Bra*_*rad 5 delphi performance loops for-loop
有更快的方法吗?我基本上需要一次将AA-ZZ添加到数千条记录中.
只需要35个项目的列表就需要很长时间才能完成一千个列表.
procedure Tmainform.btnSeederClick(Sender: TObject);
var
ch,ch2:char;
i:integer;
slist1, slist2:TStrings;
begin
slist1:= TStringList.Create;
slist2:= TStringList.Create;
slist1.Text :=queuebox.Items.Text;
for ch := 'a' to 'z' do
begin
for ch2 := 'a' to 'z' do
begin
//
for I := 0 to slist1.Count - 1 do
begin
application.ProcessMessages; // so it doesn't freeze the application in long loops. Not 100% sure where this should be placed, if at all.
sleep(1); //Without this it doesn't process the cancel button.
if cancel then Break;
slist2.Add(slist1.Strings[i]+ch+ch2);
end;
end;
end;
insertsingle(slist2,queuebox);
freeandnil(slist1);
freeandnil(slist2);
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结束;
谢谢你的帮助
Mas*_*ler 14
您的代码有几个明显的问题.
首先,你浪费了很多CPU周期,一遍又一遍地计算相同的值.AA..ZZ值不会改变,所以不需要一遍又一遍地构建它们.尝试这样的事情:创建第三个TStringList.通过双循环完成所有可能的AA..ZZ排列.一旦结束,循环并合并此预先计算的字符串列表中的值slist1.你应该看到一个相当大的推动力.
(或者,如果时间绝对非常宝贵,请编写一个小程序,计算排列列表并将其保存到文本文件中,然后将其作为字符串资源编译到您的应用程序中,您可以在运行时加载它.)
其次,这可能是什么在扼杀你,你不应该在最里面的循环中使用ProcessMessages和Sleep调用. Sleep(1);听起来它意味着"睡眠1毫秒",但Windows并没有提供那种精确度.你最终得到的是"睡眠至少 1毫秒".它会释放CPU,直到Windows重新启动它,通常大约为16毫秒.因此,您需要将16毫秒的延迟(加上ProcessMessages所需的时间)添加到一个非常紧凑的循环中,执行其余代码可能只需几微秒.
如果你需要这样的东西来保持UI响应,它应该在最外层的循环中,而不是内层循环中,你甚至可能不需要每次迭代都运行它.尝试类似的东西if ch mod 100 = 0 then //sleep and process messages here.Craig建议将这个任务转移到一个工作线程也会有所帮助,但前提是你对线程有足够的了解才能做到正确.他们可能很棘手.
Blo*_*ard 11
您应该使用slist2.BeginUpdate()和包围代码slist2.EndUpdate(),以阻止TStringList进行额外处理.
根据我的经验,如其他答案所示,通过使用较少的语句,您将获得非常大的改进ProcessMessages(); Sleep(1);.
尝试将它移动到第一个for循环的下方,看看你得到了什么改进.
请注意,对于您提到的35个项目,启动另一个线程真的不值得.对于几千件物品,游戏会发生变化.在桌面计算机上处理10.000项需要10秒.
多线程的一些好处:
和一些陷阱:
在我们最喜欢的编辑器中粘贴下面的代码,你应该很高兴.
procedure TForm1.btnStartClick(Sender: TObject);
var
I: Integer;
begin
//***** Fill the sourcelist
FSource := TStringList.Create;
FDestination := TStringList.Create;
for I := 0 to 9999 do
FSource.Add(Format('Test%0:d', [I]));
//***** Create and fire Thread
FSeeder := TSeeder.Create(FSource, FDestination);
FSeeder.OnTerminate := DoSeederDone;
FSeeder.Resume;
end;
procedure TForm1.btnStopClick(Sender: TObject);
begin
if Assigned(FSeeder) then
FSeeder.Terminate;
end;
procedure TForm1.DoSeederDone(Sender: TObject);
var
I, step: Integer;
begin
I := 0;
step := 0;
while I < FDestination.Count do
begin
//***** Don't show every item. OutputDebugString is pretty slow.
OutputDebugString(PChar(FDestination[I]));
Inc(step);
Inc(I, step);
end;
FSource.Free;
FDestination.Free;
end;
{ TSeeder }
constructor TSeeder.Create(const source, destination: TStringList);
begin
//***** Create a suspended, automatically freed Thread object.
Assert(Assigned(source));
Assert(Assigned(destination));
Assert(destination.Count = 0);
inherited Create(True);
FreeOnTerminate := True; //***** Triggers the OnTerminate event
FSource := source;
FDestination := destination;
end;
procedure TSeeder.Execute;
var
I, J: Integer;
AString: string;
begin
FDestination.BeginUpdate;
try
FDestination.Capacity := FSource.Count * 26 * 26;
for I := 0 to Pred(FSource.Count) do
begin
AString := FSource[I];
for J := 0 to Pred(26 * 26) do
begin
FDestination.Add(AString + Char(J div 26 + $41) + Char(J mod 26 + $41));
if Terminated then Exit;
end;
end;
finally
FDestination.EndUpdate;
end;
end;
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好的。我已经尝试优化你的代码。对于最终测试,需要一些测试数据。
我所做的(其中包括梅森的大部分想法):
以下是修改后的代码,请告诉我它是否适合您。
procedure TForm2.Button1Click(Sender: TObject);
{$define UseStringBuilder}
procedure KeepUIGoing(SourceListIndex: Integer);
begin
if SourceListIndex mod 100 = 0 then
begin
Application.ProcessMessages;
// so it doesn't freeze the application in long loops. Not 100% sure where this should be placed, if at all.
Sleep(1);
end;
end;
const
First = 'a';
Last = 'z';
type
TRange = First .. Last;
TSuffixes = array [TRange, TRange] of string;
var
OuterIndex, InnerIndex: Char;
SourceListIndex: Integer;
SourceList, TargetList: TStrings;
Suffixes: TSuffixes;
NewLine: string;
{$ifdef UseStringBuilder}
TargetStringBuilder: TStringBuilder; // could be way faster than TStringList
{$endif UseStringBuilder}
begin
for OuterIndex := First to Last do
for InnerIndex := First to Last do
Suffixes[OuterIndex, InnerIndex] := OuterIndex + InnerIndex;
SourceList := TStringList.Create;
TargetList := TStringList.Create;
{$ifdef UseStringBuilder}
TargetStringBuilder := TStringBuilder.Create();
{$endif UseStringBuilder}
try
SourceList.Text := queuebox.Items.Text;
for OuterIndex := First to Last do
begin
for InnerIndex := First to Last do
begin
for SourceListIndex := 0 to SourceList.Count - 1 do
begin
KeepUIGoing(SourceListIndex);
// if cancel then
// Break;
NewLine := SourceList.Strings[SourceListIndex] + Suffixes[OuterIndex, InnerIndex];
{$ifdef UseStringBuilder}
TargetStringBuilder.AppendLine(NewLine);
{$else}
TargetList.Add(NewLine);
{$endif UseStringBuilder}
end;
end;
end;
{$ifdef UseStringBuilder}
TargetList.Text := TargetStringBuilder.ToString();
{$endif UseStringBuilder}
// insertsingle(TargetList, queuebox);
finally
{$ifdef UseStringBuilder}
FreeAndNil(TargetStringBuilder);
{$endif UseStringBuilder}
FreeAndNil(SourceList);
FreeAndNil(TargetList);
end;
end;
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——杰罗恩