Rob*_*ert 49 android image android-canvas
我正在创建一个像素狩猎游戏.所以我的活动显示了一个ImageView.我想创建一个提示"告诉我对象在哪里".为此,我需要模糊整个图像,除了围绕对象所在点的圆圈.而不是模糊,我可以显示一个只是半透明的黑色背景.在Canvas上绘制半透明矩形没有问题.但我不知道如何从中裁剪透明圆圈.结果应如下所示:

请帮我在Android SDK上实现相同的效果.
Rob*_*ert 47
所以最后我设法做到了这一点.
首先,我在整个视图上绘制一个半透明的黑色矩形.在那之后,PorterDuff.Mode.CLEAR我用一个透明的圆圈来显示猫的位置.
我有问题PorterDuff.Mode.CLEAR:首先我得到一个黑色圆圈而不是透明圆圈.
感谢Romain Guy在这里的评论:在这里 评论我明白我的窗口是不透明的,我应该在另一个位图上绘制.只有在View画布上画画之后.
这是我的onDraw方法:
private Canvas temp;
private Paint paint;
private Paint p = new Paint();
private Paint transparentPaint;
private void init(){
Bitmap bitmap = Bitmap.createBitmap(canvas.getWidth(), canvas.getHeight(), Bitmap.Config.ARGB_8888);
temp = new Canvas(bitmap);
paint = new Paint();
paint.setColor(0xcc000000);
transparentPaint = new Paint();
transparentPaint.setColor(getResources().getColor(android.R.color.transparent));
transparentPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
}
protected void onDraw(Canvas canvas) {
temp.drawRect(0, 0, temp.getWidth(), temp.getHeight(), paint);
temp.drawCircle(catPosition.x + radius / 2, catPosition.y + radius / 2, radius, transparentPaint);
canvas.drawBitmap(bitmap, 0, 0, p);
}
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Hir*_*tel 39
我通过创建自定义LinearLayout这样做了:
检查屏幕截图:
CircleOverlayView.java
import android.annotation.TargetApi;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.graphics.RectF;
import android.os.Build;
import android.util.AttributeSet;
import android.widget.LinearLayout;
/**
* Created by hiren on 10/01/16.
*/
public class CircleOverlayView extends LinearLayout {
private Bitmap bitmap;
public CircleOverlayView(Context context) {
super(context);
}
public CircleOverlayView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public CircleOverlayView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
@TargetApi(Build.VERSION_CODES.LOLLIPOP)
public CircleOverlayView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
}
@Override
protected void dispatchDraw(Canvas canvas) {
super.dispatchDraw(canvas);
if (bitmap == null) {
createWindowFrame();
}
canvas.drawBitmap(bitmap, 0, 0, null);
}
protected void createWindowFrame() {
bitmap = Bitmap.createBitmap(getWidth(), getHeight(), Bitmap.Config.ARGB_8888);
Canvas osCanvas = new Canvas(bitmap);
RectF outerRectangle = new RectF(0, 0, getWidth(), getHeight());
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setColor(getResources().getColor(R.color.colorPrimary));
paint.setAlpha(99);
osCanvas.drawRect(outerRectangle, paint);
paint.setColor(Color.TRANSPARENT);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_OUT));
float centerX = getWidth() / 2;
float centerY = getHeight() / 2;
float radius = getResources().getDimensionPixelSize(R.dimen.radius);
osCanvas.drawCircle(centerX, centerY, radius, paint);
}
@Override
public boolean isInEditMode() {
return true;
}
@Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
super.onLayout(changed, l, t, r, b);
bitmap = null;
}
}
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CircleDrawActivity.java:
public class CircleDrawActivity extends AppCompatActivity{
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_circle_draw);
}
}
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activity_circle_draw.xml:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/rlParent"
android:layout_width="match_parent"
android:layout_height="match_parent">
<ImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:background="@drawable/lighthouse"
android:scaleType="fitXY" />
<common.customview.CircleOverlayView
android:id="@+id/cicleOverlay"
android:layout_width="match_parent"
android:layout_height="match_parent">
</common.customview.CircleOverlayView>
</RelativeLayout>
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colors.xml:
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="colorPrimary">#3F51B5</color>
<color name="colorPrimaryDark">#303F9F</color>
<color name="colorAccent">#FF4081</color>
</resources>
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dimens.xml:
<resources>
<!-- Default screen margins, per the Android Design guidelines. -->
<dimen name="nav_header_vertical_spacing">16dp</dimen>
<dimen name="nav_header_height">160dp</dimen>
<!-- Default screen margins, per the Android Design guidelines. -->
<dimen name="activity_horizontal_margin">16dp</dimen>
<dimen name="activity_vertical_margin">16dp</dimen>
<dimen name="fab_margin">16dp</dimen>
<dimen name="radius">50dp</dimen>
</resources>
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希望这会帮助你.
Ole*_*ndr 33
我找到了一个没有位图绘制和创建的解决方案.以下是我实施的结果:

你需要创建一个自定义FrameLayout,并drawCircle用Clear漆:
mBackgroundPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
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另外,不要忘记禁用硬件加速和调用,setWillNotDraw(false)因为我们将覆盖onDraw方法
setWillNotDraw(false);
setLayerType(LAYER_TYPE_HARDWARE, null);
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完整的例子在这里:
public class TutorialView extends FrameLayout {
private static final float RADIUS = 200;
private Paint mBackgroundPaint;
private float mCx = -1;
private float mCy = -1;
private int mTutorialColor = Color.parseColor("#D20E0F02");
public TutorialView(Context context) {
super(context);
init();
}
public TutorialView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public TutorialView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
@TargetApi(Build.VERSION_CODES.LOLLIPOP)
public TutorialView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
init();
}
private void init() {
setWillNotDraw(false);
setLayerType(LAYER_TYPE_HARDWARE, null);
mBackgroundPaint = new Paint();
mBackgroundPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
}
@Override
public boolean onTouchEvent(MotionEvent event) {
mCx = event.getX();
mCy = event.getY();
invalidate();
return true;
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(mTutorialColor);
if (mCx >= 0 && mCy >= 0) {
canvas.drawCircle(mCx, mCy, RADIUS, mBackgroundPaint);
}
}
}
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PS:这个实现只是在内部绘制漏洞,你需要在你的布局中添加背景并将其添加TutorialView到顶部.
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