将clearTimeout与setTimeout的多个实例一起使用

Kyl*_*dha 2 javascript settimeout cleartimeout

我正在创建一个“高级”井字游戏,其中每转10秒后消失(即:放置的每个X或O在10秒后恢复为空白方块)。一切正常,但是如果用户决定取消当前游戏并开始新游戏,则会出现问题。

如果用户开始一个新游戏并单击以前占用的方块,则超时功能将根据先前游戏的点击清除该方块,即在不到10秒的时间内。

使用clearTimeout可以为SetTimeout的最新实例重置计时器,但是如果用户重置游戏板时选择了多个方块,则无济于事。而且由于setTimeout应用于onclick函数中的每个X和O,所以我没有办法跟踪多个实例ID。

任何想法将不胜感激,下面的代码。

编辑:您可以在此处查看游戏的实时版本(WIP):http : //kylechadha.com/projects/tic-tac-toe/

全局变量:

var elements = document.getElementsByClassName('cell');
var rows = document.getElementsByClassName('row');
var alternate = 0;
var counter = 0;
var timerX; // Handles setTimeout instances for 'X'
var timerO; // Handles setTimeout instances for 'O'
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设置X和O的功能:

  var play = function() {
  for (i = 0; i < elements.length; i++) {
    elements[i].onclick = function () {
      if (this.className[0] == "c" && win == false) {
        if (alternate % 2 == 0) {
          this.className = "xmove";
          alternate++;
          counter++;
          var paramPass = this;
          timerX = setTimeout(function() {disappear(paramPass);}, 10000) // Handles ID of most recent instance of setTimeout for 'X'
        } else {
          this.className = "omove";
          alternate++;
          counter++;
          var paramPass = this;
          timerO = setTimeout(function() {disappear(paramPass);}, 10000) // Handles ID of most recent instance of setTimeout for 'O'
        }
      }
      position(this);
      analysis();
    }
  }
}
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用户单击“新游戏”时重置功能:

var reset = function() {
  header[0].innerHTML = "Tic Tac Toe";
  for (i = 0; i < rows.length; i++) {
    for (j = 1; j < 6; j += 2) {
      rows[i].childNodes[j].className = "cell animated bounceIn";
    }
  }
  clearTimeout(timerX); // Clears Timeout for most recent instance (last 'X' clicked) before the game was reset
  clearTimeout(timerO); // Clears Timeout for most recent instance (last 'O' clicked) before the game was reset
  board = [["","",""],["","",""],["","",""]];
  counter = 0;
  alternate = 0;
  win = false;
}
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Ada*_*iss 5

保留未决超时列表。每个超时在触发时都会从列表中删除。重置时,请遍历列表并在每个列表上清除clearTimeout。

像这样:

var pending = {};
function mySetTimeout(callback, delay) {
  var t;
  t = setTimeout(function() {delete pending[t];callback()}, delay)
  pending[t]=1;
}
function clearAllTimeouts() {
  for (var t in pending) if (pending.hasOwnProperty(t)) {
    clearTimeout(t);
    delete pending[t];
  }
}
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