网络音频在Chrome中播放但不在Firefox中播放

Bra*_*ith 4 audio firefox html5 web-audio-api

Firefox似乎正在处理音频,但它不会播放.这个确切的代码适用于Chrome.我没有看到控制台出错,所以我真的很茫然.我认为它与audioBuffer.getChannelData(0).set(audio)有关; 但我不确定.任何人都知道为什么这个音频不会在FF中播放,但会在Chrome中播放?我现在正在运行FF 27.

window.AudioContext = window.AudioContext || window.webkitAudioContext;
var context = new AudioContext();
var init = 0;
var nextTime = 0;
var audioStack = [];

function toArrayBuffer(buffer) {
    var ab = new ArrayBuffer(buffer.length);
    var view = new Uint8Array(ab);
    for (var i = 0; i < buffer.length; ++i) {
    view[i] = buffer[i];
    }
    return ab;
}

socket.on('stream', function(data) {
    audioStack.push(data);
    //if ((init!=0) || (audioStack.length > 10)) { // make sure we put at least 10 chunks in the buffer before starting
            init++;
            scheduleBuffers();
    //}
});

function scheduleBuffers() {
    while (audioStack.length) {

        var data  = toArrayBuffer(audioStack.shift().data);
        var audio = [];
        audData = new Int16Array(data);
        for (var i = 0; i < audData.length; i++) {
            audio[i] = (audData[i]>0)?audData[i]/32767:audData[i]/32768; // convert buffer to within the range -1.0 -> +1.0
        }

        var source      = context.createBufferSource();
        var audioBuffer = context.createBuffer(1, audio.length , 44100);
        source.buffer   = audioBuffer;

        audioBuffer.getChannelData(0).set(audio);

        source.connect(context.destination);
        if (nextTime == 0)
            nextTime = context.currentTime + 0.05;  /// add 50ms latency to work well across systems - tune this if you like
        source.start(nextTime);
        console.log('length: '+source.buffer.duration);
        nextTime+=source.buffer.duration; // Make the next buffer wait the length of the last buffer before being played
    };
}
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ehs*_*san 7

看看这段代码:

    source.buffer   = audioBuffer;
    audioBuffer.getChannelData(0).set(audio);
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你能尝试改变这两行的顺序吗?换句话说,首先为audioBuffer设置通道数据,然后将其分配给source.buffer.这能解决你的问题吗?

  • 是.这里的问题是当你在AudioBufferSourceNode上设置缓冲区属性时,我们在赋值的右手边使用的AudioBuffer对象中使用底层数组缓冲区,以便将来修改数组缓冲区影响音频线程看到的内容.正如克里斯所说,这是为了防止潜在的竞争条件.在设置缓冲区属性后,您的代码依赖于对AudioBuffer底层数组缓冲区的修改.希望这可以帮助. (3认同)