Jos*_*arl 10 c# iphone uilabel xamarin.ios ios
我正在尝试UILabel在我的Xamarin.iOS应用程序中创建一个填充.本机Objective-C应用程序中最流行的解决方案是重写drawTextInRect:
- (void)drawTextInRect:(CGRect)rect {
UIEdgeInsets insets = {0, 5, 0, 5};
return [super drawTextInRect:UIEdgeInsetsInsetRect(rect, insets)];
}
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这看起来很简单,我无法弄清楚如何将其转换为C#.这是我最好的尝试:
internal class PaddedLabel : UILabel
{
public UIEdgeInsets Insets { get; set; }
public override void DrawText(RectangleF rect)
{
var padded = new RectangleF(rect.X + Insets.Left, rect.Y, rext.Width + Insets.Left + Insets.Right, rect.Height);
base.DrawText(padded);
}
}
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这似乎会移动标签的文本,但它不会调整标签的大小.
我认为主要问题是我找不到相应的Xamarin UIEdgeInsetsInsetRect.
有什么建议?
pou*_*pou 16
ObjC函数的C#等价物UIEdgeInsetsInsetRect是UIEdgeInsets命名的实例方法,InsetRect它与您的RectangleF计算不同(这可能是您的问题).
要使用它,您可以:
public override void DrawText(RectangleF rect)
{
base.DrawText (Insets.InsetRect (rect));
}
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您必须覆盖两者 DrawText和TextRectForBounds.如果不覆盖TextRectForBounds,文本将被剪裁.实际上,您重写此方法以补偿填充占用的空间,并要求iOS在更大的矩形中绘制文本.
public partial class LabelWithBorder
: UILabel
{
private UIEdgeInsets EdgeInsets = new UIEdgeInsets(5, 5, 5, 5);
private UIEdgeInsets InverseEdgeInsets = new UIEdgeInsets(-5, -5, -5, -5);
public LabelWithBorder(IntPtr handle) : base(handle)
{
}
public override CoreGraphics.CGRect TextRectForBounds(CoreGraphics.CGRect bounds, nint numberOfLines)
{
var textRect = base.TextRectForBounds(EdgeInsets.InsetRect(bounds), numberOfLines);
return InverseEdgeInsets.InsetRect(textRect);
}
public override void DrawText(CoreGraphics.CGRect rect)
{
base.DrawText(EdgeInsets.InsetRect(rect));
}
}
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