FIX*_*IXI 32 java xml android rounded-corners imageview
我希望图像有圆角.我实现了这个xml代码并在我的图像视图中使用它.但图像与形状重叠.我正在通过异步任务下载图像.
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle" >
<corners android:radius="20dip" />
</shape>
<ImageView
android:id="@+id/trVouchersImage"
android:layout_width="55dp"
android:layout_height="55dp"
android:layout_marginLeft="8dp"
android:layout_centerVertical="true"
android:layout_centerHorizontal="true"
android:layout_alignParentLeft="true"
android:background="@drawable/ash_arrow"
/>
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Nih*_*hal 26
最简单的方法:
在使用形状xml drawables玩了很多之后,终于找到了圆形/圆形ImageView的工作解决方案,而不使用任何库或Java代码.
在应用程序的res/drawable /文件夹下创建一个xml文件rounded_fg.xml.rounded_fg.xml的内容如下,
<?xml version="1.0" encoding="UTF-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:innerRadiusRatio="2"
android:shape="ring"
android:thicknessRatio="1"
android:useLevel="false">
<gradient
android:type="radial"
android:gradientRadius="8dp"
android:endColor="@color/white"
/>
</shape>
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您可以将endColor与ImageView容器布局背景匹配,gradientRadius可以是根据您的要求(<= 36dp)的任何值.
现在将此drawable用作imageview的前景,如下所示,
<ImageView
android:layout_width="55dp"
android:layout_height="55dp"
android:foreground="@drawable/rounded_fg" />
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适用于方形图像和/或图像视图.
方形图像/ ImageView:
矩形图像/ ImageView:
前景应用于按钮:
FIX*_*IXI 23
我使用通用图像加载程序库来下载和舍入图像的角落,它对我有用.
ImageLoaderConfiguration config = new ImageLoaderConfiguration.Builder(thisContext)
// You can pass your own memory cache implementation
.discCacheFileNameGenerator(new HashCodeFileNameGenerator())
.build();
DisplayImageOptions options = new DisplayImageOptions.Builder()
.displayer(new RoundedBitmapDisplayer(10)) //rounded corner bitmap
.cacheInMemory(true)
.cacheOnDisc(true)
.build();
ImageLoader imageLoader = ImageLoader.getInstance();
imageLoader.init(config);
imageLoader.displayImage(image_url,image_view, options );
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San*_*ela 15
你可以像这样用XML做
<stroke android:width="3dp"
android:color="#ff000000"/>
<padding android:left="1dp"
android:top="1dp"
android:right="1dp"
android:bottom="1dp"/>
<corners android:radius="30px"/>
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并且实际上你可以创建圆角位图并在ImageView中设置.
public static Bitmap getRoundedCornerBitmap(Bitmap bitmap) {
Bitmap output = Bitmap.createBitmap(bitmap.getWidth(),
bitmap.getHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final int color = 0xff424242;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
final RectF rectF = new RectF(rect);
final float roundPx = 12;
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(bitmap, rect, rect, paint);
return output;
}
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对于通用懒惰装载机,您也可以使用此扫描仪.
DisplayImageOptions options = new DisplayImageOptions.Builder()
.displayer(new RoundedBitmapDisplayer(25)) // default
.build();
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Nil*_*hod 14
现在我们不需要使用任何第三方库或自定义 imageView
ShapeableImageView
示例代码
首先
dependencies
在您的build.gradle
文件中添加以下内容
implementation 'com.google.android.material:material:1.2.0-alpha05'
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ShapeableImageView
在您的布局中添加
<com.google.android.material.imageview.ShapeableImageView
android:id="@+id/myShapeableImageView"
android:layout_width="100dp"
android:layout_height="100dp"
android:layout_margin="20dp"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintLeft_toLeftOf="parent"
app:layout_constraintRight_toRightOf="parent"
app:layout_constraintTop_toTopOf="parent"
app:srcCompat="@drawable/nilesh" />
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制作 ImageView Circle 的 Kotlin 代码
import androidx.appcompat.app.AppCompatActivity
import android.os.Bundle
import com.google.android.material.shape.CornerFamily
import kotlinx.android.synthetic.main.activity_main.*
class MainActivity : AppCompatActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
// <dimen name="image_corner_radius">50dp</dimen>
val radius = resources.getDimension(R.dimen.image_corner_radius)
myShapeableImageView.shapeAppearanceModel = myShapeableImageView.shapeAppearanceModel
.toBuilder()
.setTopRightCorner(CornerFamily.ROUNDED, radius)
.setTopLeftCorner(CornerFamily.ROUNDED, radius)
.setBottomLeftCorner(CornerFamily.ROUNDED, radius)
.setBottomRightCorner(CornerFamily.ROUNDED, radius)
.build()
// or You can use setAllCorners() method
myShapeableImageView.shapeAppearanceModel = myShapeableImageView.shapeAppearanceModel
.toBuilder()
.setAllCorners(CornerFamily.ROUNDED, radius)
.build()
}
}
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输出
首先,在你的下面创建一个样式 style.xml
<style name="circleImageViewStyle" >
<item name="cornerFamily">rounded</item>
<item name="cornerSize">50%</item>
</style>
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现在在您的布局中使用该样式,如下所示
<com.google.android.material.imageview.ShapeableImageView
android:id="@+id/myShapeableImageView"
android:layout_width="100dp"
android:layout_height="100dp"
android:layout_margin="20dp"
app:shapeAppearanceOverlay="@style/circleImageViewStyle"
app:srcCompat="@drawable/nilesh" />
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输出
请在此处找到如何使用 ShapeableImageView的完整示例
Ale*_*cus 11
新的答案 使用Glide库.Google也推荐使用此库.请参见如何使用Glide库对图像进行舍入?
旧答案
只需在cardView
ad中添加该图像并在0dp上设置cardView的高程...就可以了(在我的例子中是viewPager
带图像的 - 只需替换为viewPager
a ImageView
):
<android.support.v7.widget.CardView
android:layout_width="match_parent"
android:layout_height="250dp"
app:cardElevation="0dp">
<android.support.v4.view.ViewPager
xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/viewPager"
android:layout_width="match_parent"
android:layout_height="match_parent" />
</android.support.v7.widget.CardView>
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您应该使用RoundedCornersTransformation
从这个库,并创建一个圆形ImageView
.
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.RectF;
import android.graphics.Shader;
import com.squareup.picasso.Transformation;
public class RoundedCornersTransformation implements Transformation {
public enum CornerType {
ALL,
TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT,
TOP, BOTTOM, LEFT, RIGHT,
OTHER_TOP_LEFT, OTHER_TOP_RIGHT, OTHER_BOTTOM_LEFT, OTHER_BOTTOM_RIGHT,
DIAGONAL_FROM_TOP_LEFT, DIAGONAL_FROM_TOP_RIGHT
}
private int mRadius;
private int mDiameter;
private int mMargin;
private CornerType mCornerType;
public RoundedCornersTransformation(int radius, int margin) {
this(radius, margin, CornerType.ALL);
}
public RoundedCornersTransformation(int radius, int margin, CornerType cornerType) {
mRadius = radius;
mDiameter = radius * 2;
mMargin = margin;
mCornerType = cornerType;
}
@Override public Bitmap transform(Bitmap source) {
int width = source.getWidth();
int height = source.getHeight();
Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setShader(new BitmapShader(source, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP));
drawRoundRect(canvas, paint, width, height);
source.recycle();
return bitmap;
}
private void drawRoundRect(Canvas canvas, Paint paint, float width, float height) {
float right = width - mMargin;
float bottom = height - mMargin;
switch (mCornerType) {
case ALL:
canvas.drawRoundRect(new RectF(mMargin, mMargin, right, bottom), mRadius, mRadius, paint);
break;
case TOP_LEFT:
drawTopLeftRoundRect(canvas, paint, right, bottom);
break;
case TOP_RIGHT:
drawTopRightRoundRect(canvas, paint, right, bottom);
break;
case BOTTOM_LEFT:
drawBottomLeftRoundRect(canvas, paint, right, bottom);
break;
case BOTTOM_RIGHT:
drawBottomRightRoundRect(canvas, paint, right, bottom);
break;
case TOP:
drawTopRoundRect(canvas, paint, right, bottom);
break;
case BOTTOM:
drawBottomRoundRect(canvas, paint, right, bottom);
break;
case LEFT:
drawLeftRoundRect(canvas, paint, right, bottom);
break;
case RIGHT:
drawRightRoundRect(canvas, paint, right, bottom);
break;
case OTHER_TOP_LEFT:
drawOtherTopLeftRoundRect(canvas, paint, right, bottom);
break;
case OTHER_TOP_RIGHT:
drawOtherTopRightRoundRect(canvas, paint, right, bottom);
break;
case OTHER_BOTTOM_LEFT:
drawOtherBottomLeftRoundRect(canvas, paint, right, bottom);
break;
case OTHER_BOTTOM_RIGHT:
drawOtherBottomRightRoundRect(canvas, paint, right, bottom);
break;
case DIAGONAL_FROM_TOP_LEFT:
drawDiagonalFromTopLeftRoundRect(canvas, paint, right, bottom);
break;
case DIAGONAL_FROM_TOP_RIGHT:
drawDiagonalFromTopRightRoundRect(canvas, paint, right, bottom);
break;
default:
canvas.drawRoundRect(new RectF(mMargin, mMargin, right, bottom), mRadius, mRadius, paint);
break;
}
}
private void drawTopLeftRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
canvas.drawRoundRect(new RectF(mMargin, mMargin, mMargin + mDiameter, mMargin + mDiameter), mRadius, mRadius, paint);
canvas.drawRect(new RectF(mMargin, mMargin + mRadius, mMargin + mRadius, bottom), paint);
canvas.drawRect(new RectF(mMargin + mRadius, mMargin, right, bottom), paint);
}
private void drawTopRightRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
canvas.drawRoundRect(new RectF(right - mDiameter, mMargin, right, mMargin + mDiameter), mRadius, mRadius, paint);
canvas.drawRect(new RectF(mMargin, mMargin, right - mRadius, bottom), paint);
canvas.drawRect(new RectF(right - mRadius, mMargin + mRadius, right, bottom), paint);
}
private void drawBottomLeftRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
canvas.drawRoundRect(new RectF(mMargin, bottom - mDiameter, mMargin + mDiameter, bottom), mRadius, mRadius, paint);
canvas.drawRect(new RectF(mMargin, mMargin, mMargin + mDiameter, bottom - mRadius), paint);
canvas.drawRect(new RectF(mMargin + mRadius, mMargin, right, bottom), paint);
}
private void drawBottomRightRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
canvas.drawRoundRect(new RectF(right - mDiameter, bottom - mDiameter, right, bottom), mRadius, mRadius, paint);
canvas.drawRect(new RectF(mMargin, mMargin, right - mRadius, bottom), paint);
canvas.drawRect(new RectF(right - mRadius, mMargin, right, bottom - mRadius), paint);
}
private void drawTopRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
canvas.drawRoundRect(new RectF(mMargin, mMargin, right, mMargin + mDiameter), mRadius, mRadius, paint);
canvas.drawRect(new RectF(mMargin, mMargin + mRadius, right, bottom), paint);
}
private void drawBottomRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
canvas.drawRoundRect(new RectF(mMargin, bottom - mDiameter, right, bottom), mRadius, mRadius, paint);
canvas.drawRect(new RectF(mMargin, mMargin, right, bottom - mRadius), paint);
}
private void drawLeftRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
canvas.drawRoundRect(new RectF(mMargin, mMargin, mMargin + mDiameter, bottom), mRadius, mRadius, paint);
canvas.drawRect(new RectF(mMargin + mRadius, mMargin, right, bottom), paint);
}
private void drawRightRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
canvas.drawRoundRect(new RectF(right - mDiameter, mMargin, right, bottom), mRadius, mRadius, paint);
canvas.drawRect(new RectF(mMargin, mMargin, right - mRadius, bottom), paint);
}
private void drawOtherTopLeftRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
canvas.drawRoundRect(new RectF(mMargin, bottom - mDiameter, right, bottom), mRadius, mRadius, paint);
canvas.drawRoundRect(new RectF(right - mDiameter, mMargin, right, bottom), mRadius, mRadius, paint);
canvas.drawRect(new RectF(mMargin, mMargin, right - mRadius, bottom - mRadius), paint);
}
private void drawOtherTopRightRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
canvas.drawRoundRect(new RectF(mMargin, mMargin, mMargin + mDiameter, bottom), mRadius, mRadius, paint);
canvas.drawRoundRect(new RectF(mMargin, bottom - mDiameter, right, bottom), mRadius, mRadius, paint);
canvas.drawRect(new RectF(mMargin + mRadius, mMargin, right, bottom - mRadius), paint);
}
private void drawOtherBottomLeftRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
canvas.drawRoundRect(new RectF(mMargin, mMargin, right, mMargin + mDiameter), mRadius, mRadius, paint);
canvas.drawRoundRect(new RectF(right - mDiameter, mMargin, right, bottom), mRadius, mRadius, paint);
canvas.drawRect(new RectF(mMargin, mMargin + mRadius, right - mRadius, bottom), paint);
}
private void drawOtherBottomRightRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
canvas.drawRoundRect(new RectF(mMargin, mMargin, right, mMargin + mDiameter), mRadius, mRadius, paint);
canvas.drawRoundRect(new RectF(mMargin, mMargin, mMargin + mDiameter, bottom), mRadius, mRadius, paint);
canvas.drawRect(new RectF(mMargin + mRadius, mMargin + mRadius, right, bottom), paint);
}
private void drawDiagonalFromTopLeftRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
canvas.drawRoundRect(new RectF(mMargin, mMargin, mMargin + mDiameter, mMargin + mDiameter), mRadius, mRadius, paint);
canvas.drawRoundRect(new RectF(right - mDiameter, bottom - mDiameter, right, bottom), mRadius, mRadius, paint);
canvas.drawRect(new RectF(mMargin, mMargin + mRadius, right - mDiameter, bottom), paint);
canvas.drawRect(new RectF(mMargin + mDiameter, mMargin, right, bottom - mRadius), paint);
}
private void drawDiagonalFromTopRightRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
canvas.drawRoundRect(new RectF(right - mDiameter, mMargin, right, mMargin + mDiameter), mRadius, mRadius, paint);
canvas.drawRoundRect(new RectF(mMargin, bottom - mDiameter, mMargin + mDiameter, bottom), mRadius, mRadius, paint);
canvas.drawRect(new RectF(mMargin, mMargin, right - mRadius, bottom - mRadius), paint);
canvas.drawRect(new RectF(mMargin + mRadius, mMargin + mRadius, right, bottom), paint);
}
@Override public String key() {
return "RoundedTransformation(radius=" + mRadius + ", margin=" + mMargin + ", diameter=" + mDiameter + ", cornerType=" + mCornerType.name() + ")";
}
}
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