Ege*_*nar 13 landscape avfoundation calayer ios
如何让"AVCaptureVideoPreviewLayer"在横向显示时正确显示?它在纵向上工作正常但不旋转,并在父视图控制器处于横向时显示旋转的相机捕获.
Ege*_*nar 30
首先,答案
- (void)viewWillLayoutSubviews {
_captureVideoPreviewLayer.frame = self.view.bounds;
if (_captureVideoPreviewLayer.connection.supportsVideoOrientation) {
_captureVideoPreviewLayer.connection.videoOrientation = [self interfaceOrientationToVideoOrientation:[UIApplication sharedApplication].statusBarOrientation];
}
}
- (AVCaptureVideoOrientation)interfaceOrientationToVideoOrientation:(UIInterfaceOrientation)orientation {
switch (orientation) {
case UIInterfaceOrientationPortrait:
return AVCaptureVideoOrientationPortrait;
case UIInterfaceOrientationPortraitUpsideDown:
return AVCaptureVideoOrientationPortraitUpsideDown;
case UIInterfaceOrientationLandscapeLeft:
return AVCaptureVideoOrientationLandscapeLeft;
case UIInterfaceOrientationLandscapeRight:
return AVCaptureVideoOrientationLandscapeRight;
default:
break;
}
NSLog(@"Warning - Didn't recognise interface orientation (%d)",orientation);
return AVCaptureVideoOrientationPortrait;
}
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我在这个问题上遇到了几个SO帖子,找不到任何简单的解释,所以我想我会分享自己的.
如果你在这个问题上关注Apple的样本,当你将iOS设备旋转到横向时,你会遇到两个潜在的问题
这里的问题是'CALayer'不支持自动旋转,因此,与你添加为子视图的'UIView'不同,当它的父'UIView'旋转时它不会旋转.因此,每次父视图的边界发生更改时,您必须手动更新其框架(而不是父视图的框架,因为框架在旋转后保持不变).这是通过覆盖容器视图控制器中的"viewWillLayoutSubviews"来实现的.
其次,您应该使用'videoOrientation'属性来告知AVFoundation方向,以便正确进行预览.
希望这可以帮助.
小智 9
斯威夫特 5(iOS 13.0+):
func updateVideoOrientation() {
guard let videoPreviewLayer = self.videoPreviewLayer else {
return
}
guard videoPreviewLayer.connection!.isVideoOrientationSupported else {
print("isVideoOrientationSupported is false")
return
}
let statusBarOrientation = UIApplication.shared.windows.first?.windowScene?.interfaceOrientation
let videoOrientation: AVCaptureVideoOrientation = statusBarOrientation?.videoOrientation ?? .portrait
videoPreviewLayer.frame = view.layer.bounds
videoPreviewLayer.connection?.videoOrientation = videoOrientation
videoPreviewLayer.removeAllAnimations()
}
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
super.viewWillTransition(to: size, with: coordinator)
coordinator.animate(alongsideTransition: nil, completion: { [weak self] (context) in
DispatchQueue.main.async(execute: {
self?.updateVideoOrientation()
})
})
}
extension UIInterfaceOrientation {
var videoOrientation: AVCaptureVideoOrientation? {
switch self {
case .portraitUpsideDown: return .portraitUpsideDown
case .landscapeRight: return .landscapeRight
case .landscapeLeft: return .landscapeLeft
case .portrait: return .portrait
default: return nil
}
}
}
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func updateVideoOrientation() {
guard let previewLayer = self.previewLayer else {
return
}
guard previewLayer.connection.isVideoOrientationSupported else {
print("isVideoOrientationSupported is false")
return
}
let statusBarOrientation = UIApplication.shared.statusBarOrientation
let videoOrientation: AVCaptureVideoOrientation = statusBarOrientation.videoOrientation ?? .portrait
if previewLayer.connection.videoOrientation == videoOrientation {
print("no change to videoOrientation")
return
}
previewLayer.frame = cameraView.bounds
previewLayer.connection.videoOrientation = videoOrientation
previewLayer.removeAllAnimations()
}
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
super.viewWillTransition(to: size, with: coordinator)
coordinator.animate(alongsideTransition: nil, completion: { [weak self] (context) in
DispatchQueue.main.async(execute: {
self?.updateVideoOrientation()
})
})
}
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extension UIInterfaceOrientation {
var videoOrientation: AVCaptureVideoOrientation? {
switch self {
case .portraitUpsideDown: return .portraitUpsideDown
case .landscapeRight: return .landscapeRight
case .landscapeLeft: return .landscapeLeft
case .portrait: return .portrait
default: return nil
}
}
}
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override func viewWillLayoutSubviews() {
self.previewLayer.frame = self.view.bounds
if previewLayer.connection.isVideoOrientationSupported {
self.previewLayer.connection.videoOrientation = self.interfaceOrientation(toVideoOrientation: UIApplication.shared.statusBarOrientation)
}
}
func interfaceOrientation(toVideoOrientation orientation: UIInterfaceOrientation) -> AVCaptureVideoOrientation {
switch orientation {
case .portrait:
return .portrait
case .portraitUpsideDown:
return .portraitUpsideDown
case .landscapeLeft:
return .landscapeLeft
case .landscapeRight:
return .landscapeRight
default:
break
}
print("Warning - Didn't recognise interface orientation (\(orientation))")
return .portrait
}
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//SWIFT 3 转换
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