cornerRadius上的CGAffineTransformMakeScale动画舍入了UIButton

Dan*_*thy 5 uibutton calayer ios cgaffinetransformscale ios7

我正在舍入一个UIBUtton,这很好(自我是一个uibutton子类):

self.layer.cornerRadius = self.frame.size.width/2;
self.layer.masksToBounds = YES;
self.clipsToBounds = YES;
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但我也试图动画按钮缩小比例然后返回到原始大小,如下所示:

[UIView animateWithDuration:0.1 delay:0.0 options:UIViewAnimationOptionCurveEaseInOut animations:^{
    self.layer.affineTransform = CGAffineTransformMakeScale(0.0f, 0.0f);
} completion:^(BOOL finished) {
    [UIView animateWithDuration:0.1 delay:0.0 options:UIViewAnimationOptionCurveEaseInOut animations:^{
        self.layer.affineTransform = CGAffineTransformMakeScale(1.0f, 1.0f);
    } completion:nil];
}];
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收缩/恢复动画应该发生.然而,之后我失去了角落半径,按钮又回到了正方形.如何在保持圆形按钮的同时动画和更改变换比例?

我也试过以下.它会在动画结束时将按钮恢复为圆形状态,但是在动画开始时它会回到正方形并且它看起来非常糟糕:

[UIView animateWithDuration:0.1 delay:0.0 options:UIViewAnimationOptionCurveEaseInOut animations:^{
    self.layer.affineTransform = CGAffineTransformMakeScale(0.0f, 0.0f);
    self.layer.cornerRadius = 0.0f;
    self.layer.masksToBounds = YES;
    self.clipsToBounds = YES;
} completion:^(BOOL finished) {
    [UIView animateWithDuration:0.1 delay:0.0 options:UIViewAnimationOptionCurveEaseInOut animations:^{
        self.layer.affineTransform = CGAffineTransformMakeScale(1.0f, 1.0f);
        self.layer.cornerRadius = self.frame.size.width/2;
        self.layer.masksToBounds = YES;
        self.clipsToBounds = YES;
    } completion:nil];
}];
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编辑:我需要动画代码和舍入按钮代码,所有发生在子类按钮.当触摸按钮时,它需要在按钮类内部发生(即,没有用于舍入按钮或调用动画的代码可以在视图控制器中).

用澄清的解决方案编辑:我不知道为什么会这样,但以下建议的一部分似乎解决了这个问题.我将动画方法添加为UIControlEventTouchDown的自定义按钮上的动作.我删除了控件事件操作,而是从子类化按钮类中的 - (void)touchesBegan ....调用动画方法,一切似乎都正常.不知道为什么会这样.如果有人知道为什么会这样,那么会喜欢在评论或其他内容中进一步澄清/解释.再次感谢@Shan的帮助

Sha*_* BS 5

尝试将动画部分放在控制器类而不是子类按钮类中。


 //in customButton.h file

 #import <UIKit/UIKit.h>

 @interface customButton : UIButton

 - (id)initWithFrameOfCustomButton:(CGRect)frame;
 - (void)animate;//this method u need to add and call it from the controller
@end




 //in the subclassed UIButtin class
 //in customButton.m file


 #import "customButton.h"
 #import <QuartzCore/QuartzCore.h>

 @implementation customButton

 - (id)initWithFrame:(CGRect)frame
 {
    self = [super initWithFrame:frame];
    if (self) {
     // Initialization code

    }
      return self;
 }

 - (id)initWithFrameOfCustomButton:(CGRect)frame
  {
    self = [super initWithFrame:frame];
    if(self)
    {
     //hear only set the frame only not incude animation part
     //this is the custom initiliser that initilises the custom button with the given frame and also make it to round
     self.frame = frame;
     self.backgroundColor = [UIColor greenColor];
     self.layer.cornerRadius = frame.size.width/2;
     self.layer.masksToBounds = YES;
    }
     return self;
  }

  //add the animation part
 - (void)animate //this method is called within the this class
 {

    [UIView animateWithDuration:0.1 delay:0.0 options:UIViewAnimationOptionCurveEaseInOut animations:^{
     self.layer.affineTransform = CGAffineTransformMakeScale(0.0f, 0.0f);
   //edit: comment below lines becz u already made it to round
   //  self.layer.cornerRadius = 0.0f;
   //  self.layer.masksToBounds = YES;
   //  self.clipsToBounds = YES;

     //        CATransform3D t = CATransform3DIdentity;
     //        t = CATransform3DMakeScale(0 , 0, 1.0f);
     //        cButton.layer.transform = t;
 } completion:^(BOOL finished) {
     [UIView animateWithDuration:0.1 delay:0.0 options:UIViewAnimationOptionCurveEaseInOut animations:^{
        self.layer.affineTransform = CGAffineTransformMakeScale(1.0f, 1.0f);
      //  edit comment below lines  
      //  self.layer.cornerRadius = self.frame.size.width/2;
      //  self.layer.masksToBounds = YES;
      //  self.clipsToBounds = YES;
        //            CATransform3D t = CATransform3DIdentity;
        //            t = CATransform3DMakeScale(1 , 1, 1.0f);
        //            cButton.layer.transform = t;
     } completion:nil];
   }];

  }

   //implement touch handling methods to call animation 
 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
  {
     [self animate];
  }

  - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
  {
     [self animate];
  }

 - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
 {
    // [self animate]; 
 }

 - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
 {
    // [self animate];
 }
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在控制器类中包含如下动画部分


  //in the view controller that u are using this custom button 

  #import "FirstViewController.h"
  #import "CustomCell.h"
  #import "customButton.h" 
  #import <QuartzCore/QuartzCore.h>

  @interface FirstViewController ()
  @end

  @implementation FirstViewController

  - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
 {
      self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
      if (self) {
       // Custom initialization
      }
     return self;
 }

 - (void)viewDidLoad
  {
      [super viewDidLoad];
      // Do any additional setup after loading the view from its nib.
      customButton *cButton = [[customButton alloc]initWithFrameOfCustomButton:CGRectMake(20, 30, 100, 100)]; //hear i am initilising the custom button
      cButton.tag = 100;//assigning tag to access during the animation
      [self.view addSubview:cButton];
     // [self makeAnimation];//i am animation rite after it loads the all views u can place this method call where ever u want 
    //edit: i am commenting the this line so animations of the button in this class won't call
   }

//edit below method is added 
 - (void)viewDidAppear:(BOOL)animated 
 {
     customButton *cButton = (customButton *)[self.view viewWithTag:100];
     //edit->comment this line so that u never call the animation from view controller
    // [cButton animate];//animating the button the code in the subclassed method is called
 }



 - (void)makeAnimation 
 {
      customButton *cButton = (customButton *)[self.view viewWithTag:100];//get the custom button by using the tag 

      [UIView animateWithDuration:0.1 delay:0.0 options:UIViewAnimationOptionCurveEaseInOut animations:^{
    cButton.layer.affineTransform = CGAffineTransformMakeScale(0.0f, 0.0f);
   // cButton.layer.cornerRadius = 0.0f;
   // cButton.layer.masksToBounds = YES;
   // cButton.clipsToBounds = YES;

 //        CATransform3D t = CATransform3DIdentity;
 //        t = CATransform3DMakeScale(0 , 0, 1.0f);
 //        cButton.layer.transform = t;
  } completion:^(BOOL finished) {
        [UIView animateWithDuration:0.1 delay:0.0 options:UIViewAnimationOptionCurveEaseInOut animations:^{
        cButton.layer.affineTransform = CGAffineTransformMakeScale(1.0f, 1.0f);
     //   cButton.layer.cornerRadius = cButton.frame.size.width/2;
     //   cButton.layer.masksToBounds = YES;
     //   cButton.clipsToBounds = YES;
 //            CATransform3D t = CATransform3DIdentity;
 //            t = CATransform3DMakeScale(1 , 1, 1.0f);
 //            cButton.layer.transform = t;
        } completion:nil];
   }];


 }
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注意 UIButton 继承自:UIControl -> UIView -> UIResponder -> NSObject 如果你想使用 UIControlers,即响应器,如果你感到困惑,请参阅文档,然后你需要实现这些方法,你可以获得你想要的事件,

在您的子类 UIButton 类中通过评论触摸处理方法来实现这一点

  - (BOOL)beginTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event
    {
      return YES;
    }

  - (void)endTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event
    {

    }

 - (BOOL)continueTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event
   {

     return YES;
   }
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