4Ge*_*lOf 64 avaudioplayer headphones ios avaudiosession ios7
为iPhone开发应用程序,其中包含需要通过耳机收听的音频文件.
如何检查耳机是否未插入,以便告诉用户插入耳机.
我有来自另一个线程的以下代码,但不推荐使用audioSessionGetProperty方法.任何人都知道如何更改以下代码以使其工作或拥有自己的代码/解决方案.
谢谢.
- (BOOL)isHeadsetPluggedIn {
UInt32 routeSize = sizeof (CFStringRef);
CFStringRef route;
//Maybe changing it to something like the following would work for iOS7?
//AVAudioSession* session = [AVAudioSession sharedInstance];
//OSStatus error = [session setCategory:kAudioSessionProperty_AudioRoute...?
//the line below is whats giving me the warning
OSStatus error = AudioSessionGetProperty (kAudioSessionProperty_AudioRoute,
&routeSize,
&route);
/* Known values of route:
* "Headset"
* "Headphone"
* "Speaker"
* "SpeakerAndMicrophone"
* "HeadphonesAndMicrophone"
* "HeadsetInOut"
* "ReceiverAndMicrophone"
* "Lineout"
*/
if (!error && (route != NULL)) {
NSString* routeStr = (__bridge NSString*)route;
NSRange headphoneRange = [routeStr rangeOfString : @"Head"];
if (headphoneRange.location != NSNotFound) return YES;
}
return NO;
}
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Ant*_* E. 118
这应该有效,但我现在无法测试,我会在晚上做.
- (BOOL)isHeadsetPluggedIn {
AVAudioSessionRouteDescription* route = [[AVAudioSession sharedInstance] currentRoute];
for (AVAudioSessionPortDescription* desc in [route outputs]) {
if ([[desc portType] isEqualToString:AVAudioSessionPortHeadphones])
return YES;
}
return NO;
}
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War*_*shi 59
只是为了扩展@Antonio的答案.如果您需要检测用户是否拔出或插入了耳机.
#import <AVFoundation/AVFoundation.h>
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// [AVAudioSession sharedInstance]; // @Boris edited: you may need it if there is no `AVAudioSession instance` created before. If doesn't work, uncomment this line.
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(audioRouteChangeListenerCallback:)
name:AVAudioSessionRouteChangeNotification
object:nil];
// don't forget to `removeObserver:`
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// If the user pulls out he headphone jack, stop playing.
- (void)audioRouteChangeListenerCallback:(NSNotification*)notification
{
NSDictionary *interuptionDict = notification.userInfo;
NSInteger routeChangeReason = [[interuptionDict valueForKey:AVAudioSessionRouteChangeReasonKey] integerValue];
switch (routeChangeReason) {
case AVAudioSessionRouteChangeReasonNewDeviceAvailable:
NSLog(@"AVAudioSessionRouteChangeReasonNewDeviceAvailable");
NSLog(@"Headphone/Line plugged in");
break;
case AVAudioSessionRouteChangeReasonOldDeviceUnavailable:
NSLog(@"AVAudioSessionRouteChangeReasonOldDeviceUnavailable");
NSLog(@"Headphone/Line was pulled. Stopping player....");
break;
case AVAudioSessionRouteChangeReasonCategoryChange:
// called at start - also when other audio wants to play
NSLog(@"AVAudioSessionRouteChangeReasonCategoryChange");
break;
}
}
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Saj*_*jon 11
extension AVAudioSession {
static var isHeadphonesConnected: Bool {
return sharedInstance().isHeadphonesConnected
}
var isHeadphonesConnected: Bool {
return !currentRoute.outputs.filter { $0.isHeadphones }.isEmpty
}
}
extension AVAudioSessionPortDescription {
var isHeadphones: Bool {
return portType == AVAudioSessionPortHeadphones
}
}
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那你就可以了 print("isHeadphones connected: \(AVAudioSession.isHeadphonesConnected)")
在Swift 3中,语法是这样的:
func handleRouteChange(_ notification: Notification) {
guard
let userInfo = notification.userInfo,
let reasonRaw = userInfo[AVAudioSessionRouteChangeReasonKey] as? NSNumber,
let reason = AVAudioSessionRouteChangeReason(rawValue: reasonRaw.uintValue)
else { fatalError("Strange... could not get routeChange") }
switch reason {
case .oldDeviceUnavailable:
print("oldDeviceUnavailable")
case .newDeviceAvailable:
print("newDeviceAvailable")
if AVAudioSession.isHeadphonesConnected {
print("Just connected headphones")
}
case .routeConfigurationChange:
print("routeConfigurationChange")
case .categoryChange:
print("categoryChange")
default:
print("not handling reason")
}
}
func listenForNotifications() {
NotificationCenter.default.addObserver(self, selector: #selector(handleRouteChange(_:)), name: NSNotification.Name.AVAudioSessionRouteChange, object: nil)
}
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注意使用:
if AVAudioSession.isHeadphonesConnected {
print("Just connected headphones")
}
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