访问unity3d中的android jar

jai*_*nam 6 c# android jar unity-game-engine

我有一个相机手电筒的android项目,从eclipse部署工作正常.我试图从unity3d中的C#代码访问手电筒功能,但它不起作用.为了验证我是否正确调用了android方法,我在同一个activity中创建了一个字符串函数,它正确地返回了字符串.我不熟悉原生的android编码.如果您能看一下代码并帮助我,那将是很棒的.

我知道团结论坛和stackoverflow中有一些线程解释相同,我试图在这些线程上找到解决方案,但没有运气!所以,发布这个帖子..

下面是android MainActivity.java(我从eclipse转换成jar文件并在Unity项目中复制,~Assets/Plugins/Android/bin /),

package com.example.newflash;

import android.hardware.Camera;
import android.hardware.Camera.Parameters;
import android.os.Bundle;
import android.app.Activity;
import android.view.Window;
import android.view.WindowManager;

public class MainActivity extends Activity {

    private static Camera camera;
    private static Parameters parameters;

    @Override
    protected void onCreate(Bundle savedInstanceState)
    {
        super.onCreate(savedInstanceState);
        //Hide the window title.
        requestWindowFeature(Window.FEATURE_NO_TITLE);
        getWindow().addFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN | WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
    }

    public static String dummyString()
    {
        return "dummy string";
    }

    public static void setFlashOn()
    {
        if (camera == null)
            camera = Camera.open();
        parameters = camera.getParameters();
        parameters.setFlashMode(Parameters.FLASH_MODE_TORCH);
        camera.setParameters(parameters);
    }

    public static void setFlashOff()
    {
        parameters = camera.getParameters();
        parameters.setFlashMode(Parameters.FLASH_MODE_OFF);     
        camera.setParameters(parameters);
    }
}
Run Code Online (Sandbox Code Playgroud)

下面是我的统一C#代码,

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System;

public class testJar : MonoBehaviour
{
    bool torchon;
    AndroidJavaClass testClasslight;

    void Start ()
    {
        torchon = false;
    }

    void OnGUI ()
    {
        string teststring = "empty";

        AndroidJavaClass testClass = new AndroidJavaClass("com.example.glassplaces.MainActivity");
        teststring = testClass.CallStatic<string>("dummyString");

        GUI.Label (new Rect (20, 20, 100, 60), teststring);

        if(GUI.Button(new Rect (20, 100, 100, 60), "ON"))
        {
            torchon = true;
        }

        if(torchon == true)
        {
            GUI.Label(new Rect(200, 20,100,60), "torch ON");
            testClass.CallStatic<AndroidJavaObject>("setFlashOn");
        }
    }
}
Run Code Online (Sandbox Code Playgroud)

添加AndroidManifest.xml时访问摄像头的权限,应用程序根本不启动.在从项目中排除xml文件时,"dummyString"方法仍然返回字符串.

下面是AndroidManifest.xml,

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.example.newflash"
    android:versionCode="1"
    android:versionName="1.0" >

    <uses-sdk
        android:minSdkVersion="8"
        android:targetSdkVersion="18" />

    <uses-permission android:name="android.permission.CAMERA" />
    <uses-feature android:name="android.hardware.camera" />
    <uses-feature android:name="android.hardware.camera.autofocus" />

    <application
        android:allowBackup="true"
        android:icon="@drawable/app_icon"
        android:label="@string/app_name">
        <activity
            android:name="com.example.newflash.MainActivity"
            android:label="@string/app_name" >
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />

                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
    </application>

</manifest>
Run Code Online (Sandbox Code Playgroud)

以下是在构建和运行期间包含上述xml的控制台中统一显示的警告,

Unable to find unity activity in manifest. You need to make sure orientation attribut is set to sensor manually.
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
Run Code Online (Sandbox Code Playgroud)

如果有人可以帮助我,那就太好了.任何帮助深表感谢.

先感谢您!

jai*_*nam 1

感谢 Stevethorne 的回答(在 unityAnswers 上),让它正常工作。在将我的 java 活动扩展到“UnityPlayerActivity”时,我让它工作了。即com.unity3d.player.UnityPlayerActivity。以下是有关 UnityPlayerActivity 的更多详细信息。