Alw*_*uff 6 c++ winapi flicker double-buffering
我有一个复杂的绘画要在我的主窗口的WM_PAINT处理程序中实现.
我已经提交了一张图片来说明它:

主窗口具有静态控件,而不是具有样式的按钮SS_NOTIFY.
当用户点击它们时,程序中会发生某些操作,这与现在无关.
下图显示了主窗口中静态控件的位置:

橙色面板上的地图是EMF文件,左上角和右上角的徽标是PNG文件,其他图片是bitmaps.
Visual Styles通过#pragma指令启用.我也GDI+一起使用GDI.
项目是作为空项目创建的,我已经从"临时"编写了所有内容.
为了实现这个任务,我决定将整个画面画出来WM_PAINT,并将透明static control图放在与它们对应的图像上.
为了保持我的代码干净简单,我已经制作了实现上述功能的函数,因此我的WM_PAINT处理程序可以尽可能小.
为了实现从成员arx获得的建议,我发布了一个可以编译的单一源代码,可以重现问题:
#include <windows.h>
#include <windowsx.h>
#include <commctrl.h>
#include <gdiplus.h>
#pragma comment( linker, "/manifestdependency:\"type='win32' \
name='Microsoft.Windows.Common-Controls' version='6.0.0.0' \
processorArchitecture='*' publicKeyToken='6595b64144ccf1df' \
language='*'\"" )
#pragma comment( lib, "comctl32.lib")
#pragma comment( lib, "Msimg32.lib" )
#pragma comment( lib, "Gdiplus.lib" )
using namespace Gdiplus;
// variable for storing the instance
static HINSTANCE hInst;
// variables for painting the window
static HBRUSH hbPozadina, // gray background brush for grid on the top
BlueFrame, // needed to frame blue static controls
hbr; // orange brush for orange panel
/********* helper functions for WM_PAINT **********/
// Fills triangle with gradient brush
void GradientTriangle( HDC MemDC,
LONG x1, LONG y1,
LONG x2, LONG y2,
LONG x3, LONG y3,
COLORREF top, COLORREF bottom )
{
TRIVERTEX vertex[3];
vertex[0].x = x1;
vertex[0].y = y1;
vertex[0].Red = GetRValue(bottom) << 8;
vertex[0].Green = GetGValue(bottom) << 8;
vertex[0].Blue = GetBValue(bottom) << 8;
vertex[0].Alpha = 0x0000;
vertex[1].x = x2;
vertex[1].y = y2;
vertex[1].Red = GetRValue(top) << 8;
vertex[1].Green = GetGValue(top) << 8;
vertex[1].Blue = GetBValue(top) << 8;
vertex[1].Alpha = 0x0000;
vertex[2].x = x3;
vertex[2].y = y3;
vertex[2].Red = GetRValue(bottom) << 8;
vertex[2].Green = GetGValue(bottom) << 8;
vertex[2].Blue = GetBValue(bottom) << 8;
vertex[2].Alpha = 0x0000;
// Create a GRADIENT_TRIANGLE structure that
// references the TRIVERTEX vertices.
GRADIENT_TRIANGLE gTriangle;
gTriangle.Vertex1 = 0;
gTriangle.Vertex2 = 1;
gTriangle.Vertex3 = 2;
// Draw a shaded triangle.
GradientFill( MemDC, vertex, 3, &gTriangle, 1, GRADIENT_FILL_TRIANGLE);
}
// draws the background for the part of the window between header and footer
void drawBackground( HDC MemDC, RECT r )
{
/******* main window's gradient background ********/
GradientTriangle( MemDC, r.right, r.bottom - r.top - 30,
r.left, r.bottom - r.top - 30,
r.left, r.top + 120,
RGB( 0x95, 0xB3, 0xD7 ),
RGB( 0xDB, 0xE5, 0xF1 ) );
GradientTriangle( MemDC, r.right, r.bottom - r.top - 30,
r.right, r.top + 120,
r.left, r.top + 120,
RGB( 0x95, 0xB3, 0xD7 ),
RGB( 0xDB, 0xE5, 0xF1 ) );
}
// draws the header of the main window
void drawHeader( HDC MemDC, RECT rect, HBRUSH hbPozadina )
{
FillRect( MemDC, &rect, hbPozadina );
}
// fills rectangle with gradient brush
void GradientRectangle( HDC MemDC,
LONG x1, LONG y1,
LONG x2, LONG y2,
COLORREF top,
COLORREF bottom )
{
// vertexes for static's gradient color
TRIVERTEX vertexS[2];
vertexS[0].x = x1;
vertexS[0].y = y1;
vertexS[0].Red = GetRValue(top) << 8;
vertexS[0].Green = GetGValue(top) << 8;
vertexS[0].Blue = GetBValue(top) << 8;
vertexS[0].Alpha = 0x0000;
vertexS[1].x = x2;
vertexS[1].y = y2;
vertexS[1].Red = GetRValue(bottom) << 8;
vertexS[1].Green = GetGValue(bottom) << 8;
vertexS[1].Blue = GetBValue(bottom) << 8;
vertexS[1].Alpha = 0x0000;
// Create a GRADIENT_RECT structure that
// references the TRIVERTEX vertices.
GRADIENT_RECT gRect;
gRect.UpperLeft = 0;
gRect.LowerRight = 1;
// Draw a shaded rectangle.
GradientFill( MemDC, vertexS, 2, &gRect, 1, GRADIENT_FILL_RECT_V );
}
// fills the "button" with blue gradient and frames it with blue brush
void FillButton( HDC MemDC, RECT rect, HBRUSH BlueFrame )
{
// fill upper half of the rectangle
GradientRectangle( MemDC,
rect.left, rect.top,
rect.right, rect.top + ( rect.bottom - rect.top ) / 2,
RGB( 0x95, 0xB3, 0xD7 ),
RGB( 0x4F, 0x8B, 0xBD ) );
// fill bottom half of the rectangle
GradientRectangle( MemDC,
rect.left, rect.top + ( rect.bottom - rect.top ) / 2,
rect.right, rect.bottom,
RGB( 0x4F, 0x8B, 0xBD ),
RGB( 0x95, 0xB3, 0xD7 ) );
FrameRect( MemDC, &rect, BlueFrame );
}
// draws the "status bar" at the bottom of the main window
void drawFooter( HDC MemDC, RECT r, COLORREF top, COLORREF bottom )
{
// down triangle
GradientTriangle( MemDC,
r.right, r.bottom,
( r.right - r.left ) / 2,
r.bottom - r.top - 15,
r.left, r.bottom,
top, bottom );
// upper triangle
GradientTriangle( MemDC,
r.right, r.bottom - r.top - 30,
( r.right - r.left ) / 2, r.bottom - r.top - 15,
r.left, r.bottom - r.top - 30,
top, bottom );
// left triangle
GradientTriangle( MemDC,
r.left, r.bottom,
( r.right - r.left ) / 2, r.bottom - r.top - 15,
r.left, r.bottom - r.top - 30,
top, bottom );
// right triangle
GradientTriangle( MemDC,
r.right, r.bottom - r.top - 30,
( r.right - r.left ) / 2, r.bottom - r.top - 15,
r.right, r.bottom,
top, bottom );
}
// draw orange panel on which map and 3 static controls will be drawn
void drawOrangePanel( HDC MemDC, RECT r, COLORREF top, COLORREF bottom )
{
// down triangle
GradientTriangle( MemDC,
r.right, r.bottom,
r.left + ( r.right - r.left ) / 2,
r.top + ( r.bottom - r.top ) / 2,
r.left, r.bottom,
top, bottom );
// upper triangle
GradientTriangle( MemDC,
r.right, r.top,
r.left + ( r.right - r.left ) / 2,
r.top + ( r.bottom - r.top ) / 2,
r.left, r.top,
top, bottom );
// left triangle
GradientTriangle( MemDC,
r.left, r.bottom,
r.left + ( r.right - r.left ) / 2,
r.top + ( r.bottom - r.top ) / 2,
r.left, r.top,
top, bottom );
// right triangle
GradientTriangle( MemDC,
r.right, r.top,
r.left + ( r.right - r.left ) / 2,
r.top + ( r.bottom - r.top ) / 2,
r.right, r.bottom,
top, bottom );
}
void onPaint( HWND hwnd, WPARAM wParam, LPARAM lParam )
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint( hwnd, &ps);
RECT r; // rectangle for main window's client area
GetClientRect( hwnd, &r);
HDC MemDC = CreateCompatibleDC(hdc); // back buffer
// compatible bitmap for MemDC
HBITMAP bmp = CreateCompatibleBitmap( hdc, r.right - r.left, r.bottom - r.top ),
oldBmp = (HBITMAP)SelectObject( MemDC, bmp ); // needed for cleanup
// draw background for middle part of the window
drawBackground( MemDC, r );
// draw header with grid lines
RECT rect; // position it properly at the top
rect.left = r.left;
rect.top = r.top;
rect.right = r.right;
rect.bottom = 120;
drawHeader( MemDC, rect, hbPozadina );
// draw "status bar"
drawFooter( MemDC, r, RGB( 0x48, 0xAC, 0xC6), RGB( 0x31, 0x83, 0x99 ) );
/******* draw static control's background ****/
//======== top left static control ======//
//position it properly
rect.left = ( 3 * ( r.right - r.left ) / 4 - 340 ) / 3;
rect.top = 120 + ( r.bottom - r.top - 450 ) / 3;
rect.right = 150 + ( 3 * ( r.right - r.left ) / 4 - 340 ) / 3;
rect.bottom = 270 + ( r.bottom - r.top - 450 ) / 3;
// draw gradient button
FillButton( MemDC, rect, BlueFrame );
//======================== draw orange panel =================//
//position it properly
rect.left = 3 * ( r.right - r.left ) / 4 - 40;
rect.top = r.top + 140;
rect.right = rect.left + ( r.right - r.left ) / 4;
rect.bottom = rect.top + ( r.bottom - r.top - 190 );
drawOrangePanel( MemDC, rect, RGB( 0xFF, 0xC8, 0xAA ), RGB( 0xFF, 0x96, 0x48 ) );
/****** draw back buffer on the screen DC *******/
BitBlt( hdc, 0, 0, r.right - r.left, r.bottom - r.top, MemDC, 0, 0, SRCCOPY );
/************** cleanup *******************/
SelectObject( MemDC, oldBmp );
DeleteObject(bmp); // compatible bitmap for MemDC
DeleteDC(MemDC);
EndPaint( hwnd, &ps);
}
// WinMain's procedure
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch(msg)
{
case WM_CREATE:
{
//******** brushes ***********//
// load gray background brush for the top banner
hbPozadina = CreateSolidBrush( RGB( 230, 230, 230 ) );
// brush for orange panel that holds 3 static controls and a map
hbr = CreateSolidBrush( RGB( 255, 163, 94 ) );
// blue frame for blue static controls
BlueFrame = CreateSolidBrush( RGB(79, 129, 189) );
/*******************************************/
}
return (LRESULT)0;
case WM_ERASEBKGND:
return (LRESULT)1; // so we avoid flicker ( all painting is in WM_PAINT )
case WM_PAINT:
{
// paint the picture
onPaint( hwnd, wParam, lParam );
}
return (LRESULT)0;
case WM_SIZE:
InvalidateRect( hwnd, NULL, FALSE );
return (LRESULT)0;
case WM_CLOSE:
// destroy brushes
DeleteObject(hbPozadina);
DeleteObject(hbr);
DeleteObject(BlueFrame);
DestroyWindow(hwnd);
return (LRESULT)0;
case WM_DESTROY:
PostQuitMessage(0);
return (LRESULT)0;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
return 0;
}
// WinMain
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine,
int nCmdShow)
{
// store hInstance in global variable for later use
hInst = hInstance;
WNDCLASSEX wc;
HWND hwnd;
MSG Msg;
/**** variables for GDI+ initialization ******/
GdiplusStartupInput gdiplusStartupInput;
ULONG_PTR gdiplusToken;
/********* Initialize GDI+. ********/
GdiplusStartup(&gdiplusToken, &gdiplusStartupInput, NULL);
/**** finished GDI+ initialisation *****/
// initialize common controls
INITCOMMONCONTROLSEX iccex;
iccex.dwSize = sizeof(INITCOMMONCONTROLSEX);
iccex.dwICC = ICC_STANDARD_CLASSES ;
InitCommonControlsEx(&iccex);
// register main window class
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = 0;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInst;
wc.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor( NULL, IDC_ARROW );
wc.hbrBackground = NULL;//(HBRUSH)GetStockObject( WHITE_BRUSH );
wc.lpszMenuName = NULL;
wc.lpszClassName = L"Main_Window";
wc.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
if(!RegisterClassEx(&wc))
{
MessageBox( NULL, L"Window Registration Failed!", L"Error!",
MB_ICONEXCLAMATION | MB_OK );
return 0;
}
// create main window
hwnd = CreateWindowEx( 0, // WS_EX_COMPOSITED "improved" drawing of the edges
L"Main_Window",
L"??????????",
WS_OVERLAPPEDWINDOW,
( GetSystemMetrics(SM_CXMAXIMIZED) - 1020 ) / 2,
( GetSystemMetrics(SM_CYMAXIMIZED) - 600 ) / 2,
1020, 600, NULL, NULL, hInstance, 0 );
if(hwnd == NULL)
{
MessageBox( NULL, L"Window creation failed!", L"Error!",
MB_ICONEXCLAMATION | MB_OK );
return 0;
}
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
while(GetMessage(&Msg, NULL, 0, 0) > 0)
{
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
// shutdownd GDI+
GdiplusShutdown(gdiplusToken);
return Msg.wParam;
}
Run Code Online (Sandbox Code Playgroud)
我工作Windows XP,使用MS Visual Studio C++ 2008 Express Edition和pure Win32 API.
注意:由于VS的Express版本没有资源编辑器,因此使用ResEdit从这里创建资源文件和资源头:http://www.resedit.net/.
为了避免闪烁,我使用了双缓冲,我从*Paul Watt的关于CodeProject的文章,Charles Petzold的Programming Windows 5th Edition和Forger的WIN32教程中学到了这些.
从理论上讲,一切都很好,我的代码编译没有任何错误.
我在这里粘贴了代码:http://pastebin.com/zSYT1i8L
我的英语不够准确地描述我面临的问题(我只能说主窗口的边缘和静态控件重绘"慢"而且它们闪烁)所以我创建了一个演示应用程序来演示它们:http:http: //www.filedropper.com/geotermistgrafika
我已经处理WM_ERASEBKGND(返回(LRESULT)1),并且我已经排除样式CS_VREDRAW和CS_HREDRAW从我的窗口类,因此闪烁不应该因为这个引起的.
我的窗口没有WS_CLIPCHILDREN样式,因为可以看到桌面图片的一部分是静态控件.
在我的WM_SIZE经纪人中,我有:
使用SetWindowPos(...)API 重新定位静态控件并通过添加SWP_NOCOPYBITS标志减少闪烁.
使整个窗口无效InvalidateRect( hWnd, NULL, FALSE ),所以这个API WM_ERASEBKGND在无效时不发送(第三个参数是FALSE),但即使我尝试TRUE的效果是相同的.
我已经为WM_PAINT处理程序实现了双缓冲,就像上面的书籍/文章/教程中的示例一样(通过在内存DC中执行所有操作并BitBlt(...)在屏幕DC上执行以避免闪烁).
我没有处理WM_SIZING,也没有WM_WINDOWPOSCHANGING或WM_MOVING消息.
我使用GDIView工具(http://www.nirsoft.net/utils/gdi_handles.html)来追踪GDI leaks.
每次我调整窗口大小/最大化时,GDIView在区域列中显示+4,这应该意味着我泄漏区域但我无法弄清楚这是如何可能的,因为我不使用与区域一起操作的API,并且双重检查一切.
在我看来,一切都应该没问题,也许这是无关紧要的,但我只是想提一下,也许这很重要.
如果我WS_EX_COMPOSITED在主窗口中添加样式,则性能不会提高.
我试图找到帮助我解决我的问题的在线示例,但所有教程都很简单,不包括这种类型的复杂图片.
重要的提示:
将我的WM_PAINT处理程序留空并使用API 获取的设备上下文调用onPaint函数后,闪烁消失了,但在调整大小期间,重新绘制窗口是"尖锐的"并且主窗口边缘的问题没有解决.WM_ERASEBKGNDGetDC(..)
尽管如此,这比原始代码要好得多.
如何摆脱上面提供的演示应用程序中演示的问题?
我特此感谢任何投入时间和精力去帮助我的人.
最好的祝福.
我在 Windows 7 上编译并运行了代码。使用标准主题(使用 DWM ),调整大小时看起来不错。
我切换到 Windows Classic 主题(这会禁用 DWM),并且当窗口调整大小时,按钮边缘出现大量撕裂。我怀疑这就是您所看到的问题。
当绘画与屏幕的物理更新不同步时,就会发生撕裂。这会导致部分屏幕显示旧图像,部分屏幕显示新图像。对于水平移动的垂直线,效果尤其明显。
您还在使用Windows XP吗?
据我所知,在 XP 上防止撕裂的唯一方法是使用 DirectX 进行绘画并显式与 VSYNC 同步。尽管您也许可以使用现有的绘制代码并使用 DirectX 绘制最终的位图。或者可能有一些其他的同步机制。我不知道。
然而,由于问题在更高版本的 Windows 上自行修复,我不会做任何事情。