dan*_*_au 3 iphone objective-c
我有10个移动对象(UIImageView),
有没有更好的方法来编写这段代码?
- (void) jumpOnTimer {
jumpBall1.center = CGPointMake(jumpBall1.center.x+pos1.x,jumpBall1.center.y+pos1.y);
if(jumpBall1.center.x > 60 || jumpBall1.center.x < 0)
pos1.x = -pos1.x;
if(jumpBall1.center.y > 211 || jumpBall1.center.y < 82)
pos1.y = -pos1.y;
jumpBall2.center = CGPointMake(jumpBall2.center.x+pos2.x,jumpBall2.center.y+pos2.y);
if(jumpBall2.center.x > 40 || jumpBall2.center.x < 0)
pos2.x = -pos2.x;
if(jumpBall2.center.y > 206 || jumpBall2.center.y < 82)
pos2.y = -pos2.y;
and so on...
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从该代码片段来看,看起来你有一个"拥有"十个球的控制器,并且你希望球根据一组每个球独有的规则反弹.更面向对象的方法如下:
@interface JumpBallClass
{
CGPoint center;
CGPoint speed;
CGPoint lowerLimit;
CGPoint upperLimit;
}
@property (assign) CGPoint lowerLimit;
@property (assign) CGPoint upperLimit;
- (void)update;
@end
@implementation JumpBallClass
- (void)update
{
center.x += speed.x;
center.y += speed.y;
if (center.x > upperLimit.x || center.x < lowerLimit.x)
{ speed.x = -speed.x; }
if (center.y > upperLimit.y || center.y < lowerLimit.y)
{ speed.y = -speed.y; }
}
@end
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此设置允许您通过设置其上限和下限来配置所有球一次:
[jumpBall1 setUpperLimit:CGPointMake(60, 211)];
[jumpBall1 setLowerLimit:CGPointMake(0, 82)];
...
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然后只需update在你的计时器方法中调用每个球:
- (void) jumpOnTimer {
[jumpBall1 update];
[jumpBall2 update];
...
}
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您可以通过将所有球存储在以下内容中进一步简化NSArray:
NSArray * balls = [NSArray arrayWithObjects:jumpBall1, jumpBall2, ..., nil];
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然后打电话 makeObjectsPerformSelector:
[balls makeObjectsPerformSelector:@selector(update)];
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