HTML将移相器移动到容器div中

Mar*_*oks 12 html javascript css phaser-framework

目前在phaser中构建一个基于浏览器的游戏并尝试将其添加到我创建的容器div标签中,但是phaser似乎正在将自己推向容器div之下.

http://gyazo.com/3cc9b9333cf89d7fc879bd2cdc741609(这是我目前在里面的标题div的容器div,这就是我想让我的相位器游戏做的事情)

http://gyazo.com/5a7cea7514a9e295355c87933c3d14ac(这是我的移相器游戏目前在页脚div上面做的,你可以看到容器div,也清楚地看到当前位于页脚div下的移相器游戏)

这是我的HTML页面的代码:

    <!DOCTYPE html>
    <html>
    <head>
    <title>This is our menu bar!</title>

    <link rel="stylesheet" type="text/css" href="styles.css"/>

    </head>

    <body>


    <ul id="menu">
    <li><a href="file:///H:/AINT103/xampp/htdocs/Weekfour/index.html" class="highlight"><span>Home</span></a></li>  
    <li><a href="file:///H:/AINT103/xampp/htdocs/Weekfour/index.html"><span>Link1</span></a></li>   
    <li><a href="file:///H:/AINT103/xampp/htdocs/Weekfour/index.html"><span>Link2</span></a></li>   
    <li><a href="file:///H:/AINT103/xampp/htdocs/Weekfour/index.html"><span>Link3</span></a></li>   
    <li><a href="file:///H:/AINT103/xampp/htdocs/Weekfour/index.html"><span>Link4</span></a></li>   
    </ul>   


    <div class="container">

    <script rel="javascript" type="text/javascript" src="phaser.js"></script>
    <script rel="javascript" type="text/javascript" src="game.js"></script>


    <div class="header">
    Title of game & small talk about about with some a box surrounding this text before another text box surrounding the game below
    </div>

    <div class="instructions">
    </div>
    Instructions
    </div>

    <div id="footer">
     Copyright 2013 marc

    </div>

    </body>


    </html>
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这是我的CSS的代码

    body {
    font-family: Century Gothic, Arial;
    background-color: #CCCCCC;
    margin: 0px auto;
    text-align: center;
    }
    .container {
    background-color: #999999;
    margin: auto;
    width: 1000px;
    height: 1000px;

    }
    .header {
    font-size: 22px;
    background-color: #999999;
    border: 1px dashed #666666;
    color: #444444;
    width: 800px;
    font-size: 14px;
    text-align: center;
    margin: 10px auto 0px auto;
    }   
    #menu {
    float: center;
    padding: 0px 10px;
    margin: 10px;
    border-bottom: 5px solid #6D7AB2;
    }

    #menu li {
    display: inline;
    list-style: none;
    margin: 0px;
    padding: 0px;
    }

    #menu li a {
    float: center;
    color: #000000;
    text-decoration: none;
    background: url('menuleft.gif') top left no-repeat;
    margin: 0px 0px;
    padding: 9px 0px 0px 9px;
    }

    #menu li a span {
    background: url('menuright.gif') top right no-repeat;
    padding: 9px 25px 6px 15px;
    }

    #menu li a:hover, 
    #menu li a.highlight {
    background: url('menuleft-hl.gif') top left no-repeat;
    color: #ffffff;
    }

    #menu li a:hover span, 
    #menu li a.highlight span {
    background: url('menuright-hl.gif') top right no-repeat;
    }


    canvas {
    padding: 0px;
    margin: auto;
    }

    #footer {
    clear:both;
    margin-top: 10px;
    border-top: 5px solid #6D7AB2;
    padding: 20px 0px;
    font-size: 80%;
    text-align:center;


    }
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有谁能帮我告诉我哪里出错了?

LGa*_*ama 23

使用phaser github上的示例(https://github.com/photonstorm/phaser)

在Html中:

<div id="phaser-example"></div>
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在.js上

var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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Phaser.Game()上的第四个参数是DOM元素的id,您希望在其中插入Phaser创建的元素.


Pho*_*orm 10

Phaser.Game构造函数的第4个参数是父容器.如果将其留空,则会将画布注入文档正文.如果你给它一个字符串,它将在该字符串上运行document.getElementById(),如果找到则将画布注入其中.如果您为其提供HTMLElement,它将跳过ID检查并将画布注入该元素.

因此,在您的情况下,我建议您创建一个带ID的div,然后将该ID传递给构造函数.

更多细节:http://gametest.mobi/phaser/docs/Phaser.Game.html


bFu*_*unc 7

对于Phaser3,您可以在配置对象中指定父ID

const config = {
    width: 800, height: 600,
    ...
    parent: 'element-id'
};

new Phaser.Game(config);
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在此处签出文档:https : //photonstorm.github.io/phaser3-docs/global.html#GameConfig