mmi*_*min 5 iphone cocoa multithreading
我正在使用iPhone SDK 3.1.2,以下代码显示NSOperationQueue不会为每个任务重用该线程.
该代码在Snow Leopard上没有任何问题.
- (void)applicationDidFinishLaunching:(UIApplication *)application {
// Override point for customization after app launch
[window addSubview:viewController.view];
[window makeKeyAndVisible];
NSOperationQueue *queue = [[NSOperationQueue alloc] init];
[queue setMaxConcurrentOperationCount:1];
for(int i = 0; i < 100; i++) {
NSInvocationOperation *op = [[NSInvocationOperation alloc] initWithTarget:self selector:@selector(run) object:nil];
[queue addOperation:op];
[op release];
}
}
- (void)run {
static int tc = 0;
if([[NSThread currentThread] isMainThread]) {
NSLog(@"MAIN THREAD");
return;
} else if([[NSThread currentThread] name] == nil) {
[[NSThread currentThread] setName:[NSString stringWithFormat:@"THREAD_%d", tc++]];
}
NSLog(@"%@", [[NSThread currentThread] name]);
}
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输出显示它创建了100个线程来执行100个任务.
2010-01-07 11:46:03.502 OperationQueueTest[7911:4503] THREAD_0
2010-01-07 11:46:03.506 OperationQueueTest[7911:4d03] THREAD_1
2010-01-07 11:46:03.507 OperationQueueTest[7911:4807] THREAD_2
2010-01-07 11:46:03.510 OperationQueueTest[7911:4d07] THREAD_3
2010-01-07 11:46:03.514 OperationQueueTest[7911:5007] THREAD_4
2010-01-07 11:46:03.516 OperationQueueTest[7911:4f0b] THREAD_5
2010-01-07 11:46:03.518 OperationQueueTest[7911:4e0f] THREAD_6
...
2010-01-07 11:46:03.740 OperationQueueTest[7911:4ea7] THREAD_97
2010-01-07 11:46:03.744 OperationQueueTest[7911:4dcf] THREAD_98
2010-01-07 11:46:03.746 OperationQueueTest[7911:460f] THREAD_99
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NSOperationQueue旨在以最有效的方式汇集和重用线程,在这种情况下,似乎决定不重用线程是最好的方法.
测试代码有它的用途(你可能已经确定了NSOperationQueue没有做最有效的事情的角落情况),但这并不意味着在现实生活中处理实际代码时NSOperationQueue总是非常低效; 事实上,我自己的经历却恰恰相反.
所以我会说在实际代码中使用它,如果遇到性能问题,请进一步深入研究它在幕后的线程.否则不要担心.
顺便说一句,如果您仍然感到好奇,可以尝试将线程的名称记录到NSStrings数组中,然后在测试代码的末尾打印出所有内容,而不是在进行时记录 - 这将显着减少每个NSInvocationOperation完成的工作量.