And*_*tra 7 python flask flask-login
我有多个蓝图需要集成到一个应用程序中.我正在使用flask-login登录.但是我对如何处理LoginManager()和.user_loader我的蓝图感到困惑.
这是我目前的文件结构.
system/
run.py
config.py
app/
__init__.py
models.py
views/
blueprint1.py
blueprint2.py
static/
templates/
<templates>
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实施它们的正确方法是什么?我只是在它上面调用它们__init__.py并在蓝图中导入登录管理器变量吗?或者我是否需要在蓝图中单独调用它们?
希望我能够清楚地描述这个问题.感谢您阅读和回答
您必须明白,对于一个应用程序,无论您使用多少蓝图,您都必须使用一个登录管理器(当然,例如当蓝图是独立的时,可能会有特定的例外情况,但在这种情况下您可能无法使用flask-login).因为:
登录管理器如何工作:
current_user在请求上下文中注册before_request读取您的会话,获取用户ID,加载用户user_loader并将其设置为current_user或AnonymousUserlogin_required检查current_user.is_authenticated()其他重定向到登录页面所以,你必须初始化只有一个烧瓶应用登录管理器实例,然后使用login_required和current_user您的所有蓝图.
这就是我处理它的方式:
这是我初始化一切的地方:
import logging
import logging.config
import flask
import flask.globals as flask_global
import flask_login
from config import flask as flask_config
from rest.api import dashboard
from rest.api.util import login_decorator
logger = logging.getLogger(__name__)
# app
flask_app = flask.Flask(__name__)
flask_app.config.from_object(flask_config)
# login manager needs be set before blueprint registration
login_manager = flask_login.LoginManager()
login_manager.init_app(flask_app)
flask_app.register_blueprint(dashboard.blueprint)
# setting blueprint specific login view
# login_manager.login_view = "login"
@login_manager.user_loader
def load_user(user_id):
"""
This will be used many times like on using current_user
:param user_id: username
:return: user or none
"""
# http://librelist.com/browser/flask/2012/4/7/current-blueprint/#44814417e8289f5f5bb9683d416ee1ee
blueprint = flask_global.current_app.blueprints[request.blueprint]
if hasattr(blueprint, load_user):
return blueprint.load_user(user_id)
# https://flask-login.readthedocs.org/en/latest/#how-it-works
return None
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这是我的蓝图,它有自己的登录处理:
from __future__ import absolute_import
import flask
import flask_login
from flask import Blueprint
from core.models.profile import Agent
from core.utils import thread_local
from rest.api.util import login_decorator
blueprint = Blueprint('human', __name__, url_prefix='/human')
def load_user(user_id):
"""
This will be used many times like on using current_user
:param user_id: username
:return: user or none
"""
agent = None
try:
agent = Agent.objects.get(username=user_id)
except:
# https://flask-login.readthedocs.org/en/latest/#how-it-works
pass
return agent
@blueprint.record_once
def on_load(state):
"""
http://stackoverflow.com/a/20172064/742173
:param state: state
"""
blueprint.load_user = load_user
state.app.login_manager.blueprint_login_views[blueprint.name] = 'human.login'
@blueprint.route('/login', methods=['POST'])
@login_decorator.login_not_required
def login():
username = flask.request.args.get('username')
password = flask.request.args.get('password')
try:
agent = Agent.objects.get(username=username)
except:
return 'Invalid username'
if not agent.check_password(password):
return 'Invalid password'
flask_login.login_user(agent)
return 'Valid login'
@blueprint.route("/logout")
def logout():
flask_login.logout_user()
return 'Logout done'
@blueprint.before_request
def before_request():
agent = flask_login.current_user
# https://flask-login.readthedocs.org/en/latest/#anonymous-users
is_logged_in = agent.get_id() is not None
login_not_required = getattr(flask.current_app.view_functions[flask.request.endpoint], 'login_not_required', False)
is_static_resource_call = flask.request.endpoint.startswith('static/')
if is_static_resource_call or is_logged_in or login_not_required:
if is_logged_in:
thread_local.set_current_brand_id(agent.brand_id)
else:
flask.abort(401)
# if we want to redirect to some page then we can use this. The appropriate login_view should be set
# return flask.current_app.login_manager.unauthorized()
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希望能帮助到你.