Don*_*kby 5 java android input libgdx
我在我的libgdx应用程序中设置了一个包含三个TextField的舞台,我在桌面模式和Android模式下获得了不同的行为.在Android上,键入enter键会将光标移动到下一个TextField.在桌面上,键入enter键不会执行任何操作.
如何在两个平台上使光标一致移动?我希望能够在用户输入时将焦点设置到另一个字段.在Android上,无论我将焦点设置为什么,默认输入键行为然后将焦点跳转到该字段.
这是我目前用于移动光标并清除下一个字段的代码:
stage.addListener(new InputListener() {
@Override
public boolean keyUp(InputEvent event, int keycode) {
if (keycode == Input.Keys.ENTER) {
nextField();
}
return false;
}
});
Gdx.input.setInputProcessor(stage);
}
private void nextField() {
TextField nextField =
stage.getKeyboardFocus() == text1
? text2
: stage.getKeyboardFocus() == text2
? text3
: text1;
nextField.setText("");
stage.setKeyboardFocus(nextField);
}
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我已经尝试取消事件或从处理程序方法返回true,但焦点仍然在我的代码完成后移动.
我的完整示例代码在GitHub上.
TextField 使用一个私有的内部 InputListener,它在构造函数中被初始化并且不能轻易被覆盖。更改焦点的相关代码在此侦听器的 keyTyped 方法期间:
public boolean keyTyped (InputEvent event, char character) {
[...]
if ((character == TAB || character == ENTER_ANDROID) && focusTraversal)
next(Gdx.input.isKeyPressed(Keys.SHIFT_LEFT) || Gdx.input.isKeyPressed(Keys.SHIFT_RIGHT));
[...]
}
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一个简单的解决方案是一起禁用焦点遍历并设置一个 com.badlogic.gdx.scenes.scene2d.ui.TextFieldListener 来自动执行遍历:
TextField textField
textField.setFocusTraversal(false);
textField.setTextFieldListener(new TextFieldListener() {
@Override
public void keyTyped(TextField textField, char key) {
if ((key == '\r' || key == '\n')){
textField.next(Gdx.input.isKeyPressed(Keys.SHIFT_LEFT) || Gdx.input.isKeyPressed(Keys.SHIFT_RIGHT));
}
}
});
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如果您需要能够使用 TextFields setFocusTraversal 方法启用和禁用焦点遍历,那么在将内部 InputListener 添加到 TextField 时,将内部 InputListener 包装在您自己的侦听器中也是一个非常棘手的解决方案(但我不建议这样做):
class MyTextField extends TextField{
class InputWrapper extends InputListener{
private final InputListener l;
public InputWrapper(InputListener l) {
super();
this.l = l;
}
@Override
public boolean handle(Event e) {
return l.handle(e);
}
@Override
public boolean touchDown(InputEvent event, float x, float y,
int pointer, int button) {
return l.touchDown(event, x, y, pointer, button);
}
@Override
public void touchUp(InputEvent event, float x, float y,
int pointer, int button) {
l.touchUp(event, x, y, pointer, button);
}
@Override
public void touchDragged(InputEvent event, float x, float y,
int pointer) {
l.touchDragged(event, x, y, pointer);
}
@Override
public boolean mouseMoved(InputEvent event, float x, float y) {
return l.mouseMoved(event, x, y);
}
@Override
public void enter(InputEvent event, float x, float y, int pointer,
Actor fromActor) {
l.enter(event, x, y, pointer, fromActor);
}
@Override
public void exit(InputEvent event, float x, float y, int pointer,
Actor toActor) {
l.exit(event, x, y, pointer, toActor);
}
@Override
public boolean scrolled(InputEvent event, float x, float y,
int amount) {
return l.scrolled(event, x, y, amount);
}
@Override
public boolean keyDown(InputEvent event, int keycode) {
return l.keyDown(event, keycode);
}
@Override
public boolean keyUp(InputEvent event, int keycode) {
return l.keyUp(event, keycode);
}
@Override
public boolean keyTyped(InputEvent event, char character) {
if (isDisabled()) {
return false;
} else if ((character == '\r' || character == '\n')){
next(Gdx.input.isKeyPressed(Keys.SHIFT_LEFT) || Gdx.input.isKeyPressed(Keys.SHIFT_RIGHT));
return true;
}
return l.keyTyped(event, character);
}
}
public MyTextField(String text, Skin skin, String styleName) {
super(text, skin, styleName);
}
public MyTextField(String text, Skin skin) {
super(text, skin);
}
public MyTextField(String text, TextFieldStyle style) {
super(text, style);
}
boolean initialized = false;
@Override
public boolean addListener (EventListener l) {
if (!initialized) {
if (!(l instanceof InputListener)) {
throw new IllegalStateException();
}
initialized = true;
return super.addListener(new InputWrapper((InputListener) l));
}
return super.addListener(l);
}
}
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编辑:再 想一想,您也可以通过简单地覆盖 TextField 的 setFocusTraversal 并在调用此方法期间启用/禁用您自己的侦听器来使用第一个解决方案来执行此操作。
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