Pit*_*ann 5 java android facebook unity-game-engine facebook-unity-sdk
我正在尝试将 Unity 的官方 Android SDK 合并到我的项目中。当我在 Unity 中设置 facebook 选项上的所有内容并进行构建后,每次调用 FB.Init() 时我都会得到以下信息:
AndroidJavaException: java.lang.ClassNotFoundException: com.facebook.unity.FB
at UnityEngine.AndroidJNISafe.CheckException () [0x00000] in <filename unknown>:0
at UnityEngine.AndroidJNISafe.CallStaticObjectMethod (IntPtr clazz, IntPtr methodID, UnityEngine.jvalue[] args) [0x00000] in <filename unknown>:0
at UnityEngine.AndroidJavaObject._CallStatic[AndroidJavaObject] (System.String methodName, System.Object[] args) [0x00000] in <filename unknown>:0
at UnityEngine.AndroidJavaObject.CallStatic[AndroidJavaObject] (System.String methodName, System.Object[] args) [0x00000] in <filename unknown>:0
at UnityEngine.AndroidJavaObject.FindClass (System.String name) [0x00000] in <filename unknown>:0
at UnityEngine.AndroidJavaClass._AndroidJavaClass (System.String className) [0x00000] in <filename unknown>:0
at UnityEngine.AndroidJavaClass..ctor (System.String className) [0x00000] in <filename unknown>:0
at Facebook.AndroidFacebook.get_FB () [0x0000b] in C:\Users\motionart\Documents\Unity Projects\
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我什至启用了“开发构建”和“脚本调试”,但一切都发生了<filename unknown>,所以我真的不知道如何继续。
知道会发生什么吗?
我也有这个错误。不仅适用于 Facebook,还适用于其他插件(谷歌等)。
更新您的proguard-user.txt以包含 Facebook 课程-keep class com.facebook.** { *; }
Player SettingsCustom Proguard File/Plugins/Android/proguard-user.txt-keep class com.facebook.** { *; }当您进行新构建时,这不会删除 Facebook 类。
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