Ash*_*h R 2 polymorphism objective-c ios
我试图了解多态,我的理解是它意味着你可以在多个类中使用相同的方法,并且在运行时将根据它所调用的对象的类型调用正确的版本.
以下示例说明:
http://www.tutorialspoint.com/objective_c/objective_c_polymorphism.htm
"Objective-C多态性意味着对成员函数的调用将导致执行不同的函数,具体取决于调用该函数的对象的类型."
在示例中,square和rectangle都是shape的子类,它们都实现了自己的calculateArea方法,我假设它是用于演示多态概念的方法.他们在Square对象上调用'calculateArea'并调用squareArea方法,然后在Rectangle对象上调用'caculateArea'并调用rectangle的calculateArea方法.它不是那么简单,当然这很明显,square甚至不知道矩形'calculateArea'是一个完全不同的类,所以不可能混淆使用哪个版本的方法.
我错过了什么?
你是对的,那个例子没有说明多态性.这就是他们应该如何写出这个例子.
#import <Foundation/Foundation.h>
//PARENT CLASS FOR ALL THE SHAPES
@interface Shape : NSObject
{
CGFloat area;
}
- (void)printArea;
- (void)calculateArea;
@end
@implementation Shape
- (void)printArea{
NSLog(@"The area is %f", area);
}
- (void)calculateArea
{
NSLog(@"Subclass should implement this %s", __PRETTY_FUNCTION__);
}
@end
@interface Square : Shape
{
CGFloat length;
}
- (id)initWithSide:(CGFloat)side;
@end
@implementation Square
- (id)initWithSide:(CGFloat)side{
length = side;
return self;
}
- (void)calculateArea{
area = length * length;
}
- (void)printArea{
NSLog(@"The area of square is %f", area);
}
@end
@interface Rectangle : Shape
{
CGFloat length;
CGFloat breadth;
}
- (id)initWithLength:(CGFloat)rLength andBreadth:(CGFloat)rBreadth;
@end
@implementation Rectangle
- (id)initWithLength:(CGFloat)rLength andBreadth:(CGFloat)rBreadth{
length = rLength;
breadth = rBreadth;
return self;
}
- (void)calculateArea{
area = length * breadth;
}
@end
int main(int argc, const char * argv[])
{
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
Shape *shape_s = [[Square alloc]initWithSide:10.0];
[shape_s calculateArea]; //shape_s of type Shape, but calling calculateArea will call the
//method defined inside Square
[shape_s printArea]; //printArea implemented inside Square class will be called
Shape *shape_rect = [[Rectangle alloc]
initWithLength:10.0 andBreadth:5.0];
[shape_rect calculateArea]; //Even though shape_rect is type Shape, Rectangle's
//calculateArea will be called.
[shape_rect printArea]; //printArea of Rectangle will be called.
[pool drain];
return 0;
}
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