Geo*_*rge 8 rendering objective-c opengl-es-2.0 ios7
当我presentRenderBuffer在某些情况下调用我的应用程序崩溃与EXC_BAD_ACCESS.但通常一切都很好.
调用堆栈在这里:
#0 0x2f53f02e in glrGetPrivateInteger ()
#1 0x329a192e in gliGetInteger ()
#2 0x002eec04 in __collect_all_context_profiling_data_block_invoke ()
#3 0x0015ea7c in iter_contexts ()
#4 0x002ee7f2 in collect_all_context_profiling_data ()
#5 0x00163fbc in copy_profiling_data_dictionary(ContextInfo*, unsigned int, unsigned long long) ()
#6 0x00160566 in handle_frame_boundary ()
#7 0x002f194c in EAGLContext_presentRenderbuffer(EAGLContext*, objc_selector*, unsigned int) ()
#8 0x00044a68 in __36-[CanvasView initializeWithContext:]_block_invoke56
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你有什么想法吗?
解决:
在不同的上下文中创建和删除纹理.这导致了问题.
现在,在一个上下文中创建和删除纹理.它解决了这个问题.