1 javascript texture-mapping uv-mapping three.js
我正在尝试正确映射UV纹理,但失败了......
我的应用程序中有下一个结果:

结果并不是我在等待.我想要下一个描述的视图:

源代码在这里:
您需要查看PlaneGeometry.js并了解UV的设置方式.然后你就可以弄清楚如何重置它们.这应该工作 - 每个"面"有两个三角形.
for(var i = 0; i < geometry.faces.length / 2; i++) {
geometry.faceVertexUvs[ 0 ].push(
[
new THREE.Vector2( 0, 0 ),
new THREE.Vector2( 0, 1 ),
new THREE.Vector2( 1, 0 ),
] );
geometry.faces[ 2 * i ].materialIndex = i;
geometry.faceVertexUvs[ 0 ].push(
[
new THREE.Vector2( 0, 1 ),
new THREE.Vector2( 1, 1 ),
new THREE.Vector2( 1, 0 ),
] );
geometry.faces[ 2 * i + 1 ].materialIndex = i;
materials.push( createTexture( i ) );
}
//geometry.computeFaceNormals(); // not needed
//geometry.dynamic = true; // not needed
//geometry.uvsNeedUpdate = true; // not needed since plane has not been rendered yet
Run Code Online (Sandbox Code Playgroud)
three.js r.62