Roh*_*hit 10 android android-layout android-activity
我有一个图像,我想在onClick()没有动画的按钮的圆形路径事件中移动它,
我不知道怎么做..有什么帮助?
这是我的主要课程
public class MainActivity extends Activity {
MyAnimation animation;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
animation =new MyAnimation ();
}
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我正在使用你给出的代码
public class MyAnimation extends Animation {
float cx,cy,prevX,prevY,r;
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
super.applyTransformation(interpolatedTime, t);
float angle = (float) (interpolatedTime * 2 * Math.PI);
// r = radius, cx and cy = center point, a = angle (radians)
float x = (float) (cx + r * Math.cos(angle)) ;
float y = (float) (cy + r * Math.sin(angle));
float dx = prevX - x;
float dy = prevY - y;
prevX = x;
prevY = y;
t.getMatrix().setTranslate(dx, dy);
}
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}
这是我想要以圆形移动的xml图像.
<ImageView
android:id="@+id/myanimation"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerHorizontal="true"
android:layout_centerVertical="true"
android:src="@drawable/ic_launcher" />
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Jef*_*die 26
我认为你有两个选择:要么你创建一个自定义动画,要么你创建你的ImageView,然后使用一个表面自己沿着路径绘制它.
第一个选项更容易,并且可能会给出更好的结果,因为在动画类中,时间是由你处理的Interpolators(线性时间,快速启动,结束正常等).我强烈建议你编写自定义动画,因为我不明白为什么你不想使用Animation类(动画图像正是你想要的).
编辑:我花了一些时间并实现了以下内容.它并不是一尘不染,而是以圆形路径为图像制作动画.
活动:
public class MainActivity extends Activity {
private ImageView image;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
image = (ImageView) findViewById(R.id.image);
image.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Animation anim = new MyAnimation(image, 100);
anim.setDuration(3000);
image.startAnimation(anim);
}
});
}
}
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动画类:
public class MyAnimation extends Animation {
private View view;
private float cx, cy; // center x,y position of circular path
private float prevX, prevY; // previous x,y position of image during animation
private float r; // radius of circle
private float prevDx, prevDy;
/**
* @param view - View that will be animated
* @param r - radius of circular path
*/
public MyAnimation(View view, float r){
this.view = view;
this.r = r;
}
@Override
public boolean willChangeBounds() {
return true;
}
@Override
public void initialize(int width, int height, int parentWidth, int parentHeight) {
// calculate position of image center
int cxImage = width / 2;
int cyImage = height / 2;
cx = view.getLeft() + cxImage;
cy = view.getTop() + cyImage;
// set previous position to center
prevX = cx;
prevY = cy;
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
if(interpolatedTime == 0){
t.getMatrix().setTranslate(prevDx, prevDy);
return;
}
float angleDeg = (interpolatedTime * 360f + 90) % 360;
float angleRad = (float) Math.toRadians(angleDeg);
// r = radius, cx and cy = center point, a = angle (radians)
float x = (float) (cx + r * Math.cos(angleRad));
float y = (float) (cy + r * Math.sin(angleRad));
float dx = prevX - x;
float dy = prevY - y;
prevX = x;
prevY = y;
prevDx = dx;
prevDy = dy;
t.getMatrix().setTranslate(dx, dy);
}
}
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XML布局:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">
<ImageView
android:id="@+id/image"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerHorizontal="true"
android:layout_centerVertical="true"
android:src="@drawable/ic_launcher" />
</RelativeLayout>
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你可能需要在这里和那里调整它以获得你想要的东西,但这可以作为基础.
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