在鼠标点击中在画布上绘制一个实心圆圈

Dav*_*son 6 javascript html5 html5-canvas

我想在鼠标点击画布上绘制一个填充(或未填充)的圆圈,但我无法让我的代码正常工作,我已经尝试了几乎所有东西!

这是我的HTML:

<div id="images"></div>
<canvas style="margin:0;padding:0;position:relative;left:50px;top:50px;" id="imgCanvas" width="250" height="250" onclick="draw(e)"></canvas>
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和我目前的脚本:

var canvas = document.getElementById("imgCanvas");
var context = canvas.getContext("2d");

function createImageOnCanvas(imageId) {
    canvas.style.display = "block";
    document.getElementById("images").style.overflowY = "hidden";
    var img = new Image(300, 300);
    img.src = document.getElementById(imageId).src;
    context.drawImage(img, (0), (0)); //onload....
}

function draw(e) {
    var pos = getMousePos(canvas, e);
    posx = pos.x;
    posy = pos.y;
    context.fillStyle = "#000000";
    context.arc(posx, posy, 50, 0, 2 * Math.PI);
}

function getMousePos(canvas, evt) {
    var rect = canvas.getBoundingClientRect();
    return {
        x: evt.clientX - rect.left,
        y: evt.clientY - rect.top
    };
}
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当且仅当我删除"use strict"时,代码才能正常工作,但是在这个赋值中我必须​​创建一个甚至可以使用它的代码,这是我的问题.

这是jsFiddle

Dav*_*son 18

自己解决了.

function draw(e) {

    var canvas = document.getElementById("imgCanvas");
    var context = canvas.getContext("2d");
    var rect = canvas.getBoundingClientRect();
    var posx = e.clientX - rect.left;
    var posy = e.clientY - rect.top;

    context.fillStyle = "#000000";
    context.beginPath();
    context.arc(posx, posy, 50, 0, 2 * Math.PI);
    context.fill();
}
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这个脚本对我来说很好.