Tak*_*ual 8 c++ sdl window sdl-2
刚刚从SDL1.2跳转到SDL2,转换了我的代码,但无法弄清楚如何调整窗口大小.这是我现在的代码:
SDL_DestroyWindow(Window);
Window = SDL_CreateWindow("Test", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, ScreenSizeX, ScreenSizeY, SDL_WINDOW_SHOWN);
screen = SDL_GetWindowSurface(Window);
Run Code Online (Sandbox Code Playgroud)
你可以看到只是破坏窗口并创建一个新窗口.邋but但它的工作原理.我想要的只是调整窗口大小,是否可能?
Las*_*low 14
要在 SDL 中调整窗口大小,首先使用标志设置它SDL_WINDOW_RESIZABLE,然后在开关中检测调整窗口大小事件,最后调用glViewport(0, 0, windowWidth, windowHeight)。
在 中,如果您只需要窗口的最终大小,或者想要第一个窗口和最终窗口之间的所有大小,switch请使用该标志。SDL_WINDOWEVENT_RESIZEDSDL_WINDOWEVENT_SIZE_CHANGED
最后,用新的窗口宽度和高度更新您自己的相机。
m_window = SDL_CreateWindow("INCEPTION",
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
m_windowWidth, m_windowHeight,
SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN);
switch (m_event.type) {
case SDL_WINDOWEVENT:
if (m_event.window.event == SDL_WINDOWEVENT_RESIZED) {
logFileStderr("MESSAGE:Resizing window...\n");
resizeWindow(m_event.window.data1, m_event.window.data2);
}
break;
default:
break;
}
void InceptionServices::resizeWindow(int windowWidth, int windowHeight) {
logFileStderr("MESSAGE: Window width, height ... %d, %d\n", windowWidth, windowHeight);
m_camera->resizeWindow(windowWidth, windowHeight);
glViewport(0, 0, windowWidth, windowHeight);
}
Run Code Online (Sandbox Code Playgroud)