Libgdx如何设置PerspectiveCamera的渲染距离?

Dav*_*óth 2 java 3d graphics libgdx

我已经用相机设置了一个场景

    cam = new PerspectiveCamera(80, w, h);
    cam.position.set(0, 0, -1);
    cam.lookAt(0, 0, 0);
    cam.update();
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但是有些场景丢失了,因为它超出了相机的视距.

Dav*_*óth 5

答案很简单,但并不明显:

设置perspectiveCamera渲染距离,只需添加

    cam.near = 0.1f;
    cam.far = 500;
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之前update().

完整源代码:

    cam = new PerspectiveCamera(80, w, h);
    cam.position.set(0, 0, -1);
    cam.lookAt(0, 0, 0);
    cam.near = 0.1f;
    cam.far = 500;
    cam.update();
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