Goo*_*ly_ 5 java swing paint jpanel thread-sleep
我正在做一个简单的乒乓球比赛; 并且部分碰撞力学需要获得画布的宽度和高度以重定向球.然而,getWidth()和getHeight()由于某些原因返回0.这是主要的代码块.
package pong;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class Main extends JPanel {
static int gameSpeed = 10;
Ball ball = new Ball(this);
private void move() {
ball.move();
}
public void paint(Graphics g) {
super.paint(g);
Graphics2D g2d = (Graphics2D) g;
ball.paint(g2d);
}
public static void main(String args[]) throws InterruptedException {
JFrame frame = new JFrame("Pong");
Main game = new Main();
frame.add(game);
frame.setSize(400, 400);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
while (true) {
game.move();
game.repaint();
Thread.sleep(gameSpeed);
}
}
}
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这是实际的Ball类,它处理运动条件.
package pong;
import javax.swing.*;
import java.awt.*;
public class Ball extends JPanel {
int x = 1;
int y = 1;
int dx = 1;
int dy = 1;
private Main game;
public Ball(Main game) {
this.game = game;
}
void move() {
System.out.println(getWidth() + getHeight());
if (x + dx < 0) {
dx = 1;
}
if (y + dy < 0) {
dy = 1;
}
if (x + dx > (getWidth() - 30)) {
dx = -1;
}
if (y + dy > (getHeight() - 30)) {
dy = -1;
}
x = x + dx;
y = y + dy;
}
public void paint(Graphics2D g) {
g.fillOval(x, y, 30, 30);
}
}
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编辑:问题解决了,我只是没有告诉getWidth()和getHeight()引用什么.显然,如果我不告诉他们要得到什么,他们将返回null.DERP.简单的解决方法是将它们更改为game.getWidth()和game.getHeight().谢谢你的帮助!您的所有输入也有助于其他领域.:)
Graphics/ Java2D默认情况下,从来没有returs合理的Dimension,结果是零Dimension,你要重写getPreferredSize的JPanel,然后getWidth/Height将返回正确的坐标为JPanels'大小.
然后使用JFrame.pack()而不是任何尺寸.
覆盖paintComponent了Swing JComponents,而不是paint(),里面paintComponent第一次.代码行应该是super.paintComponent,否则绘制累积.
从来没有使用Thread.sleep(int)的Swing,也不是风俗画或动画在Java7和Swing,使用Swing Timer的停止,而不是无休止的循环Thread.sleep(int).
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