sla*_*ash 6 c++ opengl glm-math
我想传递glm::vec4<float>给gl::ImmediateMode::glColor4fv(GLfloat*):
std::vector<glm::vec4> colors;
colors.push_back(vec4(1.0f, 0.0f, 0.0f, 1.0f));
glColor4fv(colors[0]);
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我收到以下错误消息:
error: not matching function call to 'ImmediateMode::glColor4fv(const vec4&) const'
[...]
candidate is: [...] void gl::ImmediateMode::glColor4fv(GLfloat*) const
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显然,我必须将我的glm :: vec4转换为GLfloat数组.我通读了GLSLanguage规范,但找不到任何直接访问数据的方法.以下尝试有效:
GLfloat *c = new GLfloat[4];
c[0] = colors[0].r;
c[1] = colors[0].g;
c[2] = colors[0].b;
c[3] = colors[0].a;
glColor4fv(c);
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但我宁愿使用更优雅的东西.那么有没有办法访问glm :: vec4中的数据数组以允许访问如下所示?
glColor4fv(reinterpret_cast<GLfloat*>(colors[0].data()));
// .data() would hand me a pointer to the float array of the vec4
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你也可以这样做:
std::vector< vec4 > colors;
colors.push_back(vec4(1.0f, 0.0f, 0.0f, 1.0f));
glColor4fv( &colors[0].r );
// or this
glColor4fv( &colors[0][0] );
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