Tas*_*ris 28 cocoa-touch uiimage ios
假设我们有600X400的图像,我们希望最终得到1000X100的新图像,其中包含中心的初始图像和周围的透明空间.我怎样才能在代码中实现这一点?

mix*_*xel 36
在Swift中,你可以为UIImage编写一个扩展,用它绘制带有插图的图像.
斯威夫特3:
import UIKit
extension UIImage {
func imageWithInsets(insets: UIEdgeInsets) -> UIImage? {
UIGraphicsBeginImageContextWithOptions(
CGSize(width: self.size.width + insets.left + insets.right,
height: self.size.height + insets.top + insets.bottom), false, self.scale)
let _ = UIGraphicsGetCurrentContext()
let origin = CGPoint(x: insets.left, y: insets.top)
self.draw(at: origin)
let imageWithInsets = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return imageWithInsets
}
}
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老答案:
import UIKit
extension UIImage {
func imageWithInsets(insets: UIEdgeInsets) -> UIImage {
UIGraphicsBeginImageContextWithOptions(
CGSizeMake(self.size.width + insets.left + insets.right,
self.size.height + insets.top + insets.bottom), false, self.scale)
let context = UIGraphicsGetCurrentContext()
let origin = CGPoint(x: insets.left, y: insets.top)
self.drawAtPoint(origin)
let imageWithInsets = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return imageWithInsets
}
}
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Dru*_*erB 23
您创建一个1000x1000的新图像上下文,在中间绘制旧图像,然后UIImage从上下文中获取新图像.
// Setup a new context with the correct size
CGFloat width = 1000;
CGFloat height = 1000;
UIGraphicsBeginImageContextWithOptions(CGSizeMake(width, height), NO, 0.0);
CGContextRef context = UIGraphicsGetCurrentContext();
UIGraphicsPushContext(context);
// Now we can draw anything we want into this new context.
CGPoint origin = CGPointMake((width - oldImage.size.width) / 2.0f,
(height - oldImage.size.height) / 2.0f);
[oldImage drawAtPoint:origin];
// Clean up and get the new image.
UIGraphicsPopContext();
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
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app*_*ted 20
这是Swift 4的解决方案,灵感来自DrummerB的回答:
import UIKit
extension UIImage {
func addImagePadding(x: CGFloat, y: CGFloat) -> UIImage? {
let width: CGFloat = size.width + x
let height: CGFloat = size.height + y
UIGraphicsBeginImageContextWithOptions(CGSize(width: width, height: height), false, 0)
let origin: CGPoint = CGPoint(x: (width - size.width) / 2, y: (height - size.height) / 2)
draw(at: origin)
let imageWithPadding = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return imageWithPadding
}
}
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如何申请:
let image = UIImage(named: "your-image")!
let imageView = UIImageView(image: image.addImagePadding(x: 50, y: 50))
imageView.backgroundColor = UIColor.gray
view.addSubview(imageView)
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