用avcapturesession切换相机

Kyl*_*man 54 ios avcapturesession front-camera

在这里使用本教程:http://www.musicalgeometry.com/? p = 1297我使用AVCaptureSession创建了自定义叠加和图像捕获.

我试图让用户在前后摄像头之间切换.这是我在CaptureSessionManager中切换摄像头的代码:

- (void)addVideoInputFrontCamera:(BOOL)front {
    NSArray *devices = [AVCaptureDevice devices];
    AVCaptureDevice *frontCamera;
    AVCaptureDevice *backCamera;

    for (AVCaptureDevice *device in devices) {

        //NSLog(@"Device name: %@", [device localizedName]);

        if ([device hasMediaType:AVMediaTypeVideo]) {

            if ([device position] == AVCaptureDevicePositionBack) {
                //NSLog(@"Device position : back");
                backCamera = device;
            }
            else {
                //NSLog(@"Device position : front");
                frontCamera = device;
            }
        }
    }

    NSError *error = nil;

    if (front) {
        AVCaptureDeviceInput *frontFacingCameraDeviceInput = [AVCaptureDeviceInput deviceInputWithDevice:frontCamera error:&error];
        if (!error) {
            if ([[self captureSession] canAddInput:frontFacingCameraDeviceInput]) {
                [[self captureSession] addInput:frontFacingCameraDeviceInput];
            } else {
                NSLog(@"Couldn't add front facing video input");
            }
        }
    } else {
        AVCaptureDeviceInput *backFacingCameraDeviceInput = [AVCaptureDeviceInput deviceInputWithDevice:backCamera error:&error];
        if (!error) {
            if ([[self captureSession] canAddInput:backFacingCameraDeviceInput]) {
                [[self captureSession] addInput:backFacingCameraDeviceInput];
            } else {
                NSLog(@"Couldn't add back facing video input");
            }
        }
    }
}
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现在在我的自定义覆盖控制器中,我在viewDidLoad中初始化所有内容:

[self setCaptureManager:[[CaptureSessionManager alloc] init]];

[[self captureManager] addVideoInputFrontCamera:NO]; // set to YES for Front Camera, No for Back camera

[[self captureManager] addStillImageOutput];

[[self captureManager] addVideoPreviewLayer];
CGRect layerRect = [[[self view] layer] bounds];
[[[self captureManager] previewLayer] setBounds:layerRect];
[[[self captureManager] previewLayer] setPosition:CGPointMake(CGRectGetMidX(layerRect),CGRectGetMidY(layerRect))];
[[[self view] layer] addSublayer:[[self captureManager] previewLayer]];

[[_captureManager captureSession] startRunning];
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切换摄像头按钮连接到名为switchCamera的方法.我试过这个:

- (void)switchCameraView:(id)sender {

    [[self captureManager] addVideoInputFrontCamera:YES]; // set to YES for Front Camera, No for Back camera

}
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调用它时,我从CaptureSessionManager获取错误NSLog,我无法弄清楚原因.在viewDidLoad中,如果我将fontCamera设置为YES,它会显示前置摄像头,但不能切换回,反之亦然.

有关如何正确切换的任何想法?

NES*_*ife 99

首先需要从AVCaptureSession中删除现有的AVCameraInput,然后将新的AVCameraInput添加到AVCaptureSession.以下适用于我(在ARC下):

-(IBAction)switchCameraTapped:(id)sender
{
    //Change camera source
    if(_captureSession)
    {
        //Indicate that some changes will be made to the session
        [_captureSession beginConfiguration];

        //Remove existing input
        AVCaptureInput* currentCameraInput = [_captureSession.inputs objectAtIndex:0];
        [_captureSession removeInput:currentCameraInput];

        //Get new input
        AVCaptureDevice *newCamera = nil;
        if(((AVCaptureDeviceInput*)currentCameraInput).device.position == AVCaptureDevicePositionBack)
        {
            newCamera = [self cameraWithPosition:AVCaptureDevicePositionFront];
        }
        else
        {
            newCamera = [self cameraWithPosition:AVCaptureDevicePositionBack];
        }

        //Add input to session
        NSError *err = nil;
        AVCaptureDeviceInput *newVideoInput = [[AVCaptureDeviceInput alloc] initWithDevice:newCamera error:&err];
        if(!newVideoInput || err)
        {
            NSLog(@"Error creating capture device input: %@", err.localizedDescription);
        }
        else
        {
            [_captureSession addInput:newVideoInput];
        }

        //Commit all the configuration changes at once
        [_captureSession commitConfiguration];
    }
}

// Find a camera with the specified AVCaptureDevicePosition, returning nil if one is not found
- (AVCaptureDevice *) cameraWithPosition:(AVCaptureDevicePosition) position
{
    NSArray *devices = [AVCaptureDevice devicesWithMediaType:AVMediaTypeVideo];
    for (AVCaptureDevice *device in devices) 
    {
        if ([device position] == position) return device;
    }
    return nil;
}
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  • 仅供参考,如果您使用AVCaptureSession进行视频+音频捕获,`_captureSession.inputs`还将包含音频输入和`[_captureSession.inputs objectAtIndex:0]`可能也可能不是您的相机输入.(索引0似乎是你添加的第一个,但我不指望它.)我通过拥有当前正在使用相机的属性然后移除两个输入并重新添加它来解决这个问题. (10认同)
  • 精彩的代码.但令人难以置信的是,我们的开发人员必须编写这样的代码,而不是Apple只给我们SDK中的flipCamera()函数. (3认同)

che*_*sam 24

斯威夫特4

@IBAction func switchCameraTapped(sender: Any) {
    //Change camera source
    if let session = captureSession {
        //Remove existing input
        guard let currentCameraInput: AVCaptureInput = session.inputs.first else {
            return
        }

        //Indicate that some changes will be made to the session
        session.beginConfiguration()
        session.removeInput(currentCameraInput)

        //Get new input
        var newCamera: AVCaptureDevice! = nil
        if let input = currentCameraInput as? AVCaptureDeviceInput {
            if (input.device.position == .back) {
                newCamera = cameraWithPosition(position: .front)
            } else {
                newCamera = cameraWithPosition(position: .back)
            }
        }

        //Add input to session
        var err: NSError?
        var newVideoInput: AVCaptureDeviceInput!
        do {
            newVideoInput = try AVCaptureDeviceInput(device: newCamera)
        } catch let err1 as NSError {
            err = err1
            newVideoInput = nil
        }

        if newVideoInput == nil || err != nil {
            print("Error creating capture device input: \(err?.localizedDescription)")
        } else {
            session.addInput(newVideoInput)
        }

        //Commit all the configuration changes at once
        session.commitConfiguration()
    }
}

// Find a camera with the specified AVCaptureDevicePosition, returning nil if one is not found
func cameraWithPosition(position: AVCaptureDevice.Position) -> AVCaptureDevice? {
    let discoverySession = AVCaptureDevice.DiscoverySession(deviceTypes: [.builtInWideAngleCamera], mediaType: AVMediaType.video, position: .unspecified)
    for device in discoverySession.devices {
        if device.position == position {
            return device
        }
    }

    return nil
}
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Swift 3编辑(结合François-Julien Alcaraz答案):

@IBAction func switchCameraTapped(sender: Any) {
    //Change camera source
    if let session = captureSession {
        //Indicate that some changes will be made to the session
        session.beginConfiguration()

        //Remove existing input
        guard let currentCameraInput: AVCaptureInput = session.inputs.first as? AVCaptureInput else {
            return
        }

        session.removeInput(currentCameraInput)

        //Get new input
        var newCamera: AVCaptureDevice! = nil
        if let input = currentCameraInput as? AVCaptureDeviceInput {
            if (input.device.position == .back) {
                newCamera = cameraWithPosition(position: .front)
            } else {
                newCamera = cameraWithPosition(position: .back)
            }
        }

        //Add input to session
        var err: NSError?
        var newVideoInput: AVCaptureDeviceInput!
        do {
            newVideoInput = try AVCaptureDeviceInput(device: newCamera)
        } catch let err1 as NSError {
            err = err1
            newVideoInput = nil
        }

        if newVideoInput == nil || err != nil {
            print("Error creating capture device input: \(err?.localizedDescription)")
        } else {
            session.addInput(newVideoInput)
        }

        //Commit all the configuration changes at once
        session.commitConfiguration()
    }
}

// Find a camera with the specified AVCaptureDevicePosition, returning nil if one is not found
func cameraWithPosition(position: AVCaptureDevicePosition) -> AVCaptureDevice? {
    if let discoverySession = AVCaptureDeviceDiscoverySession(deviceTypes: [.builtInWideAngleCamera], mediaType: AVMediaTypeVideo, position: .unspecified) {
        for device in discoverySession.devices {
            if device.position == position {
                return device
            }
        }
    }

    return nil
}
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Swift版本到@ NES_4Life的回答:

@IBAction func switchCameraTapped(sender: AnyObject) {
    //Change camera source
    if let session = captureSession {
        //Indicate that some changes will be made to the session
        session.beginConfiguration()

        //Remove existing input
        let currentCameraInput:AVCaptureInput = session.inputs.first as! AVCaptureInput
        session.removeInput(currentCameraInput)

        //Get new input
        var newCamera:AVCaptureDevice! = nil
        if let input = currentCameraInput as? AVCaptureDeviceInput {
            if (input.device.position == .Back)
            {
                newCamera = cameraWithPosition(.Front)
            }
            else
            {
                newCamera = cameraWithPosition(.Back)
            }
        }

        //Add input to session
        var err: NSError?
        var newVideoInput: AVCaptureDeviceInput!
        do {
            newVideoInput = try AVCaptureDeviceInput(device: newCamera)
        } catch let err1 as NSError {
            err = err1
            newVideoInput = nil
        }

        if(newVideoInput == nil || err != nil)
        {
            print("Error creating capture device input: \(err!.localizedDescription)")
        }
        else
        {
            session.addInput(newVideoInput)
        }

        //Commit all the configuration changes at once
        session.commitConfiguration()
    }
}

// Find a camera with the specified AVCaptureDevicePosition, returning nil if one is not found
func cameraWithPosition(position: AVCaptureDevicePosition) -> AVCaptureDevice?
{
    let devices = AVCaptureDevice.devicesWithMediaType(AVMediaTypeVideo)
    for device in devices {
        let device = device as! AVCaptureDevice
        if device.position == position {
            return device
        }
    }

    return nil
}
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  • -[AVCaptureSession addInput:] 目前不支持多个音频/视频 AVCaptureInputs' (2认同)

Fan*_*ini 11

基于之前的答案,我使用一些验证和一个特定的更改制作了我自己的版本,当前的摄像头输入可能不是捕获会话输入的第一个对象,所以我改变了这个:

//Remove existing input
AVCaptureInput* currentCameraInput = [self.captureSession.inputs objectAtIndex:0];
[self.captureSession removeInput:currentCameraInput];
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为此(删除所有视频类型输入):

for (AVCaptureDeviceInput *input in self.captureSession.inputs) {
    if ([input.device hasMediaType:AVMediaTypeVideo]) {
        [self.captureSession removeInput:input];
        break;
    }
}
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这是整个代码:

if (!self.captureSession) return;

[self.captureSession beginConfiguration];

AVCaptureDeviceInput *currentCameraInput;

// Remove current (video) input
for (AVCaptureDeviceInput *input in self.captureSession.inputs) {
    if ([input.device hasMediaType:AVMediaTypeVideo]) {
        [self.captureSession removeInput:input];

        currentCameraInput = input;
        break;
    }
}

if (!currentCameraInput) return;

// Switch device position
AVCaptureDevicePosition captureDevicePosition = AVCaptureDevicePositionUnspecified;
if (currentCameraInput.device.position == AVCaptureDevicePositionBack) {
    captureDevicePosition = AVCaptureDevicePositionFront;
} else {
    captureDevicePosition = AVCaptureDevicePositionBack;
}

// Select new camera
AVCaptureDevice *newCamera;
NSArray *devices = [AVCaptureDevice devicesWithMediaType:AVMediaTypeVideo];

for (AVCaptureDevice *captureDevice in devices) {
    if (captureDevice.position == captureDevicePosition) {
        newCamera = captureDevice;
    }
}

if (!newCamera) return;

// Add new camera input
NSError *error;
AVCaptureDeviceInput *newVideoInput = [[AVCaptureDeviceInput alloc] initWithDevice:newCamera error:&error];
if (!error && [self.captureSession canAddInput:newVideoInput]) {
    [self.captureSession addInput:newVideoInput];
}

[self.captureSession commitConfiguration];
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Boh*_*ych 5

迅捷3

func switchCamera() {
        session?.beginConfiguration()
        let currentInput = session?.inputs.first as? AVCaptureDeviceInput
        session?.removeInput(currentInput)

        let newCameraDevice = currentInput?.device.position == .back ? getCamera(with: .front) : getCamera(with: .back)
        let newVideoInput = try? AVCaptureDeviceInput(device: newCameraDevice)
        session?.addInput(newVideoInput)
        session?.commitConfiguration()
    }

// MARK: - Private
extension CameraService {
    func getCamera(with position: AVCaptureDevicePosition) -> AVCaptureDevice? {
        guard let devices = AVCaptureDevice.devices(withMediaType: AVMediaTypeVideo) as? [AVCaptureDevice] else {
            return nil
        }

        return devices.filter {
            $0.position == position
        }.first
    }
}
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斯威夫特4

您可以在此要点中检查完整的实现