vij*_*yst 9 xcode cocoa-touch ios
我正在使用AVSpeechSynthesizer播放文本.我有一系列的话语可以玩.
NSMutableArray *utterances = [[NSMutableArray alloc] init];
for (NSString *text in textArray) {
AVSpeechUtterance *welcome = [[AVSpeechUtterance alloc] initWithString:text];
welcome.rate = 0.25;
welcome.voice = voice;
welcome.pitchMultiplier = 1.2;
welcome.postUtteranceDelay = 0.25;
[utterances addObject:welcome];
}
lastUtterance = [utterances lastObject];
for (AVSpeechUtterance *utterance in utterances) {
[speech speakUtterance:utterance];
}
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我有一个取消按钮停止说话.当我说出第一个话语时单击取消按钮时,语音停止并清除队列中的所有话语.如果我在说出第一个话语(即第二个话语)后按下取消按钮,则停止讲话不会刷新话语队列.我正在使用的代码是:
[speech stopSpeakingAtBoundary:AVSpeechBoundaryImmediate];
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有人可以确认这是API中的错误还是我错误地使用了API?如果是错误,是否有解决此问题的解决方法?
小智 23
我找到了一个解决方法:
- (void)stopSpeech
{
if([_speechSynthesizer isSpeaking]) {
[_speechSynthesizer stopSpeakingAtBoundary:AVSpeechBoundaryImmediate];
AVSpeechUtterance *utterance = [AVSpeechUtterance speechUtteranceWithString:@""];
[_speechSynthesizer speakUtterance:utterance];
[_speechSynthesizer stopSpeakingAtBoundary:AVSpeechBoundaryImmediate];
}
}
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呼叫stopSpeakingAtBoundary:,排空空话,然后stopSpeakingAtBoundary:再次呼叫停止并清理队列.
很可能是一个错误,因为委托方法合成器didCancelSpeechUtterance在第一次发声后没有被调用;
解决方法是链接话语而不是将它们放在一个数组中并立即排队.
使用委托方法syntizer didFinishSpeechUtterance来递增数组指针并说出该数组中的下一个文本.然后,在尝试停止语音时,在尝试说出下一个文本之前设置在此委托方法中检查的BOOL.
例如:
1)在进行语音合成的视图控制器中实现协议
#import <UIKit/UIKit.h>
@import AVFoundation;
@interface ViewController : UIViewController <AVSpeechSynthesizerDelegate>
@end
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2)实例化AVSpeechSynthesizer并将其委托设置为self
speechSynthesizer = [AVSpeechSynthesizer new];
speechSynthesizer.delegate = self;
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3)使用话语计数器,在开始讲话时设置为零
4)使用一系列文本来说话
textArray = @[@"Mary had a little lamb, its fleece",
@"was white as snow",
@"and everywhere that Mary went",
@"that sheep was sure to go"];
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5)添加委托方法didFinishSpeechUtterance来说出文本数组中的下一个话语并增加话语计数器
- (void)speechSynthesizer:(AVSpeechSynthesizer *)synthesizer didFinishSpeechUtterance:(AVSpeechUtterance *)utterance{
if(utteranceCounter < utterances.count){
AVSpeechUtterance *utterance = utterances[utteranceCounter];
[synthesizer speakUtterance:utterance];
utteranceCounter++;
}
}
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5)停止说话,将话语计数器设置为文本数组的计数,并尝试让合成器停止
utteranceCounter = utterances.count;
BOOL speechStopped = [speechSynthesizer stopSpeakingAtBoundary:AVSpeechBoundaryImmediate];
if(!speechStopped){
[speechSynthesizer stopSpeakingAtBoundary:AVSpeechBoundaryWord];
}
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6)再次说话时,将话语计数器重置为零
这里的所有答案都失败了,我想出的是停止合成器然后重新实例化它:
- (void)stopSpeech
{
if([_speechSynthesizer isSpeaking]) {
[_speechSynthesizer stopSpeakingAtBoundary:AVSpeechBoundaryImmediate];
_speechSynthesizer = [AVSpeechSynthesizer new];
_speechSynthesizer.delegate = self;
}
}
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