给定基类 Coin
public class Coin { }
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和两个派生类Coin50Cent和Coin25Cent
public class Coin50 : Coin { }
public class Coin25 : Coin { }
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任务是创建一个对象CoinMachine(用于硬币交换,例如投入50美分硬币返回两个25美分硬币),对应以下要求:
CoinMachine必须有两个Coin25Cent和Coin50cent对象的集合.
集合必须从CoinStack<T>具有两种方法的抽象泛型类派生
void Push(T item);
T Pop();
CoinMachine 必须如下工作
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CoinMachine.Push(new Coin25()); // puts 25cent in 25c stack
CoinMachine.Push(new Coin50()); // puts 50cent in 50c stack
CoinMachine.Pop(); // gets 50cent from 50c stack
CoinMachine.Pop(); // gets 25cent from 25c stack
这是我的实现似乎我在抽象CoinStack类中有一个问题.
namespace ConsoleApplication1
{
/* Given condition */
class Program
{
static void Main(string[] args)
{
CoinMachine.Push(new Coin25());
CoinMachine.Push(new Coin50());
CoinMachine.Pop<Coin50>();
CoinMachine.Pop<Coin25>();
}
}
public class Coin { }
public class Coin50 : Coin { }
public class Coin25 : Coin { }
/* End given condition */
public interface ICoinStack
{
T Pop<T>();
void Push<T>(T item);
}
/* The problem within this abstract class */
public abstract class CoinStack<T> : ICoinStack
{
private Queue<T> _stack = new Queue<T>();
public T Pop<T>() { return _stack.Dequeue(); }
public void Push<T>(T item) { _stack.Enqueue(item); }
}
public class CoinStack50 : CoinStack<Coin50> { }
public class CoinStack25 : CoinStack<Coin25> { }
public class CoinMachine
{
private static Dictionary<Type, ICoinStack> map;
static CoinMachine()
{
map = new Dictionary<Type, ICoinStack>()
{
{ typeof(Coin50), new CoinStack50() },
{ typeof(Coin25), new CoinStack25() }
};
}
public static T Pop<T>()
{
var type = typeof(T);
return map[type].Pop<T>();
}
public static void Push<T>(T item)
{
var type = typeof(T);
map[type].Push(item);
}
}
}
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您的问题是ICoinStack具有通用方法,例如Push<T>(T item),它基本上表示 的实现ICoinStack可以接受item任何类型的。
但是,在您的实现中,您CoinStack<T>希望限制<T>to ICoinStack.Push<T>of <T>。CoinStack<T>编译器应该已经给你一个警告,说类型参数与外部类型的T类型参数具有相同的名称。T
您必须修复您的设计,要么使其变得ICoinStack通用(如ICoinStack<T>),要么更改其方法以接受/返回object(甚至更好:)Coin而不是T。
例子:
// accept/return Coin instead of T to keep ICoinStack
// and it's methods non-generic
public interface ICoinStack
{
Coin Pop();
void Push(Coin item);
}
// explicit interface implementation and the where T:Coin
// constrain help us here to implement ICoinStack
public abstract class CoinStack<T> : ICoinStack where T:Coin
{
private Queue<T> _stack = new Queue<T>();
Coin ICoinStack.Pop() { return _stack.Dequeue(); }
void ICoinStack.Push(Coin item) { _stack.Enqueue((T)item); }
public T Pop() { return _stack.Dequeue(); }
public void Push(T item) { _stack.Enqueue(item); }
}
// we need a cast in Pop<T>, and also the where T:Coin constrain
public class CoinMachine
{
private static Dictionary<Type, ICoinStack> map;
static CoinMachine()
{
map = new Dictionary<Type, ICoinStack>()
{
{ typeof(Coin50), new CoinStack50() },
{ typeof(Coin25), new CoinStack25() }
};
}
public static T Pop<T>() where T:Coin
{
var type = typeof(T);
return (T)map[type].Pop();
}
public static void Push<T>(T item) where T:Coin
{
var type = typeof(T);
map[type].Push(item);
}
}
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