Jon*_*an 11 iphone core-animation scale cakeyframeanimation
我想创建一个包含几个关键帧的动画.我希望我的Layer(在这种情况下是一个按钮)可以扩展到1.5然后降低到0.5然后升级到1.2然后降低到0.8然后降低到1.0.
我还想要每个关键帧的EaseIn和EaseOut.
你可以想象,这会在现场产生一个Springy/Bounce效果.
在我的应用程序的其他部分,我一直在使用CAKeyframeAnimation(见下面的代码).这会产生类似的弹性动画,但是对于x和y位置.
我可以调整以下代码来影响比例而不是位置吗?
先感谢您!
- (CAAnimation*)monInAnimation {
CGMutablePathRef path = CGPathCreateMutable();
CGPathMoveToPoint(path,NULL,113,320);
CGPathAddLineToPoint(path, NULL, 113.5, 283);
CGPathAddLineToPoint(path, NULL, 113.5, 179);
CGPathAddLineToPoint(path, NULL, 113.5, 207);
CGPathAddLineToPoint(path, NULL, 113.5, 187);
CGPathAddLineToPoint(path, NULL, 113.5, 199);
CGPathAddLineToPoint(path, NULL, 113.5, 193);
CGPathAddLineToPoint(path, NULL, 113.5, 195);
CGPathAddLineToPoint(path, NULL, 113.5, 194);
CAKeyframeAnimation *
animation = [CAKeyframeAnimation
animationWithKeyPath:@"position"];
[animation setPath:path];
[animation setDuration:1.5];
[animation setCalculationMode:kCAAnimationLinear];
NSArray *arr = [NSArray arrayWithObjects:[NSNumber numberWithFloat:0.0],
[NSNumber numberWithFloat:0.12],
[NSNumber numberWithFloat:0.24],
[NSNumber numberWithFloat:0.36],
[NSNumber numberWithFloat:0.48],
[NSNumber numberWithFloat:0.60],
[NSNumber numberWithFloat:0.72],
[NSNumber numberWithFloat:0.84],
[NSNumber numberWithFloat:1.0],nil];
[animation setKeyTimes:arr];
[animation setTimingFunctions:[NSArray arrayWithObjects:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn],
[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut],
[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut], nil]];
//[animation setAutoreverses:YES];
CFRelease(path);
return animation;
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}
- (void)monBtnIn {
[monButton.layer setPosition:CGPointMake(113.5,194)];
[monButton.layer addAnimation:[self monInAnimation]
forKey:@"position"];
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}
Cor*_*oyd 28
两种替代解决方案:
首先,您还可以为transform属性设置动画.
使用Brad的代码,但使用@"transform"作为密钥路径.主要优点是您不必计算实际帧,而是提供简单的缩放因子:
Objective-C:
CAKeyframeAnimation *boundsOvershootAnimation = [CAKeyframeAnimation animationWithKeyPath:@"transform"];
CATransform3D startingScale = CATransform3DScale (layer.transform, 0, 0, 0);
CATransform3D overshootScale = CATransform3DScale (layer.transform, 1.2, 1.2, 1.0);
CATransform3D undershootScale = CATransform3DScale (layer.transform, 0.9, 0.9, 1.0);
CATransform3D endingScale = layer.transform;
NSArray *boundsValues = [NSArray arrayWithObjects:[NSValue valueWithCATransform3D:startingScale],
[NSValue valueWithCATransform3D:overshootScale],
[NSValue valueWithCATransform3D:undershootScale],
[NSValue valueWithCATransform3D:endingScale], nil];
[boundsOvershootAnimation setValues:boundsValues];
NSArray *times = [NSArray arrayWithObjects:[NSNumber numberWithFloat:0.0f],
[NSNumber numberWithFloat:0.5f],
[NSNumber numberWithFloat:0.9f],
[NSNumber numberWithFloat:1.0f], nil];
[boundsOvershootAnimation setKeyTimes:times];
NSArray *timingFunctions = [NSArray arrayWithObjects:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut],
[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
nil];
[boundsOvershootAnimation setTimingFunctions:timingFunctions];
boundsOvershootAnimation.fillMode = kCAFillModeForwards;
boundsOvershootAnimation.removedOnCompletion = NO;
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斯威夫特4:
let boundsOvershootAnimation = CAKeyframeAnimation(keyPath: "transform")
let startingScale = CATransform3DScale(layer.transform, 0, 0, 0)
let overshootScale = CATransform3DScale(layer.transform, 1.2, 1.2, 1.0)
let undershootScale = CATransform3DScale(layer.transform, 0.9, 0.9, 1.0)
let endingScale = layer.transform
boundsOvershootAnimation.values = [startingScale, overshootScale, undershootScale, endingScale]
boundsOvershootAnimation.keyTimes = [0.0, 0.5, 0.9, 1.0].map { NSNumber(value: $0) }
boundsOvershootAnimation.timingFunctions = [
CAMediaTimingFunction(name:kCAMediaTimingFunctionEaseOut),
CAMediaTimingFunction(name:kCAMediaTimingFunctionEaseInEaseOut),
CAMediaTimingFunction(name:kCAMediaTimingFunctionEaseInEaseOut)
]
boundsOvershootAnimation.fillMode = kCAFillModeForwards
boundsOvershootAnimation.isRemovedOnCompletion = false
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其次,可能更容易使用FTUtils,一个用于核心动画的开源包装器.它包括一个股票"弹性"动画.
您可以访问:http: //github.com/neror/ftutils
Maz*_*yod 16
transform.scale, 任何人?
let anim = CAKeyframeAnimation(keyPath: "transform.scale")
anim.values = [0, 1, 0, 1, 0, 1, 0]
anim.duration = 4.0
smallView.layer.addAnimation(anim, forKey: "what")
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完全不相关,如果你要在values数组中使用浮点数,你必须将它们添加为NSNumbers,否则它们最终会为0!
anim.values = [0.0, 1.2, 0.9, 1.0].map { NSNumber(double: $0) }
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您需要自己设置关键帧,而不是设置CAKeyframeAnimation的路径.我之前通过设置图层边界大小的动画来创建"弹出"效果:
CAKeyframeAnimation *boundsOvershootAnimation = [CAKeyframeAnimation animationWithKeyPath:@"bounds.size"];
CGSize startingSize = CGSizeZero;
CGSize overshootSize = CGSizeMake(targetSize.width * (1.0f + POPINOVERSHOOTPERCENTAGE), targetSize.height * (1.0f + POPINOVERSHOOTPERCENTAGE));
CGSize undershootSize = CGSizeMake(targetSize.width * (1.0f - POPINOVERSHOOTPERCENTAGE), targetSize.height * (1.0f - POPINOVERSHOOTPERCENTAGE));
NSArray *boundsValues = [NSArray arrayWithObjects:[NSValue valueWithCGSize:startingSize],
[NSValue valueWithCGSize:overshootSize],
[NSValue valueWithCGSize:undershootSize],
[NSValue valueWithCGSize:targetSize], nil];
[boundsOvershootAnimation setValues:boundsValues];
NSArray *times = [NSArray arrayWithObjects:[NSNumber numberWithFloat:0.0f],
[NSNumber numberWithFloat:0.5f],
[NSNumber numberWithFloat:0.9f],
[NSNumber numberWithFloat:1.0f], nil];
[boundsOvershootAnimation setKeyTimes:times];
NSArray *timingFunctions = [NSArray arrayWithObjects:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut],
[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
nil];
[boundsOvershootAnimation setTimingFunctions:timingFunctions];
boundsOvershootAnimation.fillMode = kCAFillModeForwards;
boundsOvershootAnimation.removedOnCompletion = NO;
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其中POPINOVERSHOOTPERCENTAGE是我想要超过图层目标大小的部分.
我不知道您是否可以使用CAKeyframeAnimation来设置UIView的缩放比例,但是可以使用CABasicAnimation并设置fromValue和toValue属性,并使用它来为transform属性设置动画:
- (CAAnimation*)monInAnimation
{
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform"];
animation.fromValue = [NSValue valueWithCATransform3D:CATransform3DMakeScale(1.0, 1.0, 1.0)];
animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeScale(3.0, 3.0, 3.0)];
[animation setDuration:1.5];
[animation setAutoreverses:YES];
return animation;
}
- (IBAction)monBtnIn
{
[monButton.layer addAnimation:[self monInAnimation] forKey:@"transform"];
}
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