在填充的Android画布上绘制一个透明圆圈

clo*_*ith 4 android transparent porter-duff android-canvas

在此输入图像描述

我想做一些非常简单的事情(见上文).我希望画布的所有像素都是纯色,但填充中心圆的像素除外.我已经阅读了关于这个主题的数百个堆栈溢出帖子,并尝试了数百种事情,包括设置PorterDuff.Mode.这是我当前onDraw()的MyView扩展视图:

  protected void onDraw(Canvas canvas) {
    int w = canvas.getWidth();
    int h = canvas.getHeight();

    Paint framePaint = new Paint();
    framePaint.setStyle(Paint.Style.FILL);
    framePaint.setColor(Color.BLUE);
    canvas.drawRect(0, 0, w, h, framePaint);

    Paint transparentPaint = new Paint();
    transparentPaint.setColor(Color.TRANSPARENT);
    transparentPaint.setAntiAlias(true);
    canvas.drawCircle(w / 2, h / 2, (w + h) / 4, transparentPaint);
  }
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我误解了什么,为什么我不能用透明涂料涂在现有的像素上.当我这样做时,像素保持不变.当我使用PorterDuff时,像素变黑.请帮忙.

ram*_*ral 10

试试这个:

public class TransparentCircle extends View {

    Bitmap bm;
    Canvas cv;
    Paint eraser;

    public TransparentCircle(Context context) {
        super(context);
        Init();
    }

    public TransparentCircle(Context context, AttributeSet attrs) {
        super(context, attrs);
        Init();
    }

    public TransparentCircle(Context context, AttributeSet attrs,
                             int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        Init();
    }

    private void Init(){

        eraser = new Paint();
        eraser.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
        eraser.setAntiAlias(true);
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {

        if (w != oldw || h != oldh) {
            bm = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
            cv = new Canvas(bm);
        }
        super.onSizeChanged(w, h, oldw, oldh);
    }

    @Override
    protected void onDraw(Canvas canvas) {

        int w = getWidth();
        int h = getHeight();
        int radius = w > h ? h / 2 : w / 2;

        bm.eraseColor(Color.TRANSPARENT);
        cv.drawColor(Color.BLUE);
        cv.drawCircle(w / 2, h / 2, radius, eraser);
        canvas.drawBitmap(bm, 0, 0, null);
        super.onDraw(canvas);
    }
}
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  • onSizeChanged()的原因是避免创建位图和画布太多次.`onDraw()`的调用次数比`onSizeChange()`多. (2认同)