Inf*_*faz 70 3d objective-c texture-mapping ios isgl3d
我使用了3D iphone(.pod)模型,它在PVRShammon中正确显示.
但是当我将这个3D模型导入到isgl3D中时,它没有正确显示纹理图像,图像只覆盖了一些具有一些线条和三角形的对象区域.
_cameraController = [[Isgl3dDemoCameraController alloc] initWithCamera:self.camera andView:self];
_cameraController.orbit = 10;
_cameraController.theta = 20;
_cameraController.phi = 0;
_cameraController.doubleTapEnabled = NO;
Isgl3dPODImporter * podImporter = [Isgl3dPODImporter podImporterWithFile:@"iPhone5Spod.pod"];
[podImporter printPODInfo];
[podImporter buildSceneObjects];
Isgl3dTextureMaterial *material2 = [[[Isgl3dTextureMaterial alloc]
initWithTextureFile:@"DiffuseBody2.jpg"
shininess:0.0
precision:Isgl3dTexturePrecisionHigh
repeatX:YES
repeatY:YES] autorelease];
mesh2 = [podImporter meshAtIndex:4];
node2 = [self.scene createNodeWithMesh: mesh2 andMaterial:material2];
mesh2.normalizationEnabled = YES;
node2.position = iv3(0, 0, 0);
node2.rotationY = 180;
[podImporter addMeshesToScene:self.scene];
Isgl3dLight * light = [Isgl3dLight lightWithHexColor:@"FFFFFF" diffuseColor:@"FFFFFF" specularColor:@"FFFFFF" attenuation:0.000];
light.lightType = DirectionalLight;
[light setDirection:-1 y:-1 z:0];
[self setSceneAmbient:[Isgl3dColorUtil rgbString:[podImporter ambientColor]]];
[self schedule:@selector(tick:)];
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更多信息请查看图像. 在isgl3D视图中输出图像
小智 1
这只是我的两分钱。您的纹理符合 isgl3D 要求吗?
来自 isgl3D 教程 3 - 纹理映射 http://isgl3d.com/tutorials/4/tutorial_3_texture_mapping
对于标准图像文件,图像大小必须是兼容的两倍:例如 64x128、256x32 等。对于 pvr 纹理,图像文件也必须是正方形:例如 64x64、256x256 等。
希望这有帮助。
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