java是否内置了音频库_synthesis_?

ano*_*non 17 java audio

注意:我不想"读取音频文件foo.bar并播放它".

我想以编程方式动态生成音频文件并播放它们.

Java是否为此构建了库,还是属于依赖于系统的库?

谢谢!

tra*_*god 41

使用安德鲁的方法,这是一个具有相同的温度等级的例子.

import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.SourceDataLine;

public class Tone {

    public static void main(String[] args) throws LineUnavailableException {
        final AudioFormat af =
            new AudioFormat(Note.SAMPLE_RATE, 8, 1, true, true);
        SourceDataLine line = AudioSystem.getSourceDataLine(af);
        line.open(af, Note.SAMPLE_RATE);
        line.start();
        for  (Note n : Note.values()) {
            play(line, n, 500);
            play(line, Note.REST, 10);
        }
        line.drain();
        line.close();
    }

    private static void play(SourceDataLine line, Note note, int ms) {
        ms = Math.min(ms, Note.SECONDS * 1000);
        int length = Note.SAMPLE_RATE * ms / 1000;
        int count = line.write(note.data(), 0, length);
    }
}

enum Note {

    REST, A4, A4$, B4, C4, C4$, D4, D4$, E4, F4, F4$, G4, G4$, A5;
    public static final int SAMPLE_RATE = 16 * 1024; // ~16KHz
    public static final int SECONDS = 2;
    private byte[] sin = new byte[SECONDS * SAMPLE_RATE];

    Note() {
        int n = this.ordinal();
        if (n > 0) {
            double exp = ((double) n - 1) / 12d;
            double f = 440d * Math.pow(2d, exp);
            for (int i = 0; i < sin.length; i++) {
                double period = (double)SAMPLE_RATE / f;
                double angle = 2.0 * Math.PI * i / period;
                sin[i] = (byte)(Math.sin(angle) * 127f);
            }
        }
    }

    public byte[] data() {
        return sin;
    }
}
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这种低级方法可能适用于较旧,功能较弱的平台.还要考虑javax.sound.midi; 一个完整的例子显示在这里声音合成教程引用在这里.


小智 7

最简单的方法是在内置的MIDI库中使用java:

int channel = 0; // 0 is a piano, 9 is percussion, other channels are for other instruments

    int volume = 80; // between 0 et 127
    int duration = 200; // in milliseconds

    try {
        Synthesizer synth = MidiSystem.getSynthesizer();
        synth.open();
        MidiChannel[] channels = synth.getChannels();

        // --------------------------------------
        // Play a few notes.
        // The two arguments to the noteOn() method are:
        // "MIDI note number" (pitch of the note),
        // and "velocity" (i.e., volume, or intensity).
        // Each of these arguments is between 0 and 127.
        channels[channel].noteOn( 60, volume ); // C note
        Thread.sleep( duration );
        channels[channel].noteOff( 60 );
        channels[channel].noteOn( 62, volume ); // D note
        Thread.sleep( duration );
        channels[channel].noteOff( 62 );
        channels[channel].noteOn( 64, volume ); // E note
        Thread.sleep( duration );
        channels[channel].noteOff( 64 );

        Thread.sleep( 500 );

        // --------------------------------------
        // Play a C major chord.
        channels[channel].noteOn( 60, volume ); // C
        channels[channel].noteOn( 64, volume ); // E
        channels[channel].noteOn( 67, volume ); // G
        Thread.sleep( 3000 );
        channels[channel].allNotesOff();
        Thread.sleep( 500 );



        synth.close();
    }
    catch (Exception e) {
        e.printStackTrace();
    }
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Dou*_*eco 5

Java 的内置 Midi 功能

现成的 Java 8 JRE 肯定有您特别要求的东西:内置合成库。合成声音中对其进行了详细描述。

一个相当精致的示例提供了对采样音乐合成器的可视键盘访问。

javax.sound.midi 库包含基于 MIDI 和采样乐器技术的乐器以及在其上演奏音符的能力。这些声音并不像经典的 Kurzweil 乐器系列那样真实,但如果您希望在单个乐器的多个音高范围内进行自己的采样并计算出相当无缝过渡的细节,则该框架支持这种复杂程度范围之间。

快速查看使用情况的简单示例

这是一个简单的示例类。

import javax.sound.midi.MidiSystem;
import javax.sound.midi.Synthesizer;
import javax.sound.midi.MidiChannel;

public class PlayMidiNote
{
    private static void sleep(int iUSecs)
    {
        try
        {
            Thread.sleep(iUSecs);
        }
        catch (InterruptedException e)
        {
        }
    }

    public static void main(String[] args) throws Exception
    {
        if (args.length < 3 && args.length > 4)
        {
            System.out.println("usage: java PlayNote
                    <8.bit.midi.note.number> <8.bit.velocity>
                    <usec.duration> [<midi.channel>]");
            System.exit(1);
        }

        int iMidiKey = Math.min(127, Math.max(0,
                Integer.parseInt(args[0])));
        int iVelocity = Math.min(127, Math.max(0,
                Integer.parseInt(args[1])));
        int iUSecsDuration = Math.max(0,
                Integer.parseInt(args[2]));
        int iChannel = args.length > 3
            ? Math.min(15, Math.max(0,
                    Integer.parseInt(args[3])))
            : 0;

        Synthesizer synth = MidiSystem.getSynthesizer();
        synth.open();

        MidiChannel[] channels = synth.getChannels();
        MidiChannel channel = channels[iChannel];

        channel.noteOn(iMidiKey, iVelocity);
        sleep(iUSecsDuration);
        channel.noteOff(iMidiKey);

        synth.close();
    }
}
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使用多线程或 javax.sound.midi.Sequencer 的实现(如 GitHub.com 上提供的那些)将提供实际制作音乐所需的结构。

波形生成

如果您希望生成自己的波形而不是使用样本,那么您问题的答案是“否”,但是您可以使用我为此问题编写的音调合成器。它有几个特点。

  • 音调控制(以每秒周期为单位)
  • 幅度控制(以数字步骤)
  • 最小和最大统计数据,用于指示振幅何时过高(这会导致音频削波导致音调失真)
  • 控制音调持续时间(以秒为单位)
  • 控制任意数量谐波的相对幅度(决定音质或波形,这是创建音符音色的几个因素之一)

该合成器缺乏高端波形生成合成器的许多功能。

  • 在音符持续时间内实时修改主谐波和其他谐波的幅度
  • 不播放音符序列(但可以修改为相对轻松地这样做)
  • 也没有对谐波进行相移的设施(但这是一个有点无关紧要的缺点,因为谐波的相位特性不是人耳能够检测到的)

SimpleSynth 很好地演示了

  • 音频合成原理
  • 和声的音色效果
  • 使用Java生成音频样本数组
  • 将样本放入字节数组中
  • 通过一行将这样的字节数组提交给操作系统

标准数字音频术语用于常量和变量命名。数学在评论中解释。

import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.SourceDataLine;

class SimpleSynth
{
    private static int SAMPLE_BITS = 16;
    private static int CHANNELS = 1;
    private static boolean SIGNED_TRUE = true;
    private static boolean BIG_ENDIAN_FALSE = false;
    private static float CDROM_SAMPLE_FREQ = 44100;

    private SourceDataLine line;

    private double dDuration;
    private double dCyclesPerSec;
    private double dAmplitude;
    private double[] adHarmonics;

    private double dMin;
    private double dMax;

    public SimpleSynth(String[] asArguments) throws Exception
    {
        dDuration = Double.parseDouble(asArguments[0]);
        dCyclesPerSec = Double.parseDouble(asArguments[1]);
        dAmplitude = Double.parseDouble(asArguments[2]);
        adHarmonics = new double[asArguments.length - 3];
        for (int i = 0; i < adHarmonics.length; ++ i)
            adHarmonics[i] = Double.parseDouble(
                    asArguments[i + 3]);

        AudioFormat format = new AudioFormat(
                CDROM_SAMPLE_FREQ, SAMPLE_BITS,
                CHANNELS, SIGNED_TRUE, BIG_ENDIAN_FALSE);
        line = AudioSystem.getSourceDataLine(format);
        line.open();
        line.start();
    }

    public void closeLine()
    {
        line.drain();
        line.stop();
    }

    public void playSound()
    {
        // allocate and prepare byte buffer and its index
        int iBytes = (int) (2.0 * (0.5 + dDuration)
                * CDROM_SAMPLE_FREQ);
        byte[] ab = new byte[iBytes];
        int i = 0;

        // iterate through sample radian values
        // for the specified duration
        short i16;
        double dSample;
        double dRadiansPerSample = 2.0 * Math.PI
                * dCyclesPerSec / CDROM_SAMPLE_FREQ;
        double dDurationInRadians = 2.0 * Math.PI
                * dCyclesPerSec * dDuration;
        dMin = 0.0;
        dMax = 0.0;
        for (double d = 0.0;
                d < dDurationInRadians;
                d += dRadiansPerSample)
        {
            // add principle and the dot product of harmonics
            // and their amplitudes relative to the principle
            dSample = Math.sin(d);
            for (int h = 0; h < adHarmonics.length; ++ h)
                dSample += adHarmonics[h]
                        * Math.sin((h + 2) * d);

            // factor in amplitude
            dSample *= dAmplitude;

            // adjust statistics
            if (dMin > dSample)
                dMin = dSample;
            if (dMax < dSample)
                dMax = dSample;

            // store in byte buffer
            i16 = (short) (dSample);
            ab[i ++] = (byte) (i16);
            ab[i ++] = (byte) (i16 >> 8);
        }

        // send the byte array to the audio line
        line.write(ab, 0, i);
    }

    public void printStats()
    {
        System.out.println("sample range was ["
                + dMin + ", " + dMax + "]"
                + " in range of [-32768, 32767]");

        if (dMin < -32768.0 || dMax > 32767.0)
            System.out.println("sound is clipping"
                    + "(exceeding its range),"
                    + " so use a lower amplitude");
    }

    public static void main(String[] asArguments)
            throws Exception
    {
        if (asArguments.length < 3)
        {
            System.err.println("usage: java SimpleSynth"
                    + " <duration>"
                    + " <tone.cycles.per.sec>"
                    + " <amplitude>"
                    + " [<relative.amplitude.harmonic.2>"
                    + " [...]]");
            System.err.println("pure tone:"
                    + " java SimpleSynth 1 440 32767");
            System.err.println("oboe-like:"
                    + " java SimpleSynth 1 440 15000  0 1 0 .9");
            System.err.println("complex:"
                    + " java SimpleSynth 1 440 800 .3"
                    + " .5 .4 .2 .9 .7 5 .1 .9 12 0 3"
                    + " .1 5.2 2.5 .5 1 7 6");

            System.exit(0);
        }

        SimpleSynth synth = new SimpleSynth(asArguments);
        synth.playSound();
        synth.closeLine();
        synth.printStats();

        System.exit(0);
    }
}
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增强音乐合成专业知识的研究主题

如果您想成为数字合成器专家,可以阅读一些主题。

  • 数字音频
  • 信号采样
  • 奈奎斯特准则
  • 如何在弦乐器(例如吉他)上弹奏和声
  • 基本三角函数,特别是正弦函数


mdm*_*mdm 1

这篇 Sun 论坛帖子有一些有趣的代码用于生成正弦音。此外,鉴于 WAV 文件格式不太复杂,您可以创建一个表示所需波形的表格,然后将其写入文件。有一些示例,例如原始音频转换器以及如何编写 wav 文件