Jas*_*tka 6 android unity-game-engine facebook-unity-sdk
我正试图通过以下方式获取游戏用户的个人资料照片 -
void MyPictureCallback(FBResult result) // store user profile pic
{
if (FB.IsLoggedIn)
{
WWW url = new WWW("http" + "://graph.facebook.com/" + FB.UserId + "/picture");
Texture2D textFb2 = new Texture2D(128, 128, TextureFormat.ARGB32, false); //TextureFormat must be DXT5
url.LoadImageIntoTexture(textFb2);
profilePic.renderer.material.mainTexture = textFb2;
}
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但它没有用.我没有错.
Jason Pietka的答案还可以,但有点旧.今天我们我们FB.API
:
FB.API("me/picture?type=med", Facebook.HttpMethod.GET, GetPicture);
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GetPicture
是一个回调方法,所以:
private void GetPicture(FBResult result)
{
if (result.Error == null)
{
Image img = UIFBProfilePic.GetComponent<Image>();
img.sprite = Sprite.Create(result.Texture, new Rect(0,0, 128, 128), new Vector2());
}
}
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我用这个修好了 -
WWW url = new WWW("https" + "://graph.facebook.com/" + userId + "/picture?type=large"); //+ "?access_token=" + FB.AccessToken);
Texture2D textFb2 = new Texture2D(128, 128, TextureFormat.DXT1, false); //TextureFormat must be DXT5
yield return url;
profilePic.renderer.material.mainTexture = textFb2;
url.LoadImageIntoTexture(textFb2);
Debug.Log("Working");
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