Dan*_*mta 1 c# for-loop unity-game-engine
我是游戏编程和C#的新手,但我有一些javaScript和PHP的编程经验.
好的,我们去,我有一个C#脚本,我想用于怪物生成.我在Youtube上关注了Tom Adamson,直到他开始产生随机值:UNITY3D C#和Tom Adamson
这是我的脚本:
using UnityEngine;
using System.Collections;
public class myMonster : MonoBehaviour {
public class aMonster {
//The properties
public int id;
public int age;
public string name;
public string race;
public int health;
//A method
public void monsterData() {
print("ID: " + id);
print("Race: " + race);
print("Name: " + name);
print("Age: " + age);
print("Health: " + health);
}
} // End of class definition
//-----------------------------------------------------------------------------------------
void Start () {
aMonster[] bigMonster = new aMonster[51];
for (int i = 1; i <= 50;) {
bigMonster[i] = new aMonster();
bigMonster[i].id = i;
bigMonster[i].name = "Gorky";
bigMonster[i].race = "Orc";
bigMonster[i].age = 320;
bigMonster[i].health = 200;
i++;
bigMonster[i] = new aMonster();
bigMonster[i].id = i;
bigMonster[i].name = "Runathu";
bigMonster[i].race = "Shaman";
bigMonster[i].age = 670;
bigMonster[i].health = 100;
i++;
}
for (int i = 1; i <= 2; i++) {
bigMonster[i].monsterData();
}
}
}
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当我只有2个怪物时,这个工作正常,但当我尝试添加第三个怪物时,我得到了这个错误:
IndexOutOfRangeException:数组索引超出范围.(wrapper stelemref)对象:stelemref(object,intptr,object)myMonster.Start()(在Assets/myMonster.cs:50)
我添加了第三个怪物:
bigMonster[i] = new aMonster();
bigMonster[i].id = i;
bigMonster[i].name = "Gorky";
bigMonster[i].race = "Orc";
bigMonster[i].age = 320;
bigMonster[i].health = 200;
i++;
bigMonster[i] = new aMonster();
bigMonster[i].id = i;
bigMonster[i].name = "Runathu";
bigMonster[i].race = "Shaman";
bigMonster[i].age = 670;
bigMonster[i].health = 100;
i++;
bigMonster[i] = new aMonster();
bigMonster[i].id = i;
bigMonster[i].name = "Tiny";
bigMonster[i].race = "Spider";
bigMonster[i].age = 90;
bigMonster[i].health = 45;
i++;
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谁能告诉我我做错了什么?我想我认为i ++是错误的做法,因为第三个怪物导致错误.
任何帮助深表感谢.
aMonster[] bigMonster = new aMonster[51];
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意味着你有51个怪物(最大指数= 50),但你在一个for循环中递增两次,在最后一次迭代时i = 50,所以你试图达到 aMonster[51]
固定:
从i = 0开始循环并在i = 49结束,c#中的索引从0开始而不是1
我还建议你将代码转换为:
for (int i = 0; i < 50; i+=2)
{
bigMonster[i] = new aMonster();
bigMonster[i].id = i;
bigMonster[i].name = "Gorky";
bigMonster[i].race = "Orc";
bigMonster[i].age = 320;
bigMonster[i].health = 200;
bigMonster[i+1] = new aMonster();
bigMonster[i+1].id = i;
bigMonster[i+1].name = "Runathu";
bigMonster[i+1].race = "Shaman";
bigMonster[i+1].age = 670;
bigMonster[i+1].health = 100;
}
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应该在for循环的定义中完成for循环的递增,它看起来更干净.
编辑:
最优雅,最安全的解决方案,使用 List<aMonster>()
var bigMonster = new List<aMonster>();
var id = 0;
for(int i=0; i<30; i++)
{
bigMonster.Add(new aMonster { id=id++,name="Gorky",race="Orc",age=320,health=200 });
bigMonster.Add(new aMonster { id=id++,name="Runathu",race="Shaman",age=320,health=200 });
//and so on
}
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它会创造30种各种怪物,当然你可以通过modyfing for循环改变这个数字
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