2 javascript debugging properties object
对于我用JavaScript创建的第一个(正确的)游戏,我正在制作一个Snake游戏.我在这样的类中存储有关蛇的所有信息:
var snake={
//The width and height of each "segment" of the snake (in pixels)
size : 20,
/*Direction that the snake's moving in
Left=0
Right=1
Up=2
Down=3*/
direction : rand_int_between(0,3),
/*Positions of the snake's "segments" (1 is the snake's head, then 2 (when it's created) will be the next segment of the snake,
then 3 will be the next, and so on*/
positions : {
1 : {
"x" : rand_int_between(0, 35)*snake.size, //There are 36 possible "columns" that the snake can be in
"y" : rand_int_between(0, 23)*snake.size
}
},
//Will be set to False if the game hasn't started or of it's paused
moving : false
}
//Alert(snake.size);
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现在这出于某种原因打破了我的代码.当我将随机整数乘以"snake.size"时,我已经确定了它,因为如果我将这些行改为简单地乘以20那么脚本工作正常.
我感觉这是其中一个问题,一旦你听到它,你将无法相信你错过了它!
哈哈,有人可以帮助,因为这让我疯了.我不认为我正在错误地访问"大小"属性,因为如果我取消注释该代码的最后一行,然后从位置属性中删除"snake.size"位,它会警告"20",因为你要期望.
这是rand_int_between():
function rand_int_between(min, max) { //Will include min and max
return Math.floor(Math.random() * (max - min + 1)) + min;
}
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snake在声明对象时,您无法访问对象()的元素.尝试移动职位声明:
var snake={
//The width and height of each "segment" of the snake (in pixels)
size : 20,
/*Direction that the snake's moving in
Left=0
Right=1
Up=2
Down=3*/
direction : rand_int_between(0,3),
//Will be set to False if the game hasn't started or of it's paused
moving : false
};
/*Positions of the snake's "segments" (1 is the snake's head, then 2 (when it's created) will be the next segment of the snake,
then 3 will be the next, and so on*/
snake.Positions = {
1 : {
"x" : rand_int_between(0, 35)*snake.size, //There are 36 possible "columns" that the snake can be in
"y" : rand_int_between(0, 23)*snake.size
}
};
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