Cod*_*tor 3 c++ multithreading boost boost-thread c++11
从这个示例项目的输出中,我看到我的对象的三个副本在我只期望一个时创建.并且只想要一个.我该怎么解决这个问题?
在我的真实代码中,ThreadedThing是一个更大/更重的类,它位于一个线程池中,我宁愿只有我真正需要的那么多.但我写了一个小演示应用程序(下面)来演示这种行为.我从增强线程样本中复制了基本代码,所以我希望它能正常工作,所以我担心这是一个C++新手的问题.
我之前编写过多线程代码,但是在Delphi而不是C++中.对于这个代码,valgrind说没有泄漏,这一切都很好,但仍然有三个对象被创建,我宁愿有一个.
#include <iostream>
#include <boost/thread.hpp>
using namespace std;
class ThreadedThing {
public:
ThreadedThing() {
cout << "ThreadedThing created" << endl;
}
ThreadedThing(const ThreadedThing &orig) {
cout << "ThreadedThing copy created" << endl;
}
~ThreadedThing() {
cout << "ThreadedThing destroyed" << endl;
}
void operator()() {
cout << "ThreadedThing running" << endl;
sleep(2);
}
};
int main() {
std::vector < shared_ptr < boost::thread >> threads;
cout << "Started" << endl;
ThreadedThing thing;
std::shared_ptr<boost::thread> thread(new boost::thread(thing));
threads.push_back(thread);
for (std::vector < std::shared_ptr < boost::thread >> ::iterator it = threads.begin(); it != threads.end(); ++it) {
(*it)->join();
cout << "joined" << endl;
}
cout << "stopped" << endl;
return 0;
}
/* output
Started
ThreadedThing created
ThreadedThing copy created
ThreadedThing copy created
ThreadedThing destroyed
ThreadedThing running
ThreadedThing destroyed
joined
stopped
ThreadedThing destroyed
*/
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