动态铸造的替代品

Qua*_*ale 3 c++ dynamic

有没有dynamic_cast在C++中使用的替代方案?

例如,在下面的代码中,我希望能够让Cat对象发出呜呜声.但只有Cat对象而不是Dog对象.我知道这不利于派生类,Mammal因为它不是非常多态,但我仍然想知道我是否可以不用dynamic_cast.

我的班级宣言

class Mammal
{
       public: 
             virtual void Speak() const {cout << "Mammals yay!\n";}
};
class Cat: public Mammal
{
    public:
        void Speak() const{cout << "Meow\n";}
        void Purr() const {cout <"rrrrrrrr\n";}
};

class Dog: public Mammal
{
   public:
       void Speak() const{cout << "Woof!\n";}
};
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在主要

int main()
{

    Mammal *pMammal;

    pMammal = new Cat;

    pMammal->Purr();     //How would I call this without having to use dynamic_cast?

    return 0;
}
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Yak*_*ont 5

如果您知道有一组固定的实现,则可以创建virtual为您执行转换的函数.这比可以便宜dynamic_cast.

所以:

struct Cat;
struct Mammal {
  virtual Cat* AsCat(){ return nullptr; }
};
struct Cat : Mammal {
  virtual Cat* AsCat() { return this; }
};
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我用templateC++ 11中的tomfoolery 做了这个,所以你甚至可以让它看起来像一个演员.

#include <utility>
#include <iostream>

template<typename T>
struct fast_castable_leaf {
  virtual T* do_fast_cast(T* unused=nullptr) { return nullptr; }
  virtual T const* do_fast_cast(T* unused=nullptr) const { return nullptr; }
  virtual ~fast_castable_leaf() {}
};
template<typename Tuple>
struct fast_castable;
template<template<typename...>class Tuple>
struct fast_castable<Tuple<>> {
  virtual ~fast_castable() {}
};
template<template<typename...>class Tuple, typename T, typename... Ts>
struct fast_castable<Tuple<T,Ts...>>:
  fast_castable_leaf<T>,
  fast_castable<Tuple<Ts...>>
{};
template<typename T> struct block_deduction { typedef T type; };
template<typename T> using NoDeduction = typename block_deduction<T>::type;
template<typename T>
T* fast_cast( NoDeduction<fast_castable_leaf<T>>* src ) {
  return src->do_fast_cast();
}
template<typename T>
T const* fast_cast( NoDeduction<fast_castable_leaf<T>> const* src ) {
  return src->do_fast_cast();
}

template<typename T, typename D>
struct fast_cast_allowed : std::integral_constant<bool,
  std::is_base_of<T,D>::value || std::is_same<T,D>::value
> {};

template<typename D, typename B, typename Tuple>
struct implement_fast_cast;

template<typename D, typename B, template<typename...>class Tuple>
struct implement_fast_cast<D,B,Tuple<>> : B {};
template<typename D, typename B, template<typename...>class Tuple, typename T, typename... Ts>
struct implement_fast_cast<D,B,Tuple<T,Ts...>> : implement_fast_cast<D, B, Tuple<Ts...>> {
private:
  D* do_cast_work(std::true_type) { return static_cast<D*>(this); }
  D const* do_cast_work(std::true_type) const { return static_cast<D const*>(this); }
  std::nullptr_t do_cast_work(std::false_type) { return nullptr; }
  std::nullptr_t do_cast_work(std::false_type) const { return nullptr; }
public:
  T* do_fast_cast( T* unused = nullptr ) override { return do_cast_work( fast_cast_allowed<T,D>() ); }
  T const* do_fast_cast( T* unused = nullptr ) const override { return do_cast_work( fast_cast_allowed<T,D>() ); }
};
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以上使用的框架示例:

struct Dog;
struct Cat;
struct Moose;
template<typename...>struct Types {};
typedef Types<Dog, Cat, Moose> Mammal_Types;

// A Mammal can be fast-casted to any of the Mammal_Types:
struct Mammal : fast_castable<Mammal_Types>
{};

// Cat wants to implement any legal fast_casts it can for Mammal in the
// set of Mammal_Types.  You can save on overhead by doing Types<Cat> instead
// of Mammal_Types, but this is less error prone:
struct Cat : implement_fast_cast< Cat, Mammal, Mammal_Types >
{};

int main() {
  Cat c;
  Mammal* m=&c;
  // so m is a pointer to a cat, but looks like a mammal.  We use
  // fast cast in order to turn it back into a Cat:
  Cat* c2 = fast_cast<Cat>(m);
  // and we test that it fails when we try to turn it into a Dog:
  Dog* d2 = fast_cast<Dog>(m);
  // This prints out a pointer value for c2, and 0 for d2:
  std::cout << c2 << "," << d2 << "\n";
}
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实例

这可以被清理以支持更标准fast_cast<Cat*>而不是a fast_cast<Cat>,fast_cast<Cat&>然后do_fast_cast通过使其成为私有和fast_casta 阻止直接访问friend,并允许某些方法virtual在您需要它的情况下具有继承.

但是系统的核心是上面的.您可以以单个virtual函数查找为代价进行转换,而无需自己维护大部分机器.


替代实施:

template<class...>struct types{using type=types;};

template<typename T>
struct fast_castable_leaf {
  virtual T* do_fast_cast(T* unused=nullptr) { return nullptr; }
  virtual T const* do_fast_cast(T* unused=nullptr) const { return nullptr; }
  virtual ~fast_castable_leaf() {}
};
template<class Tuple>
struct fast_castable;
template<>
struct fast_castable<types<>> {
  virtual ~fast_castable() {}
};
template<class T0, class...Ts>
struct fast_castable<types<T0, Ts...>>:
  fast_castable_leaf<T0>,
  fast_castable<types<Ts...>>
{};
template<class T> struct block_deduction { typedef T type; };
template<class T> using NoDeduction = typename block_deduction<T>::type;
template<class T>
T* fast_cast( NoDeduction<fast_castable_leaf<T>>* src ) {
  return src->do_fast_cast();
}
template<class T>
T const* fast_cast( NoDeduction<fast_castable_leaf<T>> const* src ) {
  return src->do_fast_cast();
}

template<class T, class D>
struct fast_cast_allowed : std::integral_constant<bool,
  std::is_base_of<T,D>::value || std::is_same<T,D>::value
> {};

template<class Self, class Base, class Types>
struct implement_fast_cast;

template<class Self, class Base>
struct implement_fast_cast<Self,Base,types<>> : Base {
private:
  template<class, class, class>
  friend struct implement_fast_cast;

  Self* do_cast_work(std::true_type) { return static_cast<Self*>(this); }
  Self const* do_cast_work(std::true_type) const { return static_cast<Self const*>(this); }
  std::nullptr_t do_cast_work(std::false_type) { return nullptr; }
  std::nullptr_t do_cast_work(std::false_type) const { return nullptr; }
};

template<class Self, class Base, class T0, class... Ts>
struct implement_fast_cast<Self,Base,types<T0,Ts...>> :
  implement_fast_cast<Self, Base, types<Ts...>>
{
public:
  T0* do_fast_cast( T0* unused = nullptr ) override { return this->do_cast_work( fast_cast_allowed<T0,Self>() ); }
  T0 const* do_fast_cast( T0* unused = nullptr ) const override { return this->do_cast_work( fast_cast_allowed<T0,Self>() ); }
};

struct Dog;
struct Cat;
struct Moose;
typedef types<Dog, Cat, Moose> Mammal_Types;

struct Mammal : fast_castable<Mammal_Types>
{};

struct Cat : implement_fast_cast< Cat, Mammal, Mammal_Types >
{};

int main() {
  Cat c;
  Mammal* m=&c;
  Cat* c2 = fast_cast<Cat>(m);
  Dog* d2 = fast_cast<Dog>(m);
  std::cout << c2 << "," << d2 << "\n";
}
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这对于某些编译器来说可能更容易吞下. 实例.

请注意,对于很长的类型列表,上面的内容变得难以处理(在编译时,可能在运行时),因为它依赖于线性继承.

二进制继承系统编程会有点复杂,但可以摆脱这个问题.在其中,您将要继承的事物列表拆分为两个大小相等的列表,并从两个列表中继承.实现快速转换必须Base通过虚拟中介继承.