Ale*_*ner 88 javascript prototypal-inheritance
我用OOP语言编程已超过10年,但我现在正在学习JavaScript,这是我第一次遇到基于原型的继承.通过学习优秀的代码,我倾向于学得最快.什么是正确使用原型继承的JavaScript应用程序(或库)的精心编写的示例?您能否(简要地)描述原型继承的使用方式/原因,我知道从哪里开始阅读?
Dyn*_*nom 76
如上所述,道格拉斯克罗克福德的电影给出了一个很好的解释,为什么,它涵盖了如何.但是把它放在几行JavaScript中:
// Declaring our Animal object
var Animal = function () {
this.name = 'unknown';
this.getName = function () {
return this.name;
}
return this;
};
// Declaring our Dog object
var Dog = function () {
// A private variable here
var private = 42;
// overriding the name
this.name = "Bello";
// Implementing ".bark()"
this.bark = function () {
return 'MEOW';
}
return this;
};
// Dog extends animal
Dog.prototype = new Animal();
// -- Done declaring --
// Creating an instance of Dog.
var dog = new Dog();
// Proving our case
console.log(
"Is dog an instance of Dog? ", dog instanceof Dog, "\n",
"Is dog an instance of Animal? ", dog instanceof Animal, "\n",
dog.bark() +"\n", // Should be: "MEOW"
dog.getName() +"\n", // Should be: "Bello"
dog.private +"\n" // Should be: 'undefined'
);
Run Code Online (Sandbox Code Playgroud)
但是,这种方法的问题在于,每次创建对象时都会重新创建对象.另一种方法是在原型堆栈上声明对象,如下所示:
// Defining test one, prototypal
var testOne = function () {};
testOne.prototype = (function () {
var me = {}, privateVariable = 42;
me.someMethod = function () {
return privateVariable;
};
me.publicVariable = "foo bar";
me.anotherMethod = function () {
return this.publicVariable;
};
return me;
}());
// Defining test two, function
var testTwo = ?function() {
var me = {}, privateVariable = 42;
me.someMethod = function () {
return privateVariable;
};
me.publicVariable = "foo bar";
me.anotherMethod = function () {
return this.publicVariable;
};
return me;
};
// Proving that both techniques are functionally identical
var resultTestOne = new testOne(),
resultTestTwo = new testTwo();
console.log(
resultTestOne.someMethod(), // Should print 42
resultTestOne.publicVariable // Should print "foo bar"
);
console.log(
resultTestTwo.someMethod(), // Should print 42
resultTestTwo.publicVariable // Should print "foo bar"
);
// Performance benchmark start
var stop, start, loopCount = 1000000;
// Running testOne
start = (new Date()).getTime();
for (var i = loopCount; i>0; i--) {
new testOne();
}
stop = (new Date()).getTime();
console.log('Test one took: '+ Math.round(((stop/1000) - (start/1000))*1000) +' milliseconds');
// Running testTwo
start = (new Date()).getTime();
for (var i = loopCount; i>0; i--) {
new testTwo();
}
stop = (new Date()).getTime();
console.log('Test two took: '+ Math.round(((stop/1000) - (start/1000))*1000) +' milliseconds');
Run Code Online (Sandbox Code Playgroud)
在内省方面存在轻微的缺点.倾倒testOne,会导致信息不太有用."testOne"中的私有财产"privateVariable"在所有情况下都是共享的,在shesek的回复中也有帮助.
Gre*_*osz 48
Douglas Crockford在JavaScript Prototypal Inheritance上有一个很好的页面:
五年前,我用JavaScript 编写了Classical Inheritance.它表明JavaScript是一种无类别的原型语言,它具有足够的表达能力来模拟经典系统.从那时起,我的编程风格就已经发生了变化,就像任何优秀的程序员一样.我学会了完全接受原型主义,并将自己从经典模型的范围中解放出来.
Dean Edward的Base.js,Mootools的类或John Resig的简单继承作品是在JavaScript中进行经典继承的方法.
Vla*_*den 26
function Shape(x, y) {
this.x = x;
this.y = y;
}
// 1. Explicitly call base (Shape) constructor from subclass (Circle) constructor passing this as the explicit receiver
function Circle(x, y, r) {
Shape.call(this, x, y);
this.r = r;
}
// 2. Use Object.create to construct the subclass prototype object to avoid calling the base constructor
Circle.prototype = Object.create(Shape.prototype);
Run Code Online (Sandbox Code Playgroud)
Rol*_*man 14
我会看看YUI和Dean Edward的Base
图书馆:http://dean.edwards.name/weblog/2006/03/base/
对于YUI,您可以快速查看lang模块,尤其是.YAHOO.lang.extend方法.然后,您可以浏览某些小部件或实用程序的源代码,并查看它们如何使用该方法.
这是我找到的最清晰的例子,来自 Mixu 的 Node 书(http://book.mixu.net/node/ch6.html):
我更喜欢组合而不是继承:
组合 - 对象的功能由包含其他对象实例的不同类的聚合组成。继承 - 对象的功能由它自己的功能加上来自其父类的功能组成。如果必须继承,请使用普通的旧 JS
如果你必须实现继承,至少避免使用另一个非标准的实现/魔法函数。以下是如何在纯 ES3 中实现合理的继承复制品(只要您遵循永远不要在原型上定义属性的规则):
Run Code Online (Sandbox Code Playgroud)function Animal(name) { this.name = name; }; Animal.prototype.move = function(meters) { console.log(this.name+" moved "+meters+"m."); }; function Snake() { Animal.apply(this, Array.prototype.slice.call(arguments)); }; Snake.prototype = new Animal(); Snake.prototype.move = function() { console.log("Slithering..."); Animal.prototype.move.call(this, 5); }; var sam = new Snake("Sammy the Python"); sam.move();
这与经典继承不是一回事——但它是标准的、易于理解的 Javascript,并且具有人们主要寻求的功能:可链接的构造函数和调用超类方法的能力。
ES6class
和extends
ES6class
和extends
只是以前可能的原型链操作的语法糖,因此可以说是最规范的设置。
首先了解有关原型链和.
属性查找的更多信息:/sf/answers/1671419431/
现在让我们来解构发生了什么:
class C {
constructor(i) {
this.i = i
}
inc() {
return this.i + 1
}
}
class D extends C {
constructor(i) {
super(i)
}
inc2() {
return this.i + 2
}
}
Run Code Online (Sandbox Code Playgroud)
// Inheritance syntax works as expected.
(new C(1)).inc() === 2
(new D(1)).inc() === 2
(new D(1)).inc2() === 3
Run Code Online (Sandbox Code Playgroud)
// "Classes" are just function objects.
C.constructor === Function
C.__proto__ === Function.prototype
D.constructor === Function
// D is a function "indirectly" through the chain.
D.__proto__ === C
D.__proto__.__proto__ === Function.prototype
Run Code Online (Sandbox Code Playgroud)
// "extends" sets up the prototype chain so that base class
// lookups will work as expected
var d = new D(1)
d.__proto__ === D.prototype
D.prototype.__proto__ === C.prototype
// This is what `d.inc` actually does.
d.__proto__.__proto__.inc === C.prototype.inc
Run Code Online (Sandbox Code Playgroud)
// Class variables
// No ES6 syntax sugar apparently:
// /sf/ask/1577027721/
C.c = 1
C.c === 1
// Because `D.__proto__ === C`.
D.c === 1
// Nothing makes this work.
d.c === undefined
Run Code Online (Sandbox Code Playgroud)
没有所有预定义对象的简化图:
__proto__
(C)<---------------(D) (d)
| | | |
| | | |
| |prototype |prototype |__proto__
| | | |
| | | |
| | | +---------+
| | | |
| | | |
| | v v
|__proto__ (D.prototype)
| | |
| | |
| | |__proto__
| | |
| | |
| | +--------------+
| | |
| | |
| v v
| (C.prototype)--->(inc)
|
v
Function.prototype
Run Code Online (Sandbox Code Playgroud)