Mag*_*ave 5 algorithm quadtree geolocation nearest-neighbor
我已经实现了 n 个点的四叉树结构以及返回给定矩形内的点数组的方法。我似乎无法找到一种算法来有效地找到最接近另一个给定点的点。我错过了一些明显的东西吗?我认为递归解决方案是正确的方法吗?
我正在使用 Objective C,但伪代码就可以了。此外,我实际上存储了经纬度数据,并且点之间的距离沿着一个大圆。
编辑: 这是我的树插入和细分代码
- (BOOL)insert:(id<PASQuadTreeDataPoint>)dataPoint {
BOOL pointAdded = false;
// If the point lies within the region
if(CGRectContainsPoint(self.region, dataPoint.point)) {
// If there are less than 4 points then add this point
if(self.dataPoints.count < kMaxPointsPerNode) {
[self.dataPoints addObject:dataPoint];
pointAdded = true;
}
else {
// Subdivide into 4 quadrants if not already subdivided
if(northEast == nil) [self subdivide];
// Attempt to add the point to one of the 4 subdivided quadrants
if([northEast insert:dataPoint]) return true;
if([southEast insert:dataPoint]) return true;
if([southWest insert:dataPoint]) return true;
if([northWest insert:dataPoint]) return true;
}
}
return pointAdded;
}
- (void)subdivide {
// Compute the half width and the origin
CGFloat width = self.region.size.width * 0.5f;
CGFloat height = self.region.size.height * 0.5f;
CGFloat x = self.region.origin.x;
CGFloat y = self.region.origin.y;
// Create a new child quadtree with the region divided into quarters
self.northEast = [PASQuadTree quadTreeWithRegion:CGRectMake(x + width, y, width, height)];
self.southEast = [PASQuadTree quadTreeWithRegion:CGRectMake(x + width, y + height, width, height)];
self.southWest = [PASQuadTree quadTreeWithRegion:CGRectMake(x, y + height, width, height)];
self.northWest = [PASQuadTree quadTreeWithRegion:CGRectMake(x, y, width, height)];
}
Run Code Online (Sandbox Code Playgroud)
编辑: 编写此代码来查找包含该点的最小节点(叶):
-(PASQuadTree *)nodeThatWouldContainPoint:(CGPoint)point {
PASQuadTree *node = nil;
// If the point is within the region
if (CGRectContainsPoint(self.region, point)) {
// Set the node to this node
node = self;
// If the node has children
if (self.northEast != nil) {
// Recursively check each child to see if it would contain the point
PASQuadTree *childNode = [self.northEast nodeThatWouldContainPoint:point];
if (!childNode) childNode = [self.southEast nodeThatWouldContainPoint:point];
if (!childNode) childNode = [self.southWest nodeThatWouldContainPoint:point];
if (!childNode) childNode = [self.northWest nodeThatWouldContainPoint:point];
if (childNode) node = childNode;
}
}
return node;
}
Run Code Online (Sandbox Code Playgroud)
更近了,但没有雪茄!
找到最小的正方形,其中您的搜索点位于中心,而另一个点正好位于该矩形内(您需要进行 logn 次搜索)。
设 x 为到另一点的距离。
然后找到边长为 2x 并以第一个点为中心的正方形内的所有点。对于该正方形内的每个点,计算距搜索点的距离并找到最近的点。
更新:如何找到一个以搜索点为中心且恰好包含另一个点的正方形?
找到一个随机点。设到该随机点的距离为 x。查找以搜索点为中心、大小为 x 的正方形内的所有点。如果该方格内的点数非零,则随机选择一个点并重复。如果没有点,请将搜索方块大小增加到 (2-0.5)*x(在下一步中为 (2-0.25)*x,依此类推。
| 归档时间: |
|
| 查看次数: |
11450 次 |
| 最近记录: |