这个SDL程序运行正常(显示一个窗口并在其上绘制一个位图),但是,如果我在程序中声明任何变量(例如int,long等),窗口会冻结并且是白色而不是黑色而且没有任何绘制.有什么可能导致这种情况?
#include <stdio.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
int main(int argc, char* argv[]) {
// line below will cause SDL crash
// int blabla = 640;
SDL_Window *window;
SDL_Init(SDL_INIT_VIDEO);
window = SDL_CreateWindow(
"A rather exceptional SDL window",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
640,
480,
SDL_WINDOW_OPENGL
);
if (window == NULL) {
printf("Could not create window: %s\n", SDL_GetError());
return 1;
}
SDL_Renderer *renderer;
SDL_Texture *texture;
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
SDL_Surface *brush;
brush = IMG_Load("brush2.png");
texture = SDL_CreateTextureFromSurface(renderer, brush);
SDL_RenderClear(renderer);
SDL_Rect *sRect, *dRect;
sRect->w = 10;
sRect->h = 4;
sRect->x = 0;
sRect->y = 0;
dRect->w = 10;
dRect->h = 4;
dRect->x = 10;
dRect->y = 10;
SDL_RenderCopy(renderer, texture, sRect, dRect);
SDL_RenderPresent(renderer);
SDL_Delay(1000);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
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您正在编写未分配的内存.
SDL_Rect *sRect, *dRect;
sRect->w = 10; /* w doesn't exist. Writing is undefined behaviour. */
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sRect并且dRect只是指针.在访问struct成员之前,他们需要指向有效的内存.
您可以在堆栈中声明它们:
SDL_Rect sRect, dRect;
sRect.w = 10;
sRect.h = 4;
...
SDL_RenderCopy(renderer, texture, &sRect, &dRect);
Run Code Online (Sandbox Code Playgroud)
您还应该检查SDL_-functions的返回值.如果这些失败,并且您继续执行,则可能会遇到奇怪的行为或崩溃.
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