Java淡入淡出图像

use*_*828 5 java animation swing transparency image

我正在尝试学习如何淡入淡出图像到另一个图像或另一个图像.因此,如果我有2张图像,此时显示1,我想在背景中显示另一张图像,并将第一张图像淡入第二张图像.或者,我想将焦点设置在新图像上并在第一张图像上慢慢淡入,然后停止显示第一张图像.

我不确定如何:

  1. 即使需要也能设定焦点.

  2. 如果我将alpha更改为0并递增并仅绘制一个图像,我可以淡入,但是我无法通过此代码的任何变化使其淡出.(即评论出一幅图像).

编辑:真的,我担心的是能够拥有2张图像并使当前正在显示的图像慢慢消失在第二张图像中.如何实现这一点并不需要与此相关.

这是我正在搞乱的代码示例:

import java.awt.AlphaComposite;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;

public class FadeIn extends JPanel implements ActionListener {

    private Image imagem;
    private Image image2;
    private Timer timer;
    private float alpha = 1f;

    public FadeIn() {
        imagem = (new ImageIcon(getClass().getResource(
             "/resources/1stImage.jpg"))).getImage();
        image2 = (new ImageIcon(getClass().getResource(
             "/resources/2ndImage.jpg"))).getImage();    
        timer = new Timer(20, this);
        timer.start();
    }
    // here you define alpha 0f to 1f

    public FadeIn(float alpha) {
        imagem = (new ImageIcon(getClass().getResource(
             "/resources/1stImage.jpg"))).getImage();
        this.alpha = alpha;
    }

    @Override
    public void paintComponent(Graphics g) {
        super.paintComponent(g);
        Graphics2D g2d = (Graphics2D) g;
        g2d.drawImage(imagem, 0, 0, 400, 300, null);
        g2d.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER,
                alpha));
        g2d.drawImage(image2, 0, 0, 400, 300, null);
    }

    public static void main(String[] args) {
        JFrame frame = new JFrame("Fade out");
        frame.add(new FadeIn());
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.setSize(420, 330);
        // frame.pack();
        frame.setLocationRelativeTo(null);
        frame.setVisible(true);
    }

    @Override
    public void actionPerformed(ActionEvent e) {
        alpha += -0.01f;
        if (alpha <= 0) {
            alpha = 0;
            timer.stop();
        }
        repaint();
    }
}
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Mad*_*mer 10

基本上,它的作用是使用相同的alpha值,从0-1逐渐消失,然后使用相同的alpha,从1-0开始,允许两个图像交叉淡入淡出...

衰退

魔术基本上发生在paintComponent使用alpha值和传出图像进入的图像中1f - alpha.

在两个图像之间切换实际上是一个相同的过程,期望inImage被交换为outImage

时机略有不同.这使用基于时间的算法,而不是0-1使用标准增量(0.01例如)的直接移动.

也就是说,我使用一个每40毫秒左右滴答一次的计时器,然后根据计时器运行的时间进行计算并相应地计算alpha值...

这允许你改变动画将花费的时间,但也提供了一个稍好的算法,考虑到Swings渲染引擎的被动性质......

import java.awt.AlphaComposite;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;

public class FadeImage {

    public static void main(String[] args) {
        new FadeImage();
    }

    public FadeImage() {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                try {
                    UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                } catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
                    ex.printStackTrace();
                }

                JFrame frame = new JFrame("Testing");
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.add(new TestPane());
                frame.pack();
                frame.setLocationRelativeTo(null);
                frame.setVisible(true);
            }
        });
    }

    public static class TestPane extends JPanel {

        public static final long RUNNING_TIME = 2000;

        private BufferedImage inImage;
        private BufferedImage outImage;

        private float alpha = 0f;
        private long startTime = -1;

        public TestPane() {
            try {
                inImage = ImageIO.read(new File("/path/to/inImage"));
                outImage = ImageIO.read(new File("/path/to/outImage"));
            } catch (IOException exp) {
                exp.printStackTrace();
            }

            final Timer timer = new Timer(40, new ActionListener() {
                @Override
                public void actionPerformed(ActionEvent e) {
                    if (startTime < 0) {
                        startTime = System.currentTimeMillis();
                    } else {

                        long time = System.currentTimeMillis();
                        long duration = time - startTime;
                        if (duration >= RUNNING_TIME) {
                            startTime = -1;
                            ((Timer) e.getSource()).stop();
                            alpha = 0f;
                        } else {
                            alpha = 1f - ((float) duration / (float) RUNNING_TIME);
                        }
                        repaint();
                    }
                }
            });
            addMouseListener(new MouseAdapter() {

                @Override
                public void mouseClicked(MouseEvent e) {
                    alpha = 0f;
                    BufferedImage tmp = inImage;
                    inImage = outImage;
                    outImage = tmp;
                    timer.start();
                }

            });
        }

        @Override
        public Dimension getPreferredSize() {
            return new Dimension(
                            Math.max(inImage.getWidth(), outImage.getWidth()), 
                            Math.max(inImage.getHeight(), outImage.getHeight()));
        }

        @Override
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);
            Graphics2D g2d = (Graphics2D) g.create();
            g2d.setComposite(AlphaComposite.SrcOver.derive(alpha));
            int x = (getWidth() - inImage.getWidth()) / 2;
            int y = (getHeight() - inImage.getHeight()) / 2;
            g2d.drawImage(inImage, x, y, this);

            g2d.setComposite(AlphaComposite.SrcOver.derive(1f - alpha));
            x = (getWidth() - outImage.getWidth()) / 2;
            y = (getHeight() - outImage.getHeight()) / 2;
            g2d.drawImage(outImage, x, y, this);
            g2d.dispose();
        }

    }

}
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