Luk*_*uke 16 core-animation objective-c uiview cashapelayer ios
我创建了UIView一个半透明的黑色背景,可以看到我的主应用程序视图.我在这里的目的是在一个UIView没有看到半透明黑色背景的地方创建一个切出的圆形状,除了圆形区域外,在整个图像上产生黑色遮罩的效果(这是为了突出显示)该区域的按钮).
我已经设法用来CAShapeLayer创建一个圆形面具,但这有相反的效果(即视图的其余部分是清晰的,并且圆圈内部是半透明的黑色.我想要的是除了圆圈保持半透明的黑色,然后内部清楚.这是我使用的代码,我将如何使其以相反的方式工作?我blackMask是半透明的黑色视图,我buttonCircle是圆圈我我希望保持清醒.
也许我需要以某种方式颠倒路径?
CAShapeLayer *maskLayer = [[CAShapeLayer alloc] init];
CGRect maskRect = buttonCircle.frame;
CGPathRef path = CGPathCreateWithEllipseInRect(maskRect, NULL);
maskLayer.path = path;
CGPathRelease(path);
blackMask.layer.mask = maskLayer;
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编辑:现在尝试这个,没有看到任何掩码与这一个:
UIView *circularMaskView = [[UIView alloc] initWithFrame:buttonCircle.frame];
circularMaskView.backgroundColor = [UIColor greenColor];
CAShapeLayer *maskLayer = [[CAShapeLayer alloc] init];
CGPathRef path = CGPathCreateWithEllipseInRect(buttonCircle.frame, NULL);
maskLayer.path = path;
CGPathRelease(path);
circularMaskView.layer.mask = maskLayer;
[blackMask addSubview:circularMaskView];
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Luk*_*uke 18
所以,这就是我所做的.我创建了一个UIView名为的自定义子类BlackoutView,如下所示:
BlackoutView.h
#import <UIKit/UIKit.h>
@interface BlackoutView : UIView
@property (nonatomic, retain) UIColor *fillColor;
@property (nonatomic, retain) NSArray *framesToCutOut;
@end
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BlackoutView.m
#import "BlackoutView.h"
@implementation BlackoutView
- (void)drawRect:(CGRect)rect
{
[self.fillColor setFill];
UIRectFill(rect);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetBlendMode(context, kCGBlendModeDestinationOut);
for (NSValue *value in self.framesToCutOut) {
CGRect pathRect = [value CGRectValue];
UIBezierPath *path = [UIBezierPath bezierPathWithOvalInRect:pathRect];
[path fill];
}
CGContextSetBlendMode(context, kCGBlendModeNormal);
}
@end
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然后我像往常一样实例化它,并将属性设置为我想要使用的蒙版的颜色,以及要从蒙版中剪切的帧:
[blackMask setFillColor:[UIColor colorWithWhite:0.0f alpha:0.8f]];
[blackMask setFramesToCutOut:@[[NSValue valueWithCGRect:buttonCircleA.frame],
[NSValue valueWithCGRect:buttonCircleB.frame]]];
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这可以通过允许我切除椭圆形以外的其他形状来改善,但它对我的目的来说很好,并且很容易适应以后这样做.希望这有助于其他人!
如果您正在使用任何黑色图像进行屏蔽
-(void)maskWithImage:(UIImage*)maskImage toImageView:(UIImageView*)imgView{
CALayer *aMaskLayer=[CALayer layer];
aMaskLayer.contents=(id)maskImage.CGImage;
imgView.layer.mask=aMaskLayer;
}
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如果要屏蔽任何Custom ShapeLayer
-(void)maskWithShapeLayer:(CALayer*)layer toImageView:(UIImageView*)imgView{
//Layer should be filled with Black color to mask those part of Image
imgView.layer.mask=layer;
}
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如果你想用Circle制作ImageView Mask
-(void)maskWithCircle:(UIImageView*)imgView{
CAShapeLayer *aCircle=[CAShapeLayer layer];
aCircle.path=[UIBezierPath bezierPathWithRoundedRect:imgView.bounds cornerRadius:imgView.frame.size.height/2].CGPath; // Considering the ImageView is square in Shape
aCircle.fillColor=[UIColor blackColor].CGColor;
imgView.layer.mask=aCircle;
}
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这是我对 Swift 中接受的答案的转换:
public class OverlayView: UIView {
let fillColor: UIColor = UIColor.grayColor()
public var framesToCutOut: Array<NSValue> = [NSValue]()
override public func drawRect(rect: CGRect) {
super.drawRect(rect)
fillColor.setFill()
UIRectFill(rect)
if let context: CGContextRef = UIGraphicsGetCurrentContext() {
CGContextSetBlendMode(context, .DestinationOut)
for value in framesToCutOut {
let pathRect: CGRect = value.CGRectValue()
let path: UIBezierPath = UIBezierPath(ovalInRect: pathRect)
path.fill()
}
CGContextSetBlendMode(context, .Normal)
}
}
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