscription handle
dispose.Add(schedule);
return dispose;
});
}
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编辑 - 我使用的非常hacky测试代码:
private static void Main(string[] args)
{
var listener = new TcpListener(IPAddress.Any, 12873);
listener.Start();
var listenTask = listener.AcceptTcpClientAsync();
listenTask.ContinueWith((Task<TcpClient> t) =>
{
var client = t.Result;
var stream = client.GetStream();
const string messageText = "Hello World!";
var body = Encoding.UTF8.GetBytes(messageText);
var header = BitConverter.GetBytes(
IPAddress.HostToNetworkOrder(body.Length));
for (int i = 0; i < 5; i++)
{
stream.Write(header, 0, 4);
stream.Write(body, 0, 4);
stream.Flush();
// deliberate nasty delay
Thread.Sleep(2000);
stream.Write(body, 4, body.Length - 4);
stream.Flush();
}
stream.Close();
listener.Stop();
});
var tcpClient = new TcpClient();
tcpClient.Connect(new IPEndPoint(IPAddress.Loopback, 12873));
var clientStream = tcpClient.GetStream();
ReadMessages(clientStream).Subscribe(
Console.WriteLine,
ex => Console.WriteLine("Error: " + ex.Message),
() => Console.WriteLine("Done!"));
Console.ReadLine();
}
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如果服务器死了,您需要考虑设置读取超时,并且服务器应该发送某种"结束消息".目前,此方法将不断尝试接收字节.正如你没有指出的那样,我没有包括这样的东西 - 但是如果你这样做的话,那么当我写完它break时,就会导致OnCompleted发送.
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