滚动背景 - 精灵套件

Seb*_*ddd 10 iphone ios ios7 xcode5 sprite-kit

因此,我尝试使用此帖子的解决方案(Sprite kit侧滚动)创建无限滚动背景.但是,我想让图像可重复.正如你在下面的视频中看到的,在图像完成它的水平方式后,有一些空隙.我想让图像填补这个空白,所以无休止地重复它.

http://www.youtube.com/watch?v=kyLTGz7Irrchttps://vimeo.com/79555900(密码:spritekit)

我做了什么 :

for (int i = 0; i < 2; i++) {
        SKSpriteNode * bg = [SKSpriteNode spriteNodeWithImageNamed:@"bgimage"];
        bg.anchorPoint = CGPointZero;
        bg.position = CGPointMake(CGRectGetMidX(self.frame), self.frame.origin.y);
        bg.name = @"snow1";
        [self addChild:bg];
 }
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并在更新方法:

[self enumerateChildNodesWithName:@"snow1" usingBlock: ^(SKNode *node, BOOL *stop) {
        SKSpriteNode *bg = (SKSpriteNode *) node;
        bg.position = CGPointMake(bg.position.x - 5, bg.position.y);

        if (bg.position.x <= -bg.size.width)
            bg.position = CGPointMake(bg.position.x + bg.size.width * 2, bg.position.y);
    }];
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Seb*_*ddd 22

无论如何,我修好了.为了防止其他人需要它,我就是这样做的:

    // Create 2 background sprites
    bg1 = [SKSpriteNode spriteNodeWithImageNamed:@"bg1"];
    bg1.anchorPoint = CGPointZero;
    bg1.position = CGPointMake(0, 0);
    [self addChild:bg1];

    bg2 = [SKSpriteNode spriteNodeWithImageNamed:@"bg2"];
    bg2.anchorPoint = CGPointZero;
    bg2.position = CGPointMake(bg1.size.width-1, 0);
    [self addChild:bg2];
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然后在更新方法中:

    bg1.position = CGPointMake(bg1.position.x-4, bg1.position.y);
    bg2.position = CGPointMake(bg2.position.x-4, bg2.position.y);

    if (bg1.position.x < -bg1.size.width)
        bg1.position = CGPointMake(bg2.position.x + bg2.size.width, bg1.position.y);

    if (bg2.position.x < -bg2.size.width) 
        bg2.position = CGPointMake(bg1.position.x + bg1.size.width, bg2.position.y);
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