use*_*798 2 android point path android-canvas
我希望用户能够在画布周围拖动方块的边缘.使用我当前的解决方案它可以工作,但有毛刺,有时无法选择边缘.是否有一种干净的方法来判断是否已经点击了一条线(例如,通过坐标)?这就是我目前正在测试的方式:
// check edge pressed, edge is the line between to
// coords e.g. (i) & (i = 1)
for (int i = 0; i < coords.size(); i++) {
    p1 = coords.get(i);
    if ((i + 1) > (coords.size() - 1)) p2 = coords.get(0);
    else p2 = coords.get(i + 1);
    // is this the line pressed
    if (p1.x <= event.getX() + 5 && event.getX() - 5 <= p2.x && p1.y <= event.getY() + 5 && event.getY() - 5 <= p2.y) {
        // points found, set to non temp
        // variable for use in ACTION_MOVE
        point1 = p1;
        point2 = p2;
        break;
    } else if (p1.x >= event.getX() + 5 && event.getX() - 5 >= p2.x && p1.y >= event.getY() + 5 && event.getY() - 5 >= p2.y) {
        // points found, set to non temp
        // variable for use in ACTION_MOVE
        point1 = p1;
        point2 = p2;
        break;
    }
}
下面的代码//这是按下的行是最重要的,也是最有可能的问题.+5和-5用于使用更大的区域来点击.
这是整个点击事件:
public void EditEdge() {
    //TODO this works like shit             
    // Detect the two coordinates along the edge pressed and drag
    // them
    scene.setOnTouchListener(new View.OnTouchListener() {
        private int startX;
        private int startY;
        private Point point1 = new Point(0, 0);
        private Point point2 = new Point(0, 0);
        @Override
        public boolean onTouch(View v, MotionEvent event) {
            switch (event.getAction()) {
                case MotionEvent.ACTION_DOWN:
                    startX = (int) event.getX();
                    startY = (int) event.getY();
                    Point p1;
                    Point p2;
                    // check edge pressed, edge is the line between to
                    // coords e.g. (i) & (i = 1)
                    for (int i = 0; i < coords.size(); i++) {
                        p1 = coords.get(i);
                        if ((i + 1) > (coords.size() - 1)) p2 = coords.get(0);
                        else p2 = coords.get(i + 1);
                        // is this the line pressed
                        if (p1.x <= event.getX() + 5 && event.getX() - 5 <= p2.x && p1.y <= event.getY() + 5 && event.getY() - 5 <= p2.y) {
                            // points found, set to non temp
                            // variable for use in ACTION_MOVE
                            point1 = p1;
                            point2 = p2;
                            break;
                        } else if (p1.x >= event.getX() + 5 && event.getX() - 5 >= p2.x && p1.y >= event.getY() + 5 && event.getY() - 5 >= p2.y) {
                            // points found, set to non temp
                            // variable for use in ACTION_MOVE
                            point1 = p1;
                            point2 = p2;
                            break;
                        }
                    }
                    break;
                case MotionEvent.ACTION_UP:
                    point1 = new Point(0, 0);
                    point2 = new Point(0, 0);
                    // scene.setOnTouchListener(scene.editModeOnTouchListener);
                    break;
                case MotionEvent.ACTION_MOVE:
                    for (Point p: new Point[] {
                        point1, point2
                    }) {
                        int modX = (int)(p.x + (event.getX() - startX));
                        int modY = (int)(p.y + (event.getY() - startY));
                        p.set(modX, modY);
                    }
                    SetCoords(coords);
                    startX = (int) event.getX();
                    startY = (int) event.getY();
                    break;
                default:
                    return false;
            }
            return true;
        }
    });
}
那么有一种更简单的方法可以判断一条线被点击/通过一个点还是不是问题?
谢谢
使用线方程y = mx + b来确定该点是否在一条线上
float EPSILON = 0.001f;
public boolean isPointOnLine(Point linePointA, Point linePointB, Point point) {
    float m = (linePointB.y - linePointA.y) / (linePointB.x - linePointA.x);
    float b = linePointA.y - m * linePointA.x;
    return Math.abs(point.y - (m*point.x+b)) < EPSILON);
}
| 归档时间: | 
 | 
| 查看次数: | 2178 次 | 
| 最近记录: |