Guy*_*ood 4 arrays sorting objective-c vertices ios
我有一个名为Line的核心数据实体.每行包含一个VerticePoint实例,其中包含x和y属性.这些x和y顶点形成简单的2D多边形.
我想要做的是对这些Line对象的数组进行排序,这些对象是随机顺序,以便形状的原点(左下角点)始终是数组中的第一个元素,然后是其余的顶点缠绕在从原点顺时针方向.
所以说我的原始数组中的点是(xy轴以0,0为中心):
x = 20, y = 20
x = 20 , y= 10
x = 10, y=10
x = 10, y =20
x = 15, y = 10
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我想这样排序:
x = 10, y=10
x = 15, y = 10
x = 20 , y= 10
x = 20, y = 20
x = 10, y =20
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非常感谢
Nik*_*uhe 13
这是一个精确规范的提案:
这是一个解决方案:
NSArray *points = @[
[NSValue valueWithCGPoint:(CGPoint){20, 20}],
[NSValue valueWithCGPoint:(CGPoint){20, 10}],
[NSValue valueWithCGPoint:(CGPoint){10, 10}],
[NSValue valueWithCGPoint:(CGPoint){10, 20}],
[NSValue valueWithCGPoint:(CGPoint){15, 10}],
];
CGPoint min = [points[0] CGPointValue];
CGPoint max = min;
for (NSValue *value in points) {
CGPoint point = [value CGPointValue];
min.x = fminf(point.x, min.x);
min.y = fminf(point.y, min.y);
max.x = fmaxf(point.x, max.x);
max.y = fmaxf(point.y, max.y);
}
CGPoint center = {
0.5f * (min.x + max.x),
0.5f * (min.y + max.y),
};
NSLog(@"center: %@", NSStringFromCGPoint(center));
NSNumber *(^angleFromPoint)(id) = ^(NSValue *value){
CGPoint point = [value CGPointValue];
CGFloat theta = atan2f(point.y - center.y, point.x - center.x);
CGFloat angle = fmodf(M_PI - M_PI_4 + theta, 2 * M_PI);
return @(angle);
};
NSArray *sortedPoints = [points sortedArrayUsingComparator:^NSComparisonResult(id a, id b) {
return [angleFromPoint(a) compare:angleFromPoint(b)];
}];
NSLog(@"sorted points: %@", sortedPoints);
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