ada*_*dam 21 objective-c ios sprite-kit
我正在使用SpriteKit进行游戏.我正在使用SKShapeNode绘制一个形状.现在我想设置其颜色变化的动画,但SKActions不适用于SKShapeNode.有没有办法做到这一点,或者我必须使用不同的方法?
谢谢.
编辑:
感谢LearnCocos2D,我能够提出这个快速(并且完全不完美)的解决方案.
int groundChangeInterval = 5;
SKColor *originalColor = [SKColor colorWithRed:0.92 green:0.87 blue:0.38 alpha:1.0];
SKColor *finalColor = [SKColor colorWithRed:0.29 green:0.89 blue:0.31 alpha:1.0];
CGFloat red1 = 0.0, green1 = 0.0, blue1 = 0.0, alpha1 = 0.0;
[originalColor getRed:&red1 green:&green1 blue:&blue1 alpha:&alpha1];
CGFloat red2 = 0.0, green2 = 0.0, blue2 = 0.0, alpha2 = 0.0;
[finalColor getRed:&red2 green:&green2 blue:&blue2 alpha:&alpha2];
SKAction *changeGroundColor = [SKAction customActionWithDuration:groundChangeInterval actionBlock:^(SKNode *node, CGFloat elapsedTime) {
CGFloat step = elapsedTime/groundChangeInterval;
CGFloat red3 = 0.0, green3 = 0.0, blue3 = 0.0;
red3 = red1-(red1-red2)*step;
green3 = green1-(green1-green2)*step;
blue3 = blue1-(blue1-blue2)*step;
[(SKShapeNode*)node setFillColor:[SKColor colorWithRed:red3 green:green3 blue:blue3 alpha:1.0]];
[(SKShapeNode*)node setStrokeColor:[SKColor colorWithRed:red3 green:green3 blue:blue3 alpha:1.0]];
}];
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我只需要淡化两种特定的颜色,因此它不是一种通用的解决方案,但现在已足够了.
谢谢
GOR*_*GOR 27
针对Swift 4.2进行了更新
这是您需要放入的公共代码和扩展文件或类似的东西.
func lerp(a : CGFloat, b : CGFloat, fraction : CGFloat) -> CGFloat
{
return (b-a) * fraction + a
}
struct ColorComponents {
var red = CGFloat(0)
var green = CGFloat(0)
var blue = CGFloat(0)
var alpha = CGFloat(0)
}
extension UIColor {
func toComponents() -> ColorComponents {
var components = ColorComponents()
getRed(&components.red, green: &components.green, blue: &components.blue, alpha: &components.alpha)
return components
}
}
extension SKAction {
static func colorTransitionAction(fromColor : UIColor, toColor : UIColor, duration : Double = 0.4) -> SKAction
{
return SKAction.customAction(withDuration: duration, actionBlock: { (node : SKNode!, elapsedTime : CGFloat) -> Void in
let fraction = CGFloat(elapsedTime / CGFloat(duration))
let startColorComponents = fromColor.toComponents()
let endColorComponents = toColor.toComponents()
let transColor = UIColor(red: lerp(a: startColorComponents.red, b: endColorComponents.red, fraction: fraction),
green: lerp(a: startColorComponents.green, b: endColorComponents.green, fraction: fraction),
blue: lerp(a: startColorComponents.blue, b: endColorComponents.blue, fraction: fraction),
alpha: lerp(a: startColorComponents.alpha, b: endColorComponents.alpha, fraction: fraction))
(node as? SKSpriteNode)?.color = transColor
}
)
}
}
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用法:
redSKSpriteNodeThatBecomesBlue.run(SKAction.colorTransitionAction(fromColor: .red, toColor: .blue, duration: 5))
请注意,对于SKShapeNode或其他目的,您需要重写此行以满足您的需要:
(node as? SKSpriteNode)?.color = transColor
这个解决方案最初是由Paddy Collins回答的.
Lea*_*s2D 16
使用customActionWithDuration:block:和更改fillColor或strokeColor属性.
我认为着色操作不起作用,因为SKShapeNode没有color属性.值得尝试将此属性添加到子类或类别中的类,并将其重定向到fillColor或strokeColor或两者.
这是我的实施.我觉得更容易阅读.
-(SKAction*)getColorFadeActionFrom:(SKColor*)col1 toColor:(SKColor*)col2 {
// get the Color components of col1 and col2
CGFloat r1 = 0.0, g1 = 0.0, b1 = 0.0, a1 =0.0;
CGFloat r2 = 0.0, g2 = 0.0, b2 = 0.0, a2 =0.0;
[col1 getRed:&r1 green:&g1 blue:&b1 alpha:&a1];
[col2 getRed:&r2 green:&g2 blue:&b2 alpha:&a2];
// return a color fading on the fill color
CGFloat timeToRun = 0.3;
return [SKAction customActionWithDuration:timeToRun actionBlock:^(SKNode *node, CGFloat elapsedTime) {
CGFloat fraction = elapsedTime / timeToRun;
SKColor *col3 = [SKColor colorWithRed:lerp(r1,r2,fraction)
green:lerp(g1,g2,fraction)
blue:lerp(b1,b2,fraction)
alpha:lerp(a1,a2,fraction)];
[(SKShapeNode*)node setFillColor:col3];
[(SKShapeNode*)node setStrokeColor:col3];
}];
}
double lerp(double a, double b, double fraction) {
return (b-a)*fraction + a;
}
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