vex*_*exe 2 c# reflection delegates action
我知道有类似的问题,但我仍然无法解决我的问题.
我有一个EventManager静态类,它只是一个包装器EventManagerInternal,如下所示:
public static class EventManager
{
public static void Subscribe<T>(Action<T> handler) where T : GameEvent
{
EventManagerInternal<T>.Subscribe(handler);
}
public static void Unsubscribe<T>(Action<T> handler) where T : GameEvent
{
EventManagerInternal<T>.Unsubscribe(handler);
}
public static void Raise<T>(T e) where T : GameEvent
{
EventManagerInternal<T>.Raise(e);
}
private static class EventManagerInternal<T> where T : GameEvent
{
private static Dictionary<Type, Action<T>> dic = new Dictionary<Type, Action<T>>();
public static void Subscribe(Action<T> handler)
{
// sub code...
}
public static void Unsubscribe(Action<T> handler)
{
// unsub code...
}
public static void Raise(T e)
{
// raise code...
}
}
}
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用法示例:
public class OnRename : GameEvent { }
public void OnRenameHandler(OnRename e) { }
EventManager.Subscribe<OnRename>(OnRenameHandler); // <-- the statement that I wanna generate via reflection
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我的问题是:我想通过反射生成相同的东西(相同的用法示例,如^),但我无法做到.怎么做?
我设法使订阅方法正确:
MethodInfo subscribe = typeof(EventManager).GetMethod("Subscribe").MakeGeneric(typeof(GameEvent)); // right?
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但那么如何调用它传入OnRenameHandler?
知道我有一个MethodInfo要OnRenameHandler
MethodInfo handler = typeof(SomeType).GetMethod("OnRenameHandler");
subscribe.Invoke(null, WHAT_TO_PASS_HERE?);
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我尝试Delegate.CreateDelegate但没有到达任何地方,我不确定这是解决方案.
我看过几个链接,尝试过几个东西,但都没有用.
谢谢你的帮助 :)
使用Delegate.CreateDelegate静态方法创建具有运行时已知类型的委托.第一个参数设置委托类型.
// get subscribe method info
var subscribe = typeof(EventManager).GetMethod("Subscribe")
.MakeGenericMethod(typeof(OnRename));
// prepare delegate instance
var delegateType = typeof(Action<>).MakeGenericType(typeof(OnRename));
var methodInfo = typeof(TypeWithOnRenameHandlerMethod).GetMethod("OnRenameHandler");
var del = Delegate.CreateDelegate(delegateType, this, methodInfo);
// invoke subscribe method
subscribe.Invoke(null, new [] { del });
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如果需要在当前实例上调用该方法,请替换this为第二个Delegate.CreateDelegate参数.
PS.我以为你真的需要打电话Subscribe<OnRename>,而不是Subscribe<GameEvent>.如果我错了,请随时改回来.
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